voyagernotes16
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| voyagernotes16 [2007/07/01 14:47] – external edit 127.0.0.1 | voyagernotes16 [2017/05/27 18:57] (current) – external edit 127.0.0.1 | ||
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| * Third Age, Year 1108 | * Third Age, Year 1108 | ||
| * 7 May - Kill the Green Slaad that came to Miakoda with General Sewati | * 7 May - Kill the Green Slaad that came to Miakoda with General Sewati | ||
| - | |||
| == I. Cleanup at Miakoda == | == I. Cleanup at Miakoda == | ||
| Line 24: | Line 23: | ||
| plans. | plans. | ||
| Odin foot the bill for the boat that she already promised). | Odin foot the bill for the boat that she already promised). | ||
| - | |||
| == II. The trip down river == | == II. The trip down river == | ||
| Line 39: | Line 37: | ||
| reasonably competent archers: | reasonably competent archers: | ||
| - | | + | War3: CR 2; Size M; HD 3d8+6; hp 23; Init +1 (+1 Dex); Spd 30 ft.; AC 16 |
| - | (+1 Dex, +5 Armor); Attack +5 melee, or +4 ranged; SV Fort +5, Ref +2, | + | |
| - | Will +2; AL LN; Str 15, Dex 13, Con 15, Int 12, Wis 12, Cha 11. | + | |
| - | + | | |
| - | Skills and feats: | + | |
| - | Move silently +4, Speak language +2, Spot +3; Alertness, Point blank shot, | + | |
| - | Two-weapon fighting. | + | |
| On land, Tupi rangers keep the roads to Sibutco closed. | On land, Tupi rangers keep the roads to Sibutco closed. | ||
| included below. | included below. | ||
| - | | + | Rgr2: CR 2; Size M; HD 2d10+2; hp 19; Init +7 (+3 Dex, +4 Improved |
| - | initiative); | + | |
| - | Fort +4, Ref +3, Will +2; AL NE; Str 15, Dex 16, Con 13, Int 12, Wis 15, | + | |
| - | Cha 15. | + | |
| - | + | | |
| - | Skills and feats: Concentration +6, Heal +7, Hide +3, Intuit direction +7, | + | |
| - | Jump +7, Knowledge (nature) +4, Listen +2, Move silently +3, Spot +4, Swim | + | |
| - | +7; Empower spell, Improved initiative, [Track]. | + | |
| The city itself is pretty much what the party expects. | The city itself is pretty much what the party expects. | ||
| Line 76: | Line 74: | ||
| but if an alarm is raised, six or more can show up very quickly. | but if an alarm is raised, six or more can show up very quickly. | ||
| - | | + | War2: CR 1; Size M; HD 2d8+4; hp 19; Init +3 (-1 Dex, +4 Improved |
| - | initiative); | + | |
| - | +5, Ref -1, Will -2; AL N; Str 16, Dex 9, Con 14, Int 13, Wis 6, Cha 11. | + | |
| - | + | | |
| - | Skills and feats: | + | |
| - | Jump +8, Listen -2, Move silently -1, Search +3, Spot -2; Improved | + | |
| - | initiative, Toughness. | + | |
| Goods and services are normally plentiful here, but the city is on a war | Goods and services are normally plentiful here, but the city is on a war | ||
| Line 95: | Line 93: | ||
| party will be encouraged to stay put until summoned! | party will be encouraged to stay put until summoned! | ||
| + | | ||
| + | Dex, +4 Improved initiative); | ||
| + | | ||
| + | Dex 12, Con 14, Int 10, Wis 9, Cha 12. ^^^^^ | ||
| + | |||
| + | | ||
| + | | ||
| + | |||
| + | | ||
| + | | ||
| + | | ||
| - | ------------------------------- | + | |
| - | Sewati, male human Ftr8: CR 8; Size M (5'3"); HD 8d10+16; hp 79; Init +5 (+1 | + | (+2 Dex, +4 Improved initiative); |
| - | Dex, +4 Improved initiative); | + | melee, or +5 ranged; SV Fort +6, Ref +3, Will +1; AL LN; Str 14, Dex 14, Con |
| - | +10/+5 melee, or +9/+4 ranged; SV Fort +8, Ref +5, Will +1; AL CN; Str 15, | + | 13, Int 12, Wis 10, Cha 10. |
| - | Dex 12, Con 14, Int 10, Wis 9, Cha 12. ^^^^^ | + | |
| + | | ||
| + | Move silently +2, Spot +0, Swim +5; Dodge, Great fortitude, Improved | ||
| + | | ||
| - | Skills: | + | Odin, male human Rgr8: CR 8; Size M (5' |
| - | Listen | + | +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +11/+6 melee, or |
| + | | ||
| + | Con 9, Int 14, Wis 12, Cha 13. ^^^^^ | ||
| + | |||
| + | Skills | ||
| + | Heal +10, Hide +6, Intuit direction | ||
| + | silently +4, Open lock +4.5, Spot +1, Wilderness lore +12; Dodge, | ||
| + | | ||
| + | |||
| + | | ||
| - | Feats: Cleave, Improved critical (sword, short), Improved initiative, | + | ^ The state of the tribes and their leaders ^^^^^ |
| - | Lightning reflexes, Power attack, Two-weapon fighting, Weapon focus (strike, | + | ^ Tribe ^ Prosperity ^ City ^ Leader ^ Disposition ^ |
| - | unarmed), Weapon focus (glaive), Weapon focus (shortbow). | + | | Hky-you-hay |
| + | | Chayton | ||
| + | | Harkahome | ||
| + | | Sibutco | ||
| + | | Shima | 35 | Meli | Thor | LE | | ||
| + | | Cheveyo | ||
| + | | Abedabun | ||
| + | | Nita | 28 | Shiriki | ||
| - | |||
| - | ------------------------------- | ||
| - | Bodyguards, male human Ftr3: CR 3; Size M (5' | ||
| - | (+2 Dex, +4 Improved initiative); | ||
| - | melee, or +5 ranged; SV Fort +6, Ref +3, Will +1; AL LN; Str 14, Dex 14, Con | ||
| - | 13, Int 12, Wis 10, Cha 10. | ||
| - | |||
| - | Skills and feats: | ||
| - | Move silently +2, Spot +0, Swim +5; Dodge, Great fortitude, Improved | ||
| - | initiative, Mobility, Power attack. | ||
| - | |||
| - | |||
| - | ------------------------------- | ||
| - | Odin, male human Rgr8: CR 8; Size M (5' | ||
| - | +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +11/+6 melee, or | ||
| - | +12/+7 ranged; SV Fort +5, Ref +6, Will +3; AL LE; Str 16, Dex 18, | ||
| - | Con 9, Int 14, Wis 12, Cha 13. ^^^^^ | ||
| - | |||
| - | Skills and feats: | ||
| - | Heal +10, Hide +6, Intuit direction +10, Jump +14, Listen +9, Move | ||
| - | silently +4, Open lock +4.5, Spot +1, Wilderness lore +12; Dodge, | ||
| - | Endurance, Expertise, Point blank shot, [Track]. | ||
| - | |||
| - | Ranger Spells Per Day: 2. | ||
| - | |||
| - | |||
| - | ------------------------------- | ||
| - | The state of the tribes and their leaders | ||
| - | Tribe Prosperity | ||
| - | ----------- | ||
| - | Hky-you-hay | ||
| - | Chayton | ||
| - | Harkahome | ||
| - | Sibutco | ||
| - | Shima 35 Meli Thor LE | ||
| - | Cheveyo | ||
| - | Abedabun | ||
| - | Nita | ||
| == III. Odin's palace == | == III. Odin's palace == | ||
| Line 202: | Line 192: | ||
| Feats: Dodge, Multiattack | Feats: Dodge, Multiattack | ||
| CR: 7 | CR: 7 | ||
| + | |||
| The results of the fight | The results of the fight | ||
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