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v3session29 [2010/09/04 15:46] – created jimsv3session29 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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 == June, 1120 == == June, 1120 ==
  
-The Loremaster ... +Geld Seekingstone, the Dwarven Loremaster in Hammerfast, summons the party to  
-Dunesend ... +discuss the state of things. 
-The Desert ...+ 
 +He has been trying to keep a tight lid on the details of the conflict with "The  
 +Puppetmaster" -- but when [[v2session28|major supernatural activity]] occurs  
 +inside the city walls, it's hard to stop people from asking questionsAs a  
 +result, he is going to have to reveal some of what has been going on to the Town  
 +Council -- and wanted to give the party a heads up
 + 
 +In addition, he tells them that he's been pursuing a separate line of  
 +investigation over the past few weeks An organization such as Azêllay's  
 +requires significant resources to operate Threats and evil magic alone are not  
 +enough -- he would need a significant amount of cash And while Azêllay, as a  
 +major businessman in Idus, clearly has lots of cash, Geld believes that it is  
 +not enough.  There must be another source of treasure funding this operation. 
 + 
 +So, Geld has been trying to "follow the money" and has recently uncovered a  
 +possible source that would explain it all: An abandoned mine out in the desert  
 +may have been reopened.  It is called "Karak" and was abandoned some 250 years  
 +ago because of an encounter with some great evil.  Unfortunately, the location  
 +of the mine is not precisely known -- however a nearby Dwarven output //is//  
 +known. 
 + 
 +The party prepares for an overland trek and heads out east toward the desert... 
 + 
 +After a few days of travel, they arrive at the location of the original Dwarven  
 +outpost.  There they discover a human settlement called "Dunesend" More  
 +importantly, they stumble into a fight when they find a group of Gnolls  
 +threatening the villagers. 
 + 
 +After ridding the village of the Gnolls (and their pet Behir), the villagers  
 +tell them that somebody called "Queen Shephatiah" now resides at the "Karak"  
 +mines.  Only by killing her will the village truly be safe. 
 + 
 +After a night's rest, the party heads south into the desert, following the  
 +(fairly vague) directions that the villagers are able to provide.  On the way,  
 +they are ambushed by a group of Razorclaw Shifters and a Howling Hag. 
 + 
 +Surprisingly, after defeating the Hag and Shifters, the party discovers they  
 +were carrying the following loot: 
 +  * 1 Level 10 Magic Item: Boots of the Mighty Charge ([[Ibiza]]) 
 +  * 2,300 gp (most of which in the form of freshly mined platinum)
  
 === Game === === Game ===
  
-[[http://www.wizards.com/DnD/Article.aspx?x=dnd/duad/20081022]]+[[http://www.wizards.com/DnD/Article.aspx?x=dnd/duadp/20081022|This adventure]]  
 +was included in Dungeon Magazine issue #159 (pages 56-93) and is part of the  
 +"Scales of War" adventure path.  Here, I used it as a standalone adventure by  
 +excising the sub-plot with Bram Ironfell's ulterior motive.  In this version,  
 +clan Ironfell is included only as background color.  Because of this edit, I  
 +skipped the first encounter with a rival group of Dwarves. 
 + 
 +As published, this adventure was designed for a group of five sixth-level  
 +characters. Since the party consists of six seventh-level characters, each  
 +encounter was (and will be) augmented by roughly 50%.  (DMG p.57: A 6th level  
 +encounter for 5 PCs is 1,250 XP; A 7th level encounter for 6 PCs is 1,800 XP).
  
 == Encounter 1: The Warden == == Encounter 1: The Warden ==
  
-The first encounter ...+Since I had quite recently used Satyrs (at [[v2session26|"Glimmer Lake"]]), I  
 +removed the 3 Satyr Rakes (Skirmisher/7, 300 XP) in this encounter and replaced  
 +them with 5 Gnoll Gorgers (Brute/7, 300 XP) -- changing this from 1,750 total XP  
 +to 2,350 XP. 
 + 
 +The party started in the brambles just off the edge of the map and tried to  
 +sneak into the village by crawling and using stealth This worked for awhile,  
 +but a few rounds in, they were spotted.  The Behir and three of the Gnoll  
 +Gorgers moved to engage -- while the Warden remained behind and tried to cow the  
 +party by threatening the villagers.
  
 == Encounter 2: Desert Patrol == == Encounter 2: Desert Patrol ==
  
-The second encounter ...+The second encounter was augmented by adding two additional Razorclaw Stalkers 
 +Even with this addition, though, the encounter turned out to be underpowered and  
 +the party tore through the enemies in six quick rounds.
  
 ==== ==== ==== ====
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