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v2session05 [2007/05/27 12:24] jimsv2session05 [2017/05/27 18:57] (current) – external edit 127.0.0.1
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-====== V2 Session Five - 16 March 2007 - "Barrow of the Forgotten King" (part 1) ======+==== V2 Session Five - 16 March 2007 - "Barrow of the Forgotten King" (part 1) ====
  
 [[v2session04|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session06|(Next Session)]] [[v2session04|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session06|(Next Session)]]
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 | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/2 | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/2 |
 | THF | [[Líkami]] | Human | Monk/2 | | THF | [[Líkami]] | Human | Monk/2 |
-| Ken | [[Ash]] | Human(Aasimar| Paladin/|+| Ken | [[Ash]] | Aasimar | Paladin/|
 | VW | [[Heilli]] | Human | Soulknife/1, Psion/1 | | VW | [[Heilli]] | Human | Soulknife/1, Psion/1 |
 | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/2 | | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/2 |
 | Chris | [[Yosi]] | Wood Elf | Barbarian/2 | | Chris | [[Yosi]] | Wood Elf | Barbarian/2 |
-| Val | [[Alleraia]] | Human(Aasimar| Favored Soul/1, Fighter/1 |+| Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/1, Fighter/1 |
  
 //Note: This adventure comes from "[[http://www.wizards.com/default.asp?x=products/dndacc/959767400|Barrow of the Forgotten King]]", //Note: This adventure comes from "[[http://www.wizards.com/default.asp?x=products/dndacc/959767400|Barrow of the Forgotten King]]",
 by Ed Stark, as published by [[http://www.wizards.com|Wizards of the Coast]].// by Ed Stark, as published by [[http://www.wizards.com|Wizards of the Coast]].//
  
-**//2 March 1111//**+=== 2 March 1111 ===
  
-Leave [[Stillsquall]] for [[Feather]] to see the baron.  He asks the party to take a portrait to the+Left [[Stillsquall]] for [[Feather]] to see the baron.  He asked the party to take a portrait to the
 town of [[Hardanger]] and deliver it to his cousin, Erik, the baron of the Skaalheim barony.  Despite town of [[Hardanger]] and deliver it to his cousin, Erik, the baron of the Skaalheim barony.  Despite
-the fact that the roads are easier through [[Southbay]], the baron dictates that the party travel+the fact that the roads are easier through [[Southbay]], the baron dictated that the party travel
 overland, through the villages of [[Skaar]] and [[Kingsholm]].  His explanation that this will avoid overland, through the villages of [[Skaar]] and [[Kingsholm]].  His explanation that this will avoid
-"bandit trouble" is accepted, but not believed.+"bandit trouble" was accepted, but not believed.
  
-**//3 March 1111//**+=== 3 March 1111 ===
  
-Leave [[Feather]].  Arrive in [[Skaar]].+Left [[Feather]].  Arrived in [[Skaar]].
  
-**//4 March 1111//**+=== 4 March 1111 ===
  
-Leave [[Skaar]].  Arrive in [[Kingsholm]].  Spend the night at the "Coronet+{{ v2-05-kingsholm.jpg|The sleepy little town of "Kingsholm"}} 
 + 
 +Left [[Skaar]].  Arrived in [[Kingsholm]].  Spent the night at the "Coronet
 and Cabbage" Inn. and Cabbage" Inn.
  
-**//5 March 1111//**+=== 5 March 1111 ===
  
-Leave [[Kingsholm]].  Arrive in [[Hardanger]].  Deliver the portrait.  Baron Erik +Left [[Kingsholm]].  Arrived in [[Hardanger]].  Delivered the portrait.  Baron Erik 
-requests that they convey a return message -- and while he indicates it is not urgent, +requested that they convey a return message -- and while he indicated it is not urgent, 
-he //strongly// recommends that the party return along the path they came.+he //strongly// recommended that the party return along the path they came.
  
-**//6 March 1111//**+=== 6 March 1111 ===
  
-Spend the day in [[Hardanger]].+Spent the day in [[Hardanger]].
  
-**//7 March 1111//**+=== 7 March 1111 ===
  
-Leave [[Hardanger]].  Arrive back in [[Kingsholm]], where they learn that some trouble +Left [[Hardanger]].  Arrived back in [[Kingsholm]], where they learned that some trouble 
-has befallen the town.  When a family of locals went missing in the nearby cemetery,+had befallen the town.  When a family of locals went missing in the nearby cemetery,
 a pair of the towns "sentinels" went to investigate and have not returned. a pair of the towns "sentinels" went to investigate and have not returned.
  
-**//8 March 1111//**+=== 8 March 1111 ===
  
-With the sentinels still missing, and no local "muscle" available, the town councilor  +{{ v2-05-mausoleum.jpg|The main mausoleum at the cemetery}} 
-(and innkeeper at the Coronet and Cabbage) offers to pay the party **50 gold pieces** + 
 +With the sentinels still missing, and no local "muscle" available, the town councilor 
 +(and innkeeper at the Coronet and Cabbage) offered to pay the party **50 gold pieces**
 to investigate the cemetery. to investigate the cemetery.
  
 //Area 1)// Wolves at the Door //Area 1)// Wolves at the Door
  
-//Area 2)// Zombies and Skeletons in the Mausoleum+Mia Desarna, the captain of the town guard, accompanied the party as far as the 
 +entrance to the cemetery, where they found the main gate open - which Mia 
 +explained was not normal.
  
-//Area 3)// Flying constructs in Side Tomb+Inside, the party discovered two bodies (the sentinels that were sent to 
 +investigate), and were attacked by pair of Wolves and their Worg leader. They 
 +killed one of the wolves and sent the other and the Worg fleeing.
  
-//Area 4)// Smash in the door to The Beholder Room+//Area 2)// Lower Mausoleum
  
 +Inside the ransacked mausoleum, the party discovered two corpses of recently
 +deceased townsmen that had been animated into Zombies.  Along with them, there
 +were three Skeletal Archers, armed with magical, flaming arrows.
 +
 +After the undead were destroyed, a young woman from town named Tyra was
 +discovered trapped in a mausoleum vault.  The party decided it would be best to
 +escort her back to the town, in case the wolves returned.  Once in town, they
 +decided to buy some healing potions - having realized this expedition could
 +become more dangerous as they go deeper into the tomb.
 +
 +//Area 3)// Side Tomb
 +
 +After finding a locked door that they were unable to open, the party doubled 
 +back to explore a side chamber protected by four flying constructs known as 
 +"Clockwork Menders".
 +
 +//Area 4)// The Beholder Room
 +
 +{{ v2-05-beholderroom.jpg|The Door to the Beholder Room}}
 +
 +The door of this room held a riddle:
 +
 +|  MAGIC DIES,  |  EYE OF DEATH,  |  FEAR AND MIND,  |  FRIENDS ARE  |  ENEMY FRIEND  |
 +|  FAST MEN  |  EYE OF STONE,  |  YOU CAN SAY,  |  SHY, SLEEP  |  PAINFUL WOUNDS  |
 +|  SLOW, THE  |  THE KEY  |  WILL MOVE YOU  |  IN REST,  |  OBLIVION AIDS  |  
 +|  PASSAGE YOU  |  TO PASSAGE  |  AROUND IN  |  NEITHER POINTS  |  IT IS  |  
 +|  SEEK IS  |  THEY HAVEN' |  THE WRONG  |  TO THE PASSAGE  |  RUNED  |  
 +|  NOT BELOW.  |  SHOWN.  |  WAY.  |  THAT'S BEST.  |  |
 +
 +After puzzling over this riddle for awhile, they came to the conclusion that it 
 +reflected something //within// the room, not a means to open the door.  This, 
 +along with the realization that there was no other way to go, led them to 
 +conclude that the only way in was through force -- so they smashed the door in.
 +
 +//to be continued...//
 +
 +==== XP ====
 ^ # ^ Challenge ^ CR ^ ^ # ^ Challenge ^ CR ^
 | 2 | Wolves | 1 | | 2 | Wolves | 1 |
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 | 4 | Clockwork Menders | 1/2 | | 4 | Clockwork Menders | 1/2 |
 ^ ^ Total XP (each) ^ 300 ^ ^ ^ Total XP (each) ^ 300 ^
 +
 +[[v2session04|(Previous Session)]] [[v2#session_notes|(Back to V2 Index)]] [[v2session06|(Next Session)]]
  
v2session05.1180286649.txt.gz · Last modified: 2017/05/27 18:45 (external edit)