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v3session37 [2011/01/15 17:09] – created jimsv3session37 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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 With their resources drained, the party leaves the Caverns and rests for the With their resources drained, the party leaves the Caverns and rests for the
-night.  The next morning, they return and discover that nobody new has moved +night.  The next morning, [[Imbo]] awakes with a strange headache that seems to 
-into the cavern area they explored the previous day.+have numbed his mind and stripped him of his spells.  When [[Oin]]'s //Cure 
 +Disease// ritual is unable to remove this affliction, the party reluctantly opts 
 +to return to the cavern without Imbo.
  
 Beyond the cavern where they fought the undead, the party has to climb another Beyond the cavern where they fought the undead, the party has to climb another
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 head for the main entrance... head for the main entrance...
  
-//to be continued...//+== The Escape == 
 + 
 +At first, their hopes of an escape are dashed when they arrive at a large, metal 
 +door with a stuck lock.  As [[Zim]] and Ibiza try to get it open, [[Oin]] steps 
 +up to help and the latch unseals with a loud crack.  The lock opens easily at 
 +this point, though the door itself requires considerable effort to swing open. 
 +As it is on a slight uphill slope, the door slowly closes on its own.  With a 
 +known and deadly danger behind them, the party opts for the unknown potential 
 +danger ahead and lets the door close. 
 + 
 +Ahead, they find themselves in an unspoiled section of the tomb.  Every surface 
 +is covered with a thick layer of dust, and every tomb seems to be still sealed 
 +as it was when first occupied Still on edge from the undead and abominations 
 +found earlier, the party carefully explores the first few rooms, and when they 
 +find no threats, they sit down for a brief rest. 
 + 
 +After the rest, the exploration of the tombs resumes, but they find only a few 
 +additional rooms before coming to an apparent dead-end.  In this "last" room, 
 +though, they find a puzzling assortment of treasure.  Unlike typical tomb 
 +loot, these items sit out in the open on a small dais -- and unlike everthing 
 +else in this section of the tomb, there is no dust covering them. 
 + 
 +The treasure consists of the following: 
 +  * A chest containing 2,600 gold pieces 
 +  * Three 500 gp gems 
 +  * An "Art Object" worth 1,500 gp 
 +  * Magic Item: Common Level 13 
 +  * Magic Item: Common Level 11 - +3 Throwing Hammer [[Ibiza]] 
 +  * Magic Item: Common Level 12 
 +  * Magic Item: Uncommon Level 11 - Survivor's Belt [[Ibiza]] 
 + 
 +While the rest of the party puzzles over the treasure, [[Damazi]] spots what he 
 +believes to be a secret door.  When [[Oin]] begins examining it, she quickly 
 +finds a small latch to open it, revealing a narrow tunnel that extends up and 
 +out to the surface. 
 + 
 +Once out in the open, the party is reunited with [[Imbo]], who reports that a 
 +number of humans (some of whom were deformed) fled the area and made their way 
 +down the mountain.
  
 === Game === === Game ===
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 even though it would likely have been useable only once from each of them. even though it would likely have been useable only once from each of them.
  
-//Picture of the combat board coming soon...//+Check it out! {{v3_37_combat_board.jpg}}
  
 ==== ==== ==== ====
v3session37.1295132978.txt.gz · Last modified: 2017/05/27 18:47 (external edit)