tomb_of_the_time_crystal
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tomb_of_the_time_crystal [2008/04/27 14:26] – created jims | tomb_of_the_time_crystal [2017/05/27 18:57] (current) – external edit 127.0.0.1 | ||
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====== The Tomb of the Time Crystal ====== | ====== The Tomb of the Time Crystal ====== | ||
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{{tombtimecrystal1.jpg? | {{tombtimecrystal1.jpg? | ||
- | 1) | + | 1) There is no method for scaling the pyramid, yet atop it is a stone |
+ | pillar with //Continual Light// cast on it. Around the base of | ||
+ | the pyramid are 9 **Skeletons** (non-combatant) with permanent //Magic | ||
+ | Mouths// cast on them so that when anyone approaches within 50 feet, | ||
+ | they will begin to wriggle around on the poles which impale them | ||
+ | and moan loudly as if in pain. | ||
- | 2) | + | 2) Beyond this stuck, locked, and trapped door are 2 **Mummies** (AC3, MV6", |
+ | HD6+3, #AT1, Dd12+fear, hp 30, | ||
+ | a //Glyph of Warding// (XAJ - Cold damage) for 14 points of frost damage. | ||
+ | Written on the walls here (on either side and above the door to (3)) | ||
+ | is: //Grave robbers flee, for even if you live long enough to see this | ||
+ | message, you can count on death soon!// | ||
- | 3) | + | 3) Standing on guard around this false crypt are 6 **Coffer Corpses** (AC8, |
+ | MV6", HD2, #AT1, Dd6+throat lock, hp 12, 9, 7, 2x6, 5). In the central | ||
+ | coffin (which is set with 50 large fake gems which make it look quite | ||
+ | valuable) is a **Zombie** (hp 6) wearing a crown painted gold and set | ||
+ | with many fake gems. The Zombie (who wears fancy robes will rise out | ||
+ | of the coffin on the first round and attack on the second round). | ||
- | 4) | + | 4) On 2 raised platforms on either side of the room are 2 wooden chests |
+ | with iron reinforcements and padlocks. | ||
+ | two iron gratings will drop at the dotted lines and seal anybody | ||
+ | in (as a prison cell). | ||
+ | will open and 15 **Poisonous Asps** (AC7, MV12", HD1/2, #AT1, Dd2 + save at | ||
+ | +2 or die, hp 4 ea.) will drop on either side (30 total). | ||
+ | chests are not empty, but each has one half of an iron | ||
+ | plaque with the following message written on both of them (when | ||
+ | combined): // | ||
- | 5) | + | 5) The trap door here is made of heavy metal and requires an |
+ | open doors roll. It is trapped with a 14 point cold glyph and | ||
+ | opens up a 3' | ||
+ | The first person must save vs. 1/2 dex to avoid a loose rung | ||
+ | and not fall 15 feet (Damage 2d6). | ||
{{tombtimecrystal2.jpg? | {{tombtimecrystal2.jpg? | ||
- | 6) | + | 6) In this room is a flat stone platform 2 1/2 inches above the floor level |
+ | facing a huge green statue of a praying mantis. | ||
+ | are **Thri-Keen Zombies** (AC5, MV9", HD6, #AT4, Dd4 each, hp 31, 30, 29, | ||
+ | 27, 2x24, 22, 17) which attack with 4 claws. | ||
+ | like a normal Thri-Keen. | ||
+ | is //Terror befalls those who defile. | ||
- | 7) | + | 7) This room is identical to (6) except the Zombies are replaced with a |
+ | large tapestry and no message is written on the wall. Any | ||
+ | who touch the tapestry will trigger the summoning of a | ||
+ | **Bar-Igura** (AC-3, MV9" | ||
+ | This minor demon can (at will): //detect illusion & invisibility//, | ||
+ | magic//, // | ||
+ | //Change Self//, // | ||
+ | resistance and can gate in another of its kind (25% chance). | ||
+ | seriously pressed, it will go invisible or teleport out of combat, | ||
+ | gate in a friend (hp 29 if successful) and continue the fight. | ||
+ | Being very intelligent, | ||
+ | by using his illusionary powers to appear harmless. | ||
- | 8) | + | 8) Two identical coffins rest on a raised platform here. Around |
+ | the room are 4 suits of **Animated Armor** (AC2(Shield), | ||
+ | #AT1, Dd8(longsword), | ||
+ | as one of the coffins is opened. | ||
+ | (Ac3, MV6", HD6+3, #AT1, Dd12+fear, hp 32, 29). Any person examining | ||
+ | the mummies will be attacked immediately (as the mummies | ||
+ | will not immediately move and will rely on the confusion | ||
+ | created by the attacking armor). | ||
+ | hit, then they have grabbed onto the person and pulled him | ||
+ | into the coffin closing it after them. This will cause no damage, | ||
+ | but every round in the coffin, the victim must save vs. magic | ||
+ | at -2 to attack (fear) and may only attack with small, | ||
+ | hand held weapons. | ||
+ | cause 1d8 points per round (No roll to hit required). | ||
+ | are adorned formally with fake jewels and gold painted | ||
+ | crowns as in area (3). Written on the inside of the coffins is | ||
+ | the following message (in two parts): //You find not what you seek, | ||
+ | yet you persist. | ||
+ | released. | ||
+ | path to your prize.// | ||
- | 9) | + | 9) The door to this area is cleverly trapped (-20% chance to |
+ | locate) so that the porson opening will be shot by two poisoned | ||
+ | arrows (save or die) that inflict 1d6 points each. They attack | ||
+ | as a 10HD monster vs. a surprised opponent. | ||
+ | is also trapped with a cold glyph (14 points to all in room). | ||
+ | The door is also heavy and must be opened by rolling. | ||
{{tombtimecrystal3.jpg? | {{tombtimecrystal3.jpg? | ||
- | 10) | + | 10) Near this room is a pottery urn with a wooden plug. Inside is |
+ | a poison gas pellet trap (cannot be non-magically detected from | ||
+ | outside) which will release a sleep gas poison (save at -2 or fall | ||
+ | asleep for 2d6 rounds). | ||
+ | on a raised stone platform. | ||
+ | and when touched, a gust of wind will issue from the bowl | ||
+ | (All within 5' save vs. dexterity or fall over) and an **Air Elemental** | ||
+ | (AC2, MV36", HD8, #AT1, D2d10, hp 30) will be summoned to attack | ||
+ | everybody nearby. | ||
- | 11) | + | 11) 4 large support pillars which are carved in the shape of huge |
+ | men holding up the ceiling are here. Near the southernmost one, | ||
+ | another pottery urn (as in area (10)) sits. This one is magical and | ||
+ | has a powerful giant skeleton imprisoned inside. | ||
+ | Skeleton** (AC2, MV12", HD10, #AT1, D3d6, hp 35) takes only 1 point | ||
+ | from magical edged weapons and is not harmed by missile | ||
+ | (except //Magic Missile// which causes 1 point/ | ||
+ | weapons. | ||
- | 12) | + | 12) This small room has the third urn. It is not trapped, |
+ | and has simply a message carved on a stone tablet. | ||
+ | message says: //You are much closer now than ever before. | ||
+ | beyond and below for your reward.// | ||
- | 13) | + | 13) This room has a permanent // |
+ | is 10' and can be dispelled only vs. 10th level magic. | ||
- | 14) | + | 14) This area has many stones laying in a path up around the corner |
+ | here. The first person through, though, will trigger a 35' | ||
+ | pit trap (8d6 damage + 28% chance for broken bones and 15% | ||
+ | chance for instant death). | ||
+ | dexterity or fall in also. At the end of the hall is written: | ||
+ | //You now feel my wrath. | ||
- | 15) | + | 15) This room is the first actual tomb and has a single coffin. |
+ | corpse inside wears ceremonial robes and wears a wrought gold | ||
+ | necklace (90gp) and has 3 gems placed around its head (emerald: | ||
+ | 1,000, topaz: 500, amethyst: 100) as well as a //Balm of Raise Dead//. | ||
- | 16) | + | 16) This is similar to (15) except the treasure is: a silver ring set with |
+ | a pearl (400 gp), a gold clasp set w/gems (400), a silver arm | ||
+ | band set w/gems (200), and an ivory idol of a praying mantis | ||
+ | (50). | ||
- | 17) | + | 17) As (15) & (16) except treasure is: a gold chain w/gems (500), and a |
+ | gold bracelet w/gems (400). | ||
- | 18) | + | 18) As above except treasure is: a platinum medallion set w/gems (900) |
+ | in the shape of a praying mantis. | ||
- | 19) | + | 19) As above except treasure is: an ivory ring etched with a stalk of |
+ | grain (90 gp). Also here is a MU scroll with //Limited Wish// and a | ||
+ | Clerical scroll with //Recall Spirit//. | ||
- | 20) | + | 20) As above except there is no treasure and the corpse is actually |
+ | another **Mummy** (AC3, MV6", HD6+3, #AT1, Dd12+fear, hp 25). | ||
- | 21) | + | 21) The trap door here is magically trapped in two ways: A |
+ | fire glyph for 14 points of damage and a powerful dispel | ||
+ | magic/gust of wind combination which will put out all | ||
+ | non-magical lights permanently (subject to later re-lighting), | ||
+ | all dispellable light sources permanently, | ||
+ | glowing magical light sources for one day. | ||
{{tombtimecrystal4.jpg? | {{tombtimecrystal4.jpg? | ||
- | 22) | + | 22) In this room is the tomb of Lhan Vûr with all the wizards |
+ | treasure (see below). | ||
+ | wizard' | ||
+ | Vûr was a female elf! The spirit will not attack until the | ||
+ | coffin is opened when a trap similar to (21) goes off. This | ||
+ | one, however, only douses permanent light sources for 5 rounds. | ||
+ | Around the coffin are 4 pottery urns sealed with a wooden | ||
+ | stopper. | ||
+ | In a leather bag in the coffin are 5 gems (Jasper: 100, Jet: 90, | ||
+ | blue quartz: 35, Obsidian: 14, and Chrysoprase: | ||
+ | a coral medallion (220), a silver ring w/gems (400), and a | ||
+ | silver and gold clasp (80). Also in the coffin is: A Clerical | ||
+ | scroll w/ //Cure Serious Wounds// and //Cure Light Wounds//, a //Potion of Healing//, | ||
+ | a //+1 Flame Tongue (Short Sword)//, a //+1 Cloak of Protection//, | ||
+ | Dagger//, +2 vs. magic-using creatures, +5 and double-damage vs. true giants | ||
+ | (after the +5, but before strength bonuses), -2 cursed vs. creatures from | ||
+ | the chaotic outer planes. | ||
+ | evil/good in 1" and locate object once/ | ||
+ | and Hill Giant and is aligned CN), and a minor //Book of Exalted | ||
+ | Deeds// which will raise the wisdom of any Cleric by 1 point. | ||
+ | Finally, the corpse clutches in its folded hands the **Time Crysal**. | ||
- | \\ [[start|Back to start page]] | + | \\ (< |
tomb_of_the_time_crystal.1209324400.txt.gz · Last modified: 2017/05/27 18:44 (external edit)