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twenty_portals [2009/07/12 20:02] jimstwenty_portals [2021/03/02 12:41] (current) jims
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 nearer portals to connect to ones far away. nearer portals to connect to ones far away.
  
-Throughout history, arcane scholars have drawn correlaries between the twenty+Each portal is a horizontal region thirty feet in diameter.  While the portal 
 +itself is invisible, each location has been marked by a ring of stones -- three 
 +of which contain indents to house an activation gem. 
 + 
 +Throughout history, arcane scholars have drawn corollaries between the twenty
 portals and the [[twenty worlds]], and some have claimed that each of the portals and the [[twenty worlds]], and some have claimed that each of the
 [[twenty worlds]] has its own set of twenty portals. Oftentimes, the three [[twenty worlds]] has its own set of twenty portals. Oftentimes, the three
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 These portals are strongly tied to the [[Great Map]] and become disconnected if These portals are strongly tied to the [[Great Map]] and become disconnected if
 the map is dispersed -- which has happened at least twice (most recently in the the map is dispersed -- which has happened at least twice (most recently in the
-year 1105).+year 1105).  When this occurs, the portals will (eventually) reform at new 
 +locations.  However, in their natural state, they are difficult to see and can 
 +remain undiscovered for years, decades, or centuries. 
 + 
 +In recent history, the wizard [[Kevin Arcana]] discovered the location of the 
 +portals and managed to perform some kind of epic ritual to limit their use. 
 +He presented his work to the [[council|Council of Wizards]] in their final 
 +meeting in March of 1109. 
 + 
 +From that point until the year 1126, the portals could be used by anyone -- but 
 +only if they bought a special one-use key gem (which typically sold for around 
 +150 gold pieces).  These gems were pre-programmed with a particular path -- 
 +taking the travelers (at least briefly) to each of the intermediate 
 +destinations.  During this time, travelers experienced a significant (though fleeting) flash 
 +of pain whenever they used the portals.  This was because of a secret deal that 
 +Kevin had made with the Demon King of Pain, [[Gkîlarzzá]].  Once the demon was 
 +defeated and Kevin killed, this effect stopped. 
 + 
 +Now the portals can be used by anyone with a key gem -- which can be purchased 
 +at any decent magic shop.  Prices vary -- but are usually between 25 and 100 
 +gold pieces (depending on the destination). 
 + 
 +Unlike during Kevin Arcana's time, the new generation of key gems only allow 
 +for "one hop" travel.  Thus, to travel long distances often requires multiple 
 +gems.
  
-Currently, the wizard [[Kevin Arcana]] has obtained total control over the +In addition, the portals act as permanent //Teleportation Circles// (per the 5th 
-twenty portals, but is allowing their use by anyone who can pay 150 gold pieces +level conjuration spell).  Wizards can record the sigil sequence for a given portal 
-to purchase one-use key gem.+in their spellbook by examining it with //Detect Magic//, //See Invisibility// or 
 +similar spell.
  
-**Significant portal locations:** +=== Significant portal locations === 
-  * [[Rota_city|The city of Rota]] +  * [[Rota|Near the city of Rota]] 
-  * [[Neroth]], Kevin Arcana's home+  * [[Neroth]], Kevin Arcana'(former) home in Southern Rota
   * [[Spindrift|The Spindrift Isles]] (Eastern Lendore)   * [[Spindrift|The Spindrift Isles]] (Eastern Lendore)
-  * [[Edric_city|The city-state of Edric]]+  * [[Backbone]]: Midway between [[Edric_city|The city-state of Edric]] and [[Hookridge]]
   * [[Lowland]]   * [[Lowland]]
 +  * [[Kinander]]
   * [[Blanan]]   * [[Blanan]]
   * [[Mosaî]], "The Hidden Empire"   * [[Mosaî]], "The Hidden Empire"
twenty_portals.1247446963.txt.gz · Last modified: 2017/05/27 18:44 (external edit)