v2session05
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
v2session05 [2007/03/16 17:29] – created jims | v2session05 [2017/05/27 18:57] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== V2 Session Five - 16 March 2007 - " | + | ==== V2 Session Five - 16 March 2007 - " |
[[v2session04|(Previous Session)]] [[v2# | [[v2session04|(Previous Session)]] [[v2# | ||
^ Player ^ Character ^ Race ^ Class ^ | ^ Player ^ Character ^ Race ^ Class ^ | ||
- | | VW | [[Heilli]] | Human | Soulknife/ | + | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) |
| THF | [[Líkami]] | Human | Monk/2 | | | THF | [[Líkami]] | Human | Monk/2 | | ||
+ | | Ken | [[Ash]] | Aasimar | Paladin/1 | | ||
+ | | VW | [[Heilli]] | Human | Soulknife/ | ||
| Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/2 | | | Kurt | [[Ketamine]] | [[Crag Gnome]] | [[Witch]]/2 | | ||
| Chris | [[Yosi]] | Wood Elf | Barbarian/2 | | | Chris | [[Yosi]] | Wood Elf | Barbarian/2 | | ||
- | | Val | [[Alleraia]] | Human(Aasimar) | Favored Soul/2 | | + | | Val | [[Allie]] | [[Lesser Aasimar]] | Favored Soul/1, Fighter/1 | |
- | | Ken | [[Ash]] | Human(Aasimar) | Paladin/1 | | + | |
- | | Dave | [[freyrik|Freyrik Ulthkell]] | Human(Feytouched) | Warlock/2 | | + | |
- | //Note: This adventure comes from " | + | //Note: This adventure comes from "[[http:// |
+ | by Ed Stark, as published by [[http:// | ||
- | **//2 March 1111//** | + | === 2 March 1111 === |
- | Head to [[Feather]] to see the baron... | + | Left [[Stillsquall]] for [[Feather]] to see the baron. |
+ | town of [[Hardanger]] and deliver it to his cousin, Erik, the baron of the Skaalheim barony. | ||
+ | the fact that the roads are easier through [[Southbay]], | ||
+ | overland, through the villages of [[Skaar]] and [[Kingsholm]]. His explanation that this will avoid | ||
+ | " | ||
+ | === 3 March 1111 === | ||
+ | |||
+ | Left [[Feather]]. | ||
+ | |||
+ | === 4 March 1111 === | ||
+ | |||
+ | {{ v2-05-kingsholm.jpg|The sleepy little town of " | ||
+ | |||
+ | Left [[Skaar]]. | ||
+ | and Cabbage" | ||
+ | |||
+ | === 5 March 1111 === | ||
+ | |||
+ | Left [[Kingsholm]]. | ||
+ | requested that they convey a return message -- and while he indicated it is not urgent, | ||
+ | he // | ||
+ | |||
+ | === 6 March 1111 === | ||
+ | |||
+ | Spent the day in [[Hardanger]]. | ||
+ | |||
+ | === 7 March 1111 === | ||
+ | |||
+ | Left [[Hardanger]]. | ||
+ | had befallen the town. When a family of locals went missing in the nearby cemetery, | ||
+ | a pair of the towns " | ||
+ | |||
+ | === 8 March 1111 === | ||
+ | |||
+ | {{ v2-05-mausoleum.jpg|The main mausoleum at the cemetery}} | ||
+ | |||
+ | With the sentinels still missing, and no local " | ||
+ | (and innkeeper at the Coronet and Cabbage) offered to pay the party **50 gold pieces** | ||
+ | to investigate the cemetery. | ||
+ | |||
+ | //Area 1)// Wolves at the Door | ||
+ | |||
+ | Mia Desarna, the captain of the town guard, accompanied the party as far as the | ||
+ | entrance to the cemetery, where they found the main gate open - which Mia | ||
+ | explained was not normal. | ||
+ | |||
+ | Inside, the party discovered two bodies (the sentinels that were sent to | ||
+ | investigate), | ||
+ | killed one of the wolves and sent the other and the Worg fleeing. | ||
+ | |||
+ | //Area 2)// Lower Mausoleum | ||
+ | |||
+ | Inside the ransacked mausoleum, the party discovered two corpses of recently | ||
+ | deceased townsmen that had been animated into Zombies. | ||
+ | were three Skeletal Archers, armed with magical, flaming arrows. | ||
+ | |||
+ | After the undead were destroyed, a young woman from town named Tyra was | ||
+ | discovered trapped in a mausoleum vault. | ||
+ | escort her back to the town, in case the wolves returned. | ||
+ | decided to buy some healing potions - having realized this expedition could | ||
+ | become more dangerous as they go deeper into the tomb. | ||
+ | |||
+ | //Area 3)// Side Tomb | ||
+ | |||
+ | After finding a locked door that they were unable to open, the party doubled | ||
+ | back to explore a side chamber protected by four flying constructs known as | ||
+ | " | ||
+ | |||
+ | //Area 4)// The Beholder Room | ||
+ | |||
+ | {{ v2-05-beholderroom.jpg|The Door to the Beholder Room}} | ||
+ | |||
+ | The door of this room held a riddle: | ||
+ | |||
+ | | MAGIC DIES, | EYE OF DEATH, | ||
+ | | FAST MEN | EYE OF STONE, | ||
+ | | SLOW, THE | THE KEY | WILL MOVE YOU | IN REST, | OBLIVION AIDS | | ||
+ | | PASSAGE YOU | TO PASSAGE | ||
+ | | SEEK IS | THEY HAVEN' | ||
+ | | NOT BELOW. | ||
+ | |||
+ | After puzzling over this riddle for awhile, they came to the conclusion that it | ||
+ | reflected something //within// the room, not a means to open the door. This, | ||
+ | along with the realization that there was no other way to go, led them to | ||
+ | conclude that the only way in was through force -- so they smashed the door in. | ||
+ | |||
+ | //to be continued...// | ||
+ | |||
+ | ==== XP ==== | ||
^ # ^ Challenge ^ CR ^ | ^ # ^ Challenge ^ CR ^ | ||
- | | # | monster | + | | 2 | Wolves |
- | ^ ^ Total XP (each) ^ // | + | | 1 | Young Worg | 1 | |
+ | | 2 | Zombies | 1/2 | | ||
+ | | 3 | Skeletal Archers | 1/3 | | ||
+ | | 4 | Clockwork Menders | 1/2 | | ||
+ | ^ ^ Total XP (each) ^ 300 ^ | ||
+ | |||
+ | [[v2session04|(Previous Session)]] [[v2# | ||
v2session05.1174084192.txt.gz · Last modified: 2017/05/27 18:45 (external edit)