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v2session23 [2008/01/02 16:10] – created jimsv2session23 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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 [[v2session22|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session24|(Next Session)]] [[v2session22|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session24|(Next Session)]]
 +
 +{{ v2-22-portal.jpg|The portals -- as found throughout "The Fortress of the Yuan-ti"}}
  
 ^ Player ^ Character ^ Race ^ Class ^ ^ Player ^ Character ^ Race ^ Class ^
 | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 | | Dave | [[Freyrik]] | Human(Feytouched) | Warlock/7 |
-| Ken | [[Ash]] | Human(Aasimar| Paladin/6 |+| Ken | [[Ash]] | Aasimar | Paladin/6 |
 | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/5, Psion/1 | | VW | [[Heilli]] | Human | Illumine Soul/1, Soulknife/5, Psion/1 |
 | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/6 | | Kurt | [[Ketamine]] | [[Crag Gnome]] | Barbarian/1, [[Witch]]/6 |
 | Chris | [[Yosi]] | Wood Elf | Barbarian/7 | | Chris | [[Yosi]] | Wood Elf | Barbarian/7 |
-| Val | [[Allie]] | Human(Aasimar| Favored Soul/6, Ranger/1 |+| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/6, Ranger/1 |
  
-//Note: This adventure comes from  +//Note: This adventure comes from 
-"[[http://www.wizards.com/default.asp?x=products/dndacc/9780786943609|Fortress  +"[[http://www.wizards.com/default.asp?x=products/dndacc/9780786943609|Fortress 
-of the Yuan-ti]]", by Ari Marmell, as published by +of the Yuan-ti]]", by Ari Marmell, as published by
 [[http://www.wizards.com|Wizards of the Coast]].// [[http://www.wizards.com|Wizards of the Coast]].//
  
 === 13 October 1111 === === 13 October 1111 ===
  
-//coming soon...//+//Area P4)// Reliquary 
 + 
 +The party interrupts what appears to be a woman performing a ritual sacrifice. 
 +Six additional potential sacrifices are manacled to the far wall.  Once the 
 +sacrificer is defeated, the party's hopes to interrogate her are dashed when the 
 +woman who was to be sacrificed lunges forward and delivers a killing blow with 
 +the ceremonial dagger. 
 + 
 +At this point, [[Ash]] notices two things: the "victim" radiates a strong aura 
 +of evil and the ceremonial dagger was made in the same style as [[Allie]]'
 +sword, [[Merthúvial]]. He asks for her to hand the dagger over -- even going so 
 +far as to offer her a replacement weapon.  Before she can act, though, 
 +[[Líkami]] tackles her and a brief, one-sided fight ensues. 
 + 
 +In the end, she is dead and the party recovers six ragged prisoners (who did not 
 +know the woman to be sacrificed, though they learned her name was "Arzanezra"
 +and a suit of magical 
 +**//[[http://www.d20srd.org/srd/magicItems/magicArmor.htm#rhinoHide|rhino hide]]//** 
 +armor from Shiuahn, the sacrificer. 
 + 
 +Note: While the "king's dagger" radiates a faint magic aura, its condition has 
 +deteriorated over the centuries and it offers no noticeable benefit over a 
 +regular dagger. 
 + 
 +The party escorts the six surviving prisoners outside (//and earns **two action 
 +points** in the process//). 
 + 
 +//Area P5)// Portal Chamber 
 + 
 +{{ v2-23-baboonwight.jpg|Evil, Magical, Noisy Monkeys}} 
 + 
 +At the lowest level of this tower, the party fights four Baboon Wights (which 
 +inflict terrible level loss on [[Yosi]]) and discover an active (though not 
 +open) portal. 
 + 
 +The party decides this room is defensible enough to rest for the night. However, 
 +after no more than an hour, a Yuan-ti Abomination and two Yuan-ti Halfbloods 
 +descend the stairs.  After a prolonged battle that brings them all the way back 
 +up the tower and into the Gate Room in the main fortress, the party decides that 
 +they need to move to a better position. 
 + 
 +They choose the locked (and unused) guest quarters on the third level and are 
 +rewarded with an uneventful night. 
 + 
 +=== 14 October 1111 === 
 + 
 +They return to the Gate Room to explore the only remaining active portal. Like 
 +before, they ask Thoburk, the Orc, to go through and report his findings. He 
 +gladly agrees, but sadly never returns. 
 + 
 +//Area D1)// Entry Chamber 
 + 
 +The rest of the party prepares for battle and steps through the portal, where 
 +they find (and eventually) kill a Scale Golem.  They find themselves at the top 
 +level of what they assume is the third (and final) tower. 
 + 
 +At the bottom of a 20' pit, [[Ketamine]] discovers an illusory floor and manages 
 +to remain hidden while she scouts the next level down. In this room, she sees a 
 +Mind Flayer and his bodyguard, a Yuan-ti barbarian. 
 + 
 +//Area D2)// Arcane Supplies 
 + 
 +While the party prepares for the coming fight, they quickly explore the doors on 
 +the top level.  While [[Yosi]] inadvertently triggers a magical //chain 
 +lightning// trap, the party as a whole finds a number of interesting 
 +items: 
 + 
 +  * The components of an alchemist's lab (500 gp) 
 +  * Three full sets of standard spell components (5 gp each) 
 +  * Five pearls (100 gp each) 
 +  * A pouch of diamond dust (250 gp) 
 +  * Enough special inks for a wizard to scribe five pages of a spellbook (500 gp). 
 +  * A large pouch of foul-smelling purple powder (which [[Ketamine]] determines will ignite and create noxious fumes if mixed with blood). 
 + 
 +Because of this importance of the powder to the Vanguard, the party //earns 
 +**one action point** by taking it.// 
 + 
 +//Area D3)// Arcanists' Living Quarters 
 + 
 +In one of these rooms, the party finds a 
 +**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#helmofComprehendLan 
 +guagesandReadMagic |helm of comprehend languages and read magic]]//** (which 
 +[[Freyrik]] opts to wear) 
 + 
 +//Area D4)// Tolvul's Living Quarters 
 + 
 +This room holds a variety of skulls -- apparently cleaned out by the Mind 
 +Flayer.  One of the skulls wears a 
 +**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#circletofPersuasion| 
 +circlet of persuasion]]//** (which [[Ketamine]] puts on). 
 + 
 +//Area D5)// The Laboratory 
 + 
 +{{ v2-23-lump.jpg|totally confusing all the passing piranhas}} 
 + 
 +Using a combination of jumping, levitate potions, and climbing, the party 
 +descends into the laboratory to confront the Mind Flayer, whose name they later 
 +learn is Tolvul.  While they manage to get in with a modicum of surprise, the 
 +Mind Flayer is able to blast the party with his mental powers, leaving [[Yosi]] 
 +and [[Ash]] incapacitated. 
 + 
 +As the battle progresses, [[Heilli]] manages to use his soul blade to disrupt 
 +several of the Flayer's mental powers while the rest of the party deals with 
 +"Lump", the Yuan-ti Barbarian. In the course of the fight, Lump pushes the 
 +stunned [[Yosi]] into the pit shaft -- where he falls to the next level down. 
 +[[Ketamine]] (in bird form) drops down to make sure he's OK. 
 + 
 +Just before Lump falls, Tolvul directs a telepathic threat at [[Heilli]] and 
 +//plane shifts// away. 
 + 
 +On a nearby table, [[Allie]] finds **//the king's crown//** (which she 
 +recognizes from [[v2session06|the statue she saw in the "Barrow of the Forgotten 
 +King"]].  They also find the makings of a full alchemist's lab (500 gp) and a 
 +large pearl (250 gp). 
 + 
 +Note: The **//the king's crown//** is magic and functions as 
 +**//[[http://www.d20srd.org/srd/magicItems/wondrousItems.htm#headbandofIntellect| 
 +headband of intellect +2]]//**. 
 + 
 +//Area D7)// The Library 
 + 
 +After a short time keeping watch over [[Yosi]], [[Ketamine]] notices a massive 
 +Yuan-ti Abomination on a balcony overlooking this library.  To her surprise, 
 +though, he merely says, //"I have wondered if you would show up here. Once your 
 +friends arrive, I believe we should talk.// 
 + 
 +She quickly flies up, switches back to Gnome form, and reports on her encounter. 
 + 
 +While the Levitate potions are still active, the party quickly assembles and 
 +drops down through the pit. 
 + 
 +//Area D8)// Library Balcony 
 + 
 +In the lowest level, the party find the Yuan-ti Abomination that [[Ketamine]] 
 +described.  Though his eyes gleam with a fiendish light, he makes no offensive 
 +movements. 
 + 
 +**Zoldathra**: //I am Zoldathra, Master of the Word. I have been a member of 
 +the Vanguard of Sertrous for decades.// 
 + 
 +//As we have what amounts to a //religious// difference, I understand if you 
 +are unwilling to accept this proposal.  However, I offer it in complete 
 +sincerity.// 
 + 
 +//Until recently, I thought that I was privy to the greatest secrets of my 
 +organization.  I was wrong.// 
 + 
 +//One day, Sertrous will rise and the Vanguard will rule in his name. You 
 +cannot stop that. But perhaps we can work together in the interim, to prevent 
 +the travesty envisioned by the Vanguard's current leaders.// 
 + 
 +//Only recently have I learned that the creature they intend to bring forth 
 +with the Sacrament of the Risen Abyss is intended not to rule the world, but to 
 +help destroy it. I dare not move against my leaders directly, but perhaps with 
 +my assistance, you can accomplish what I cannot.// 
 + 
 +**[[Heilli]]**: Please, continue 
 + 
 +**[[Ash]]**: (nods agreement) 
 + 
 +**[[Yosi]]**: You lying piece of filth.  Nobody can destroy the world.  You just 
 +want us to do your dirty work for you.  Sure, we will go and kill them. The only 
 +question is whether we kill you now or later.  I vote now. 
 + 
 +**[[Heilli]]**: Yosi, please... if only for a moment -- listen. 
 + 
 +**[[Ash]]**: Yosi, the King sent us for his bones.  If this serpent does not 
 +have them, then we can just as well go around him.  We must save our strength 
 +for Zoltana((Who?)). 
 + 
 +**[[Yosi]]**: That's right, get the bones back.  Not finding mushrooms, 
 +assassinating leaders, rescuing villagers, or killing snake-people (but I liked 
 +doing that last part a lot).  Not even saving the world.  If it even needs 
 +saving. Besides, didn't the dead king say that the followers of Sertrous were 
 +bad? 
 + 
 +**Zoldathra**: //Yes, Elf!  Use your rage.  Your hatred.  It will make you 
 +powerful!// 
 + 
 +//But be wary that it is targeted at the proper enemy.// 
 + 
 +//The one you must stop is Sulvaugren.  His madness devised the Sacrament of 
 +the Risen Abyss.  He lied to our people and squandered our considerable 
 +resources to gather the pieces to his dangerous puzzle.  He, even now, has 
 +reduced the might of Castle Serastis to that of a human village.// 
 + 
 +//As for the reality of his danger, have you forgotten your history, Elf? 
 +[[end_of_the_world|The end of Immenri]] was brought about by ONE being.  And 
 +when Sertrous rises, his power will be even greater than the orc-father.// 
 + 
 +//I offer the following deal.  I will provide information to assist you in 
 +stopping the Sacrament.  I will delay and divert the returning patrols so that 
 +they will not continue to bother you.  I will instruct you on the use of the 
 +portals in the Tower of the Way.// 
 + 
 +//With my information, you will intercept the Vanguard patrols that are, as we 
 +speak, retrieving the remaining items that Sulvaugren needs for his ritual. You 
 +will then proceed to the Tower of the Worlds and stop Sulvaugren.  If you 
 +survive, you may take the king's bones and his items and will be granted free 
 +passage out of Serastis.// 
 + 
 +**[[Ketamine]]**: You offer a deal? Extend the nefarious word of the serpent? 
 +Mistrust of your type merits regard, fell wyrm. Seek what you will; we will not 
 +be trifles of your whim. We shall not bed your petty crusade. We care not for 
 +your concerns, nor trust your appeal they match our own. Deliver us to the 
 +Bones. We will achieve them. Thus accomplished, we shall retire whence we came, 
 +suffering no parlay. Mark our regard! You are a blight to this world, and will 
 +be given grace befitting your value. Your harrowed carrion shall grimly attest 
 +to our disposition! 
 + 
 +**[[Heilli]]**: Waitwaitwait...it doesn't hurt any of us to just listen, now 
 +does it? The proposal has merit.  Our goal is not the eradication of all Yuan-Ti 
 +life, just to protect our existence, and the existence of those we care about. 
 +To stop the Vanguard at this point is certainly sufficient to keep them at bay 
 +for our lifetimes.  We know we stand eye-to-eye with an enemy, but this is not 
 +The Enemy...distrust and hatred will only make us weaker.  And...should this 
 +creature offer treachery...we know how that has always, and will always, end. 
 + 
 +**[[Ash]]**: So you have figured out how to operate the portals, then? Excellent 
 +work, [[Ketamine]].  As we are, apparently, at the final rooms of the castle, 
 +once we finish up here we can waste no time activating the portals and advancing 
 +toward our goal. You **HAVE** decoded the portals, haven't you?  Because without 
 +the code, we are at a dead end. 
 + 
 +**[[Ketamine]]**: I speak my mind for my own will, paladin. If your wisdom 
 +dictates you show this creature your back, I wish you the most fortuitous 
 +outcome, compelled by the providence you bear, if not the sagacity of your 
 +resolution. We have enjoyed a beneficent fellowship, but I will not abide the 
 +blandishments of a foe over the disquiet of a friend. What foul employment would 
 +turn you from such righteous virtue? Look to your will, noble warrior, lest it 
 +falters to vile seduction. 
 + 
 +**[[Heilli]]**: Pick your path; I choose to listen. 
 + 
 +**[[Yosi]]**: I'm just trying to figure things out.  I've got all these 
 +questions.  Which are the bad guys we are supposed to kill and which are the bad 
 +guys we are supposed to be nice to because they will help us kill the bad guys 
 +we are supposed to kill?  And if we are nice to them, does that mean we don'
 +come back later and kill them, after we kill the bad guys that we are supposed 
 +to kill? 
 + 
 +And what about the bad guys that are supposed to be bad guys, but are really 
 +good guys?  In that tavern in the giant underground cave there was an undead 
 +guy, but he was a good guy.  And his friend the cleric healed us, but she was a 
 +drow.  And our friendly orc friend who died (and I really feel bad about that) 
 +was nice.  But orcs, drow, and undead are supposed to be bad guys. 
 + 
 +And that gal we saved yesterday, who should have been nice to us because we 
 +saved her life, but instead she gets all stabby on us and I had to hurt her. 
 +Until she was dead.  What was up with her? 
 + 
 +And I'm not angry.  Just confused.  Besides, I can't be angry again until 
 +tomorrow. 
 + 
 +**[[Ash]]**: Yosi, Ketamine, Evil is a very palpable thing to me. I can smell 
 +its stench, and like you I feel compelled to destroy it.  But the trip to the 
 +Drow city taught me that blindly fighting all evil does not make the world more 
 +good, it only creates chaos.  Every combat we have endured and, through the 
 +grace of the gods, prevailed in, has in some way brought us closer to the King'
 +bones.  We must show the discipline to focus our energies - my divine might, 
 +your righteous rage - toward our goal. Heilli has led us well in this regard. I 
 +trust him to guide us here. 
 + 
 +**[[Yosi]]**: So you don't know what to do either.  That's fair. I don't mind 
 +relying on Heilli as my Moral Compress. 
 + 
 +**[[Líkami]]**: For the moment, we both have the same goal: stop Sulvaugren. We 
 +know  from there our paths diverge, and we will likely oppose each other  later. 
 +Understand this: we may not be able to stop Sulvaugren without  your help, but 
 +we can certainly turn you into snake chow all on our  own. If we agree to 
 +collaborate, but find at any moment you've  deceived us, you will not survive. 
 + 
 +We need not relax our guard to take this creature to our counsel,  nor trust it 
 +to be slave to its word. We need its knowledge, and if it leads us to an ill 
 +end, the dirge will be Zoldathra's. 
 + 
 +**[[Freyrik]]**: So Zoldathra, How do we activate the portals? For what purpose 
 +do they need the Kings bones? Can they succeed without the Kings items and/or 
 +his bones? 
 + 
 +**Zoldathra**: //Does this mean you accept my terms?// 
 + 
 +**[[Heilli]]**: I agree to your terms.  Anyone who does not may leave, now. 
 + 
 +**[[Ketamine]]**: What an unfortunate turn! Heilli, Ash, I wish you well. 
 +Perhaps, if you return to Stillsquall, we can renew our previous comradery. For 
 +know, however, I have had my fill of the presumption of our companionship. As 
 +for the rest, it has been a pleasure. You company will always be welcome and 
 +appreciated, in the future as it has been in the past //(Gives a minor nod/bow 
 +to Yosi, turns, and leaves the room.)// 
 + 
 +**[[Ash]]**: Ketamine, we have had our differences, but never to this degree. 
 +fear that the circlet you wear bears a curse like the one I suffered from the 
 +armor.  I beg you, remove the circlet so that we may all know that you speak of 
 +your own mind. 
 + 
 +**[[Ketamine]]**: //(pauses, removes circlet without turning, and drops it to 
 +the ground)//  My mind is as clear is my words.  //(exits down an unexplored 
 +stairway)// 
 + 
 +**[[Allie]]**: We should make a deal with Zoldathra because retrieving the  
 +king's bones is the greater quest.  Now I am going to see what Ketamine  
 +is up to.  //(she heads downstairs after [[Ketamine]])// 
 + 
 +**[[Freyrik]]**: Heilli, your presumption that you have more authority than you 
 +command is astounding.  I will decide if I agree or not agree to his terms! 
 +will decide whether I leave or not leave!  I will decide as to whether I destroy 
 +evil or not! 
 + 
 +//(Freyrik turns to face Zoldathra with his back to Heilli. Takes a deep breath. 
 +The glow from his hands disappears and the glow from his eyes fade but lingers 
 +ever so slightly.)// 
 + 
 +Zoldathra, Master of the Word, //(Nods in respect for his title)//  **//I//** 
 +agree to your terms. 
 + 
 +//(Turns to face Ash.  Takes off the Helm.)//  Do you have any questions of me? 
 +//(Puts the Helm back on.)// 
 + 
 +**[[Yosi]]**: Wait, Ketamine!  //(Turns toward the group)//  Did you have to 
 +piss her off?  I'll try to talk to her. 
 + 
 +//(Yosi runs off after Ketamine)// Wait up Ketamine, let's talk about this! 
 + 
 +**[[Heilli]]**: Freyrik, there was never an assumption.  We had reached an 
 +impasse, and I was solving it in the most expedient way possible.  I would be 
 +happy for you to be by my side, or Ash's side, or Allie's side.  Please don'
 +think that I have ever spoken for you;  I respect whatever decision you make, or 
 +Ketamine makes...or anyone makes.  Even if it only I and Likami (who appears to 
 +agree with me) I will listen, and accept these terms.  I apologize if you ever 
 +though I tried to speak for you.  Free will is the foremost of my Beliefs.  Stay 
 +or go...it is, and has always, been up to you. 
 + 
 +This is not "Leadership"...this is Momentum.  I welcome you at my side.  I 
 +always have, despite our occasional differences. 
 + 
 +**[[Freyrik]]**: Apology accepted.  Ash what is your will.  Do you accept or not 
 +accept? 
 + 
 +**[[Heilli]]**: Hardly an apolgy, but an acceptance of your Free Will, which I 
 +have always accepted and appreciated.  Never an assumption to speak for you. 
 +Hell, barely an assumption to speak for Likami, who is, fundamentally, my other 
 +Half. 
 + 
 +We welcome you in our quest, and hope that all of our friends return unharmed. 
 + 
 +But I wish to hear out this creature, should it be to our advantage. 
 + 
 +Thank you for both your rationality, and your concern for our friends.  I wholly 
 +and deeply appreciate both, for we need both to succeed. 
 + 
 +And thank you for not raising this to the level of conflict, although I see that 
 +you could have. 
 + 
 +Again, I ask for your help, not your obedience. 
 + 
 +**Zoldathra**: //Nice team you have, child.  You think you can keep them 
 +together long enough to face Sulvaugren?// 
 + 
 +**[[Heilli]]**: Don't make our discussion look like weakness;  marching lockstep 
 +makes you predictable, which makes you unable to change and learn, which makes 
 +you defeatable.  I have no doubts of the abilities or the creativity of my team. 
 + 
 +When faced by a creature such as you, with an offer given this way...well, I 
 +imagine were the roles reversed, you would hesitate to take my word as well. 
 + 
 +We fragment, discuss, unify and defeat.  That is what we do, and what we will 
 +always do.  Against Sulvaugren or any other threat. 
 + 
 +**[[Líkami]]**: Dude, if you ever try to mess with the minds of anyone in our 
 +little  family here again, I will turn you into a pair of boots. 
 + 
 +//(downstairs)// **[[Ketamine]]**: ...stupid snake... sniff... can't trust 
 +'em....everybody knows that... stupid meanies... probably get swallowed... 
 +sniff... stupid lock... 
 + 
 +=== Zoldathra's Deal === 
 + 
 +**Zoldathra**: //While it amazes me that you have made it as far into Serastis 
 +as you have, you humans seem to be my only chance to stop Sulvaugren'
 +insanity.// 
 + 
 +//But first, an explanation...  The Sacrament of the Risen Abyss is the central 
 +element to Sulvaugren's plan. Through a combination of blood sacrifice and dark 
 +rites, the sacrament forges a bond between the Abyss and the mortal world. 
 +Creating that bond requires the remains of a mortal creature with great mystical 
 +power. Steeped in prophecy, the bones of the forgotten king best served the 
 +Vanguard's plan. When complete, the sacrament will allow the Vanguard to channel 
 +a fragment of Sertrous's dream-self into a creature risen from the remains: a 
 +corrupt amalgamation of fiendish and undead essence.// 
 + 
 +//This plan was championed by Sulvaugren, with help from Gazaron and others.  It 
 +was sold to us as a way to stir Sertrous from his deep slumber and place a spark 
 +of his essence into the body of the risen king.  With Sertrous able to grant our 
 +priests divine power once again and with the risen king's unholy power at our 
 +disposal, we would have first converted our own people to the worship of 
 +Sertrous, and then marched at the head of an army of the living and the undead, 
 +converting other nations by the sword.  In the end, an empire of Sertrous would 
 +stretch across the continents and the Slumbering Serpent would be elevated to a 
 +true god.// 
 + 
 +//However, the sacrament is a lie.  It hides a darker truth.  The "spark" 
 +implanted in the risen king will not be just an avatar of the slumbering 
 +serpent.  It will be Sertrous himself!  And once our lord is able to directly 
 +experience and influence the world again, his sole purpose will be to seek 
 +additional hosts so that he can repeat the Sacrament of the Risen Abyss. 
 +Eventually, enough of Sertrous's dream self will become active for the demon 
 +lord to truly awaken from his millennial slumber.// 
 + 
 +//And here's the key point.  I worship Sertrous.  I have devoted myself to him 
 +and believe he will guide my life and afterlife to great heights of power.// 
 + 
 +//**But He must NOT be allowed to awaken!**// 
 + 
 +//Since Sertrous fell to the material realm before the gods created The 
 +Concordant, he would not be bound by its limits.  With his strength returned, he 
 +would rise **in this world** as an unstoppable being of pure nihilistic hate and 
 +godlike power.// 
 + 
 +//The ritual began a week ago, but the Vanguard continues to gather components 
 +for its use.  Even now, patrols have been sent through the portals to distant 
 +lands to collect four remaining items:// 
 + 
 +  * //The phylactery of a lich who was one of the forgotten king's greatest enemies// 
 +  * //The king's scepter// 
 +  * //The blood of a fey whose family once blessed the king's line// 
 +  * //An object touched by Sertrous himself// 
 + 
 +//To weaken the sacrament, you must either find these components before the 
 +Vanguard operatives or take them by force.  There are five active portals in the 
 +Tower of the Way.  Four of them will take you to these four items.  But be 
 +warned.  The portals have permanent "alarm" spells on them.  The Vanguard will 
 +be alerted to your movements so you must make your trips as quickly and 
 +efficiently as possible.// 
 + 
 +//I will use my influence to keep the Vanguard away from you as best as I can, 
 +but I can make no promises.// 
 + 
 +//The fifth portal in the Tower of the Way (the one at the highest point on the 
 +stairs) will take you to the Tower of the Worlds.  While the three main towers 
 +(Worship, Way, and Word) are visible from the outside, the Tower of the Worlds 
 +is built atop the cliff -- but is out of phase with the rest of our world.  The 
 +sacrament takes place there even as we speak.  Be warned, though -- enough of 
 +the sacrament's components are already assembled that it can no longer be 
 +stopped. Your only hope lies in thwarting the collection of the last relics 
 +necessary for the rites, and in harrying the so-called leaders of the Vanguard 
 +as they seek to complete their plans.// 
 + 
 +//Finally, there are two other portals that will take you to the Tower of the 
 +Worlds.  They are the lowest ones in this tower and in the Tower of the Worship. 
 +I have written the combinations for all of these portals on this scroll.// 
 + 
 +(he drops down a scroll tube) 
 + 
 +//Now that I have given you the information you need, you must uphold your end 
 +of the bargain -- if you are capable.// 
 + 
 +**//to be continued...//**
  
 ^ # ^ Challenge ^  CR  ^ ^ # ^ Challenge ^  CR  ^
--- -- |  --  | +Shiuahn, Sacrificer  |   | 
--- -- |  --  | +Arzanezra, Sacrificee  |  5((At full capacity, she is CR 7.  However, without armor and weapons, she presented a //much// lower challenge.))  | 
--- -- |  --  | +Baboon Wights  |   | 
--- -- |  --  | +Halfbloods  |  5  | 
-^ ^ Total XP (each) ^  //TBD//<sup>7</sup>\\ //TBD//<sup>6</sup>  ^+| 1 | Abomination  |  7  | 
 +| 1 | Scale Golem  |  7  | 
 +| 1 | Lump, Halfblood Barbarian  |  6  | 
 +| 1 | Tolvul, Mind Flayer  |   | 
 +^ ^ Total XP (each) ^  2,300<sup>7</sup>\\ 2,790<sup>6</sup>  ^
  
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v2session23.1199311813.txt.gz · Last modified: 2017/05/27 18:45 (external edit)