voyagernotes02
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[[voyagernotes01|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes03|(Next Session Notes)]] | [[voyagernotes01|(Previous Session Notes)]] [[voyager|(Back to Voyager page)]] [[voyagernotes03|(Next Session Notes)]] | ||
- | ====== Voyager Game Notes 02 ====== | + | ==== Voyager02 - 01 June 2002 - The expedition begins |
- | //in progress...// | + | === Previous calendar: === |
+ | * Third Age, Year 1108 | ||
+ | * 31 Jan - The magic changed | ||
+ | * 01 Feb - The resort moved down to the village | ||
+ | * 05 Feb - Goblins spotted | ||
+ | * 06 Feb - Fight with Goblins and Worg | ||
- | [[start|Back to start page]] | + | === People/ |
+ | * [[Dyanaî]] (d.YAH-na-ee) = Name for the natives that live near the resort | ||
+ | * Honovi (ho-NO-vee) = Goblin tribe to the south | ||
+ | * [[resort|Luyu]] (LOO-yoo) = Dyanaî name for the resort | ||
+ | * Cahil (kah-HIL) = Leader of the resort' | ||
+ | * Lise (LEE-se) = Main river in Dyanaî territory | ||
+ | * Chesmu = Native village north of the resort | ||
+ | * Basir (buh-SEER) = Chief of Chesmu (unless named in the previous game) | ||
+ | * Wunand (WOO-nahnd) = Guide on loan from Chesmu | ||
+ | |||
+ | === General Outline of the session: === | ||
+ | * I. Clean up loose ends before departure | ||
+ | * II. Set out with guide toward Brishen | ||
+ | * III. Encounter #1 | ||
+ | * IV. Arrive Brishen | ||
+ | * V. Encounter #2 | ||
+ | |||
+ | === Details: === | ||
+ | |||
+ | == I. Clean up loose ends before departure == | ||
+ | |||
+ | A lot needs to be done before the group can leave the village. | ||
+ | However, much of this stuff is mundane and won't be worth going | ||
+ | over during the game session. | ||
+ | players to see what kind of " | ||
+ | along. | ||
+ | possession then nothing special need be done. However, if it must | ||
+ | be made, then allow for the time and effort! | ||
+ | given a lot of leeway in getting equipped, but there is a limit to | ||
+ | the resources of the resort and native village! | ||
+ | |||
+ | On the hope of being able to locate the party via scrying magics, | ||
+ | several amulets will be made out of pieces of gravel from the | ||
+ | collapsed tower. | ||
+ | will have a hole drilled completely through, and be placed on a | ||
+ | simple leather strap. | ||
+ | |||
+ | == II. Set out with guide toward Brishen == | ||
+ | |||
+ | A note about overland movement rates. | ||
+ | movement speed of 30' and is at least medium encumbered, the actual | ||
+ | movement will be 20' | ||
+ | miles if the party has to live off the land. | ||
+ | |||
+ | Basir will loan the party Wunand, a young guide to take them to | ||
+ | Brishen, a village slightly larger than Chesmu. | ||
+ | away, making the trip more than a full day's walk (especially since | ||
+ | the group isn't accustomed to overland treks and will presumably | ||
+ | have to break their equipment in). | ||
+ | |||
+ | Wunand will provide no combat capabilities, | ||
+ | well. In addition, he can offer some last-minute language help as | ||
+ | he is fairly bright and inquisitive. | ||
+ | |||
+ | == III. Encounter #1 == | ||
+ | |||
+ | Owlbear (48 hp, p.148) - attacks just after sunset. | ||
+ | |||
+ | == IV. Arrive Brishen == | ||
+ | |||
+ | Wunand will go only this far. He has no interest in continuing | ||
+ | with the party. | ||
+ | less friendly than those in Chesmu. | ||
+ | |||
+ | == V. Encounter #2 == | ||
+ | |||
+ | [[Roget]]' | ||
+ | to overflow. | ||
+ | quickly form into a medium water elemental (25 hp, p.84). | ||
+ | its heels is a Medium Shadow Elemental (6d8+20, 46 hp, stats below) | ||
+ | |||
+ | | ||
+ | HD: 6d8+20 | ||
+ | Init: +3 (Dex) | ||
+ | | ||
+ | AC: 16 (+0 Size, +3 Dex, +3 Natural) | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | |||
+ | Water is being pursued by Shadow and in a desperate attempt to save | ||
+ | it's own life has escaped to the material plane through the first | ||
+ | portal it found: [[Roget]]' | ||
+ | attention to the party as they are focused on each other. | ||
+ | flask is destroyed, neither will have a way home. (Note that the | ||
+ | Everfull wine flask would suffice to return them home, but they | ||
+ | don't necessarily know about it - and neither are clever enough to | ||
+ | figure it out). | ||
+ | |||
+ | Whichever elemental wins the fight will immediately try to return | ||
+ | home. If that is impossible, they will attack the party - unless | ||
+ | the party assisted him against the other. | ||
+ | elemental will disappear into the wilderness in a manner befitting | ||
+ | its element - perhaps to return some other day. | ||
+ | |||
+ | It is doubtful that much information will be directly gleaned from | ||
+ | this encounter - since neither elemental is very talkative, nor can | ||
+ | the party speak to it if they wanted. | ||
+ | deduced: Shadow is taking over Water (and the other elements) and | ||
+ | the surviving elements are nearly routed. | ||
+ | |||
+ | \\ [[start|Back to start page]] | ||
voyagernotes02.1169241378.txt.gz · Last modified: 2017/05/27 18:47 (external edit)