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voyagernotes16 [2007/07/01 14:47] – external edit 127.0.0.1voyagernotes16 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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   * Third Age, Year 1108   * Third Age, Year 1108
   * 7 May - Kill the Green Slaad that came to Miakoda with General Sewati   * 7 May - Kill the Green Slaad that came to Miakoda with General Sewati
- 
  
 == I. Cleanup at Miakoda == == I. Cleanup at Miakoda ==
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 plans.  (In other words, she will have the general escort the group - and let plans.  (In other words, she will have the general escort the group - and let
 Odin foot the bill for the boat that she already promised). Odin foot the bill for the boat that she already promised).
- 
  
 == II. The trip down river == == II. The trip down river ==
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 reasonably competent archers: reasonably competent archers:
  
-      War3: CR 2; Size M; HD 3d8+6; hp 23; Init +1 (+1 Dex); Spd 30 ft.; AC 16 +   War3: CR 2; Size M; HD 3d8+6; hp 23; Init +1 (+1 Dex); Spd 30 ft.; AC 16 
-      (+1 Dex, +5 Armor); Attack +5 melee, or +4 ranged; SV Fort +5, Ref +2, +   (+1 Dex, +5 Armor); Attack +5 melee, or +4 ranged; SV Fort +5, Ref +2, 
-      Will +2; AL LN; Str 15, Dex 13, Con 15, Int 12, Wis 12, Cha 11. +   Will +2; AL LN; Str 15, Dex 13, Con 15, Int 12, Wis 12, Cha 11. 
- +    
-      Skills and feats:  Alchemy +2, Hide +1, Intimidate +6, Jump +8, Listen +3, +   Skills and feats:  Alchemy +2, Hide +1, Intimidate +6, Jump +8, Listen +3, 
-      Move silently +4, Speak language +2, Spot +3; Alertness, Point blank shot, +   Move silently +4, Speak language +2, Spot +3; Alertness, Point blank shot, 
-      Two-weapon fighting.+   Two-weapon fighting.
  
 On land, Tupi rangers keep the roads to Sibutco closed.  Typical stats are On land, Tupi rangers keep the roads to Sibutco closed.  Typical stats are
 included below.  They operate in squads of six men with two advance scouts. included below.  They operate in squads of six men with two advance scouts.
  
-      Rgr2: CR 2; Size M; HD 2d10+2; hp 19; Init +7 (+3 Dex, +4 Improved +   Rgr2: CR 2; Size M; HD 2d10+2; hp 19; Init +7 (+3 Dex, +4 Improved 
-      initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +4 melee, or +5 ranged; SV +   initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +4 melee, or +5 ranged; SV 
-      Fort +4, Ref +3, Will +2; AL NE; Str 15, Dex 16, Con 13, Int 12, Wis 15, +   Fort +4, Ref +3, Will +2; AL NE; Str 15, Dex 16, Con 13, Int 12, Wis 15, 
-      Cha 15. +   Cha 15. 
- +    
-      Skills and feats: Concentration +6, Heal +7, Hide +3, Intuit direction +7, +   Skills and feats: Concentration +6, Heal +7, Hide +3, Intuit direction +7, 
-      Jump +7, Knowledge (nature) +4, Listen +2, Move silently +3, Spot +4, Swim +   Jump +7, Knowledge (nature) +4, Listen +2, Move silently +3, Spot +4, Swim 
-      +7; Empower spell, Improved initiative, [Track].+   +7; Empower spell, Improved initiative, [Track].
  
 The city itself is pretty much what the party expects.  It is quite a bit The city itself is pretty much what the party expects.  It is quite a bit
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 but if an alarm is raised, six or more can show up very quickly. but if an alarm is raised, six or more can show up very quickly.
  
-      War2: CR 1; Size M; HD 2d8+4; hp 19; Init +3 (-1 Dex, +4 Improved +   War2: CR 1; Size M; HD 2d8+4; hp 19; Init +3 (-1 Dex, +4 Improved 
-      initiative); Spd 30'; AC 9 (-1 Dex); Attack +5 melee or +1 ranged; SV Fort +   initiative); Spd 30'; AC 9 (-1 Dex); Attack +5 melee or +1 ranged; SV Fort 
-      +5, Ref -1, Will -2; AL N; Str 16, Dex 9, Con 14, Int 13, Wis 6, Cha 11. +   +5, Ref -1, Will -2; AL N; Str 16, Dex 9, Con 14, Int 13, Wis 6, Cha 11. 
- +    
-      Skills and feats:  Disable device +3, Forgery +2, Hide -1, Intimidate +5, +   Skills and feats:  Disable device +3, Forgery +2, Hide -1, Intimidate +5, 
-      Jump +8, Listen -2, Move silently -1, Search +3, Spot -2; Improved +   Jump +8, Listen -2, Move silently -1, Search +3, Spot -2; Improved 
-      initiative, Toughness.+   initiative, Toughness.
  
 Goods and services are normally plentiful here, but the city is on a war Goods and services are normally plentiful here, but the city is on a war
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 party will be encouraged to stay put until summoned! party will be encouraged to stay put until summoned!
  
 +   Sewati, male human Ftr8:  CR 8; Size M (5'3"); HD 8d10+16; hp 79; Init +5 (+1
 +   Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+1 Dex, +5 Chain); Attack
 +   +10/+5 melee, or +9/+4 ranged; SV Fort +8, Ref +5, Will +1; AL CN; Str 15,
 +   Dex 12, Con 14, Int 10, Wis 9, Cha 12.                      ^^^^^
 +   
 +   Skills: Craft +8, Handle animal +8, Hide +1, Intimidate +2, Knowledge +1,
 +   Listen -1, Move silently +1, Profession +1.5, Spot -1, Swim +12
 +   
 +   Feats: Cleave, Improved critical (sword, short), Improved initiative,
 +   Lightning reflexes, Power attack, Two-weapon fighting, Weapon focus (strike,
 +   unarmed), Weapon focus (glaive), Weapon focus (shortbow).
  
-------------------------------- +   Bodyguards, male human Ftr3:  CR 3; Size M (5'10"); HD 3d10+3; hp 23; Init +
-Sewati, male human Ftr8:  CR 8; Size M (5'3"); HD 8d10+16; hp 79; Init +(++   (+Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+Dex); Attack +5 
-Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+Dex, +5 Chain); Attack +   melee, or +ranged; SV Fort +6, Ref +3, Will +1; AL LN; Str 14, Dex 14, Con 
-+10/+5 melee, or +9/+4 ranged; SV Fort +8, Ref +5, Will +1; AL CN; Str 15, +   13, Int 12, Wis 10, Cha 10. 
-Dex 12, Con 14, Int 10, Wis 9, Cha 12                     ^^^^^+    
 +   Skills and feats:  Craft +7, Handle animal +6, Hide +2, Jump +7, Listen +2, 
 +   Move silently +2, Spot +0, Swim +5; Dodge, Great fortitude, Improved 
 +   initiative, Mobility, Power attack.
  
-Skills: Craft +8Handle animal +8, Hide +1Intimidate +2Knowledge +1, +   Odin, male human Rgr8:  CR 8; Size M (5'6"); HD 8d10-8; hp 28; Init 
-Listen -1, Move silently +1Profession +1.5, Spot -1, Swim +12+   +4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +11/+6 melee, or 
 +   +12/+7 ranged; SV Fort +5, Ref +6, Will +3; AL LE; Str 16, Dex 18, 
 +   Con 9, Int 14, Wis 12, Cha 13.              ^^^^^ 
 +    
 +   Skills and feats Animal empathy +12Balance +6, Concentration +10, 
 +   Heal +10, Hide +6Intuit direction +10Jump +14, Listen +9, Move 
 +   silently +4Open lock +4.5, Spot +1, Wilderness lore +12; Dodge, 
 +   Endurance, Expertise, Point blank shot, [Track]. 
 +    
 +   Ranger Spells Per Day:  2.
  
-Feats: Cleave, Improved critical (sword, short), Improved initiative, +^ The state of the tribes and their leaders ^^^^^ 
-Lightning reflexes, Power attack, Two-weapon fighting, Weapon focus (strike+^ Tribe        ^ Prosperity ^ City     ^ Leader ^ Disposition ^ 
-unarmed), Weapon focus (glaive)Weapon focus (shortbow).+| Hky-you-hay  | 35%       | Paco      | Odin   | ParanoidLE | 
 +| Chayton      | 36        | Chosovi   | Zeus   | LN | 
 +| Harkahome    | 15        | Witashnah | Osiris | CE | 
 +| Sibutco      | 94        | Salerhanul| Apollo | NG | 
 +| Shima        | 35        | Meli      | Thor   | LE | 
 +| Cheveyo      | 89        | Abukcheech| Ra     | CE | 
 +| Abedabun     | 65        | Honaw     | Dagda  | LN | 
 +| Nita         | 28        | Shiriki   | Anu    | Very old and sicklyCE |
  
- 
-------------------------------- 
-Bodyguards, male human Ftr3:  CR 3; Size M (5'10"); HD 3d10+3; hp 23; Init +6 
-(+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +5 
-melee, or +5 ranged; SV Fort +6, Ref +3, Will +1; AL LN; Str 14, Dex 14, Con 
-13, Int 12, Wis 10, Cha 10. 
- 
-Skills and feats:  Craft +7, Handle animal +6, Hide +2, Jump +7, Listen +2, 
-Move silently +2, Spot +0, Swim +5; Dodge, Great fortitude, Improved 
-initiative, Mobility, Power attack. 
- 
- 
-------------------------------- 
-Odin, male human Rgr8:  CR 8; Size M (5'6"); HD 8d10-8; hp 28; Init 
-+4 (+4 Dex); Spd 30 ft.; AC 14 (+4 Dex); Attack +11/+6 melee, or 
-+12/+7 ranged; SV Fort +5, Ref +6, Will +3; AL LE; Str 16, Dex 18, 
-Con 9, Int 14, Wis 12, Cha 13.              ^^^^^ 
- 
-Skills and feats:  Animal empathy +12, Balance +6, Concentration +10, 
-Heal +10, Hide +6, Intuit direction +10, Jump +14, Listen +9, Move 
-silently +4, Open lock +4.5, Spot +1, Wilderness lore +12; Dodge, 
-Endurance, Expertise, Point blank shot, [Track]. 
- 
-Ranger Spells Per Day:  2. 
- 
- 
-------------------------------- 
-The state of the tribes and their leaders 
-Tribe          Prosperity  City        Leader   Disposition 
------------    ----------  ----        ------   ------------ 
-Hky-you-hay    35%         Paco        Odin     Paranoid, LE 
-Chayton        36          Chosovi     Zeus     LN 
-Harkahome      15          Witashnah   Osiris   CE 
-Sibutco        94          Salerhanul  Apollo   NG 
-Shima          35          Meli        Thor     LE 
-Cheveyo        89          Abukcheech  Ra       CE 
-Abedabun       65          Honaw       Dagda    LN 
-Nita           28          Shiriki     Anu      Very old and sickly, CE 
 == III. Odin's palace == == III. Odin's palace ==
  
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       Feats: Dodge, Multiattack       Feats: Dodge, Multiattack
       CR: 7       CR: 7
 +
 The results of the fight The results of the fight
  
voyagernotes16.1183319271.txt.gz · Last modified: 2017/05/27 18:48 (external edit)