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stillsquall [2007/06/30 20:05] – external edit 127.0.0.1stillsquall [2017/05/27 18:56] (current) – external edit 127.0.0.1
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 ==== Stillsquall ==== ==== Stillsquall ====
  
-Stillsquall is a small town in [[Southern Rota]], about 30 miles west of  +{{ stillsquall.jpg?200}}
-[[Southbay]]It has an adult population of 970 and a gold piece limit of 600.  +
-(See DMG, p.137)+
  
-It is home to the [[v2|V2 Campaign]] and sits on narrow strip of coastline  +Stillsquall is a small town in [[Southern Rota]], about 30 miles west of 
-adjacent to steep hillswhich shelter the town from the ocean.  While the bulk  +[[Southbay]]. It has an adult population of 970 and a gold piece limit of 600 
-of the town is clustered around a small bay, there are remote farms as far as  +(See DMGp.137).  It is the original home base for the [[v2|V2 Campaign]].
-five miles from the town that are considered to be part of Stillsquall.+
  
-The primary industries are fishing and rather large salt minewith +The town itself sits on narrow strip of coastlinebacked by steep hills and  
-farming a distant third in the local economy.  Despite the fact that it is  +cliffs -- punctuated by occasional deep gorges.  Beyond the hills is a plateau  
-only two day trip to the city of [[Southbay]], Stillsquall is considered quite  +region where remote farms and woodlands sit.  Those within about five miles are  
-remote and has a "frontier" feel to it.+usually considered to be part of Stillsquall.
  
-Large ships can not dock at the piers.  Insteadship owners rent harbor  +The primary industries are fishing and a rather large salt minewith farming a 
-moorings and use smaller craft to travel from ship to shore.  As result, most  +distant third in the local economy.  Despite the fact that it is only two day 
-trade is done via the roads.+trip to the city of [[Southbay]], Stillsquall is considered quite remote and has 
 +a "frontier" feel to it.
  
-The town is governed by Magistrate Aurus, along with his staff of clerks and  +The town is governed by Magistrate Aurus, along with his staff of clerks and 
-barristers.  The busiest section of town is known as "Central Wharfs", which  +barristers.  (See "Town Hallbelow).
-faces the middle of the harbor.  The captain of the port guard is a man named  +
-Eliam Croweye.+
  
-Stillsquall is one of five towns in the [[wildhurst|Barony of Wildhurst]], under  +Stillsquall is one of five towns in the [[wildhurst|Barony of Wildhurst]], under 
-the protection of Baron Johann Wildhurst.  He is considered by most to be a  +the protection of Baron Johann Wildhurst.  He is considered by most to be a 
-fair, but unforgiving baron and while the locals feel he has done a reasonable  +fair, but unforgiving baron and while the locals feel he has done a reasonable 
-job curbing crime and keeping the unsavory races away from the barony, there is  +job curbing crime and keeping the unsavory races away from the barony, there is 
-some recent suspicion that he is not standing up to [[galin|the King]] when it +some recent suspicion that he is not standing up to [[galin|the King]] when it
 comes to unwanted foreign refugees settling in the area. comes to unwanted foreign refugees settling in the area.
  
-Just north of town, a barren, stony island named "Deadlight Rock" holds an  +=== Points of Interest ===
-abandoned lighthouse that is now in ruins.  However, on some especially stormy  +
-nights, a glow can be seen coming from where the lighthouse once stood.  The  +
-locals believe it to be the ghosts of either the lighthouse operators or sailors  +
-who died in shipwrecks along this rocky shore.+
  
-//Note: This town is documented in the January, 2005 issue of [[http://paizo.com/dungeon|"Dungeon Magazine"]] +== The Docks == 
-(#118) on pages 18 and 19 as part of the adventure "Box of Flumph" by Tim  + 
-Hitchcock.//+The most prominent features of the docks are its four huge piers.  Since large 
 +ships can not dock at these piers, most trade is done via the roads.  However, 
 +some ship owners will rent harbor moorings and use smaller craft to travel from 
 +ship to shore. 
 + 
 +The captain of the port guard is a man named Eliam Croweye. 
 + 
 +== Central Wharfs == 
 + 
 +The busiest section of town faces the middle of the harbor and is known as 
 +"Central Wharfs"
 + 
 +== The Sand Crab == 
 + 
 +The Sand Crab is a long, single-floor inn and tavern built at the end of a pier. 
 +Its proximity to the water makes it a convenient spot for merchants and shippers 
 +seeking a private meeting area. 
 + 
 +It is owned and operated by a surly man named Osten. 
 + 
 +== Town Hall == 
 + 
 +This large building sits atop the southern bluff.  It serves the dual purpose of 
 +being Magistrate Aurus living quarters and the town's courthouse.  Aurus holds 
 +court here most mornings and it is not unusual to see a long line of people 
 +waiting to air grievances, propose actions, or seek counsel. 
 + 
 +== The Temple == 
 + 
 +The one and only temple in Stillsquall is dedicated to the [[Asgardian]] 
 +pantheon and is run by a young woman named Martine.  She assumed the duties of 
 +town priestess late in the year 1110 after the previous priest, Eirik, died of 
 +old age.  As she is not a native of the peninsula (having been born "somewhere 
 +up North"), she has not won over many locals -- and is often criticized for 
 +being aloof. 
 + 
 +Serving under her are three acolytes: Danica, Olava, and Oda.  As all three are 
 +women, the temple is sometimes called "The Sewing Guild" While the term was 
 +probably intended as derogatory, Martine routinely laughs it off and the name 
 +seems to have stuck. 
 + 
 +Morning services are held daily, with smaller evening services most days.  The 
 +temple building is open to the public around the clock and is sometimes used for 
 +meetings unrelated to the church. 
 + 
 +== Northern Residences == 
 + 
 +Most of the buildings on the north end of town are private residences.  However, 
 +this region has some taverns and inns along the coast. 
 + 
 +== Deadlight Rock == 
 + 
 +Just north of town, a barren, stony island named "Deadlight Rock" holds an 
 +abandoned lighthouse that is now in ruins.  However, on some especially stormy 
 +nights, a glow can be seen coming from where the lighthouse once stood.  The 
 +locals believe it to be the ghosts of either the lighthouse operators or sailors 
 +who died in shipwrecks along this rocky shore.((It should also be noted that 
 +[[Líkami]] has been seen in this vicinity on more than one occasion)) 
 + 
 +====== ====== 
 + 
 +//Note: Many of the details regarding this town come from the January, 2005 
 +issue of [[http://paizo.com/dungeon|"Dungeon Magazine"]] (#118) on pages 18 and 
 +19 as part of the adventure "Box of Flumph" by Tim Hitchcock.//
  
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stillsquall.1183251949.txt.gz · Last modified: 2017/05/27 18:44 (external edit)