stillsquall
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| ==== Stillsquall ==== | ==== Stillsquall ==== | ||
| - | Stillsquall is a small town in [[Southern Rota]], about 30 miles west of | + | {{ stillsquall.jpg?200}} |
| - | [[Southbay]]. It has an adult population of 970 and a gold piece limit of 600. | + | |
| - | (See DMG, p.137) | + | |
| - | It sits on a narrow strip of coastline adjacent to steep hills. | + | Stillsquall is a small town in [[Southern Rota]], about 30 miles west of |
| - | of the town is clustered around | + | [[Southbay]]. It has an adult population |
| - | five miles from the town that are considered to be part of Stillsquall. | + | (See DMG, p.137). |
| - | The primary industries are fishing and a rather large salt mine, although | + | The town itself sits on a narrow strip of coastline, backed by steep hills and |
| - | farming is a distant third in the local economy. | + | cliffs -- punctuated by occasional deep gorges. |
| - | only a two day trip to the city of [[Southbay]], | + | region where remote |
| - | remote and has a " | + | usually considered |
| - | The town is governed by Magistrate Aurus, along with his staff of clerks and | + | The primary industries are fishing and a rather large salt mine, with farming a |
| - | barristers. | + | distant third in the local economy. |
| - | faces the middle | + | trip to the city of [[Southbay]], |
| - | Eliam Croweye. | + | a " |
| - | Large ships can not dock at the piers. | + | The town is governed by Magistrate Aurus, along with his staff of clerks |
| - | moorings | + | barristers. |
| - | Just north of town, a barren, stony island named " | + | Stillsquall is one of five towns in the [[wildhurst|Barony of Wildhurst]], under |
| - | abandoned lighthouse that is now in ruins. | + | the protection of Baron Johann Wildhurst. |
| - | nights, a glow can be seen coming | + | fair, but unforgiving baron and while the locals feel he has done a reasonable |
| - | locals believe it is the ghosts of either the lighthouse operators or sailors | + | job curbing crime and keeping the unsavory races away from the barony, there is |
| - | who died in shipwrecks along this rocky shore. | + | some recent suspicion that he is not standing up to [[galin|the King]] when it |
| + | comes to unwanted foreign refugees settling | ||
| - | // | + | === Points of Interest === |
| - | (#118) on pages 18 and 19 as part of the adventure "Box of Flumph" | + | |
| - | Hitchcock.// | + | == The Docks == |
| + | |||
| + | The most prominent features of the docks are its four huge piers. | ||
| + | ships can not dock at these piers, most trade is done via the roads. | ||
| + | some ship owners will rent harbor moorings and use smaller craft to travel from | ||
| + | ship to shore. | ||
| + | |||
| + | The captain of the port guard is a man named Eliam Croweye. | ||
| + | |||
| + | == Central Wharfs == | ||
| + | |||
| + | The busiest section of town faces the middle of the harbor and is known as | ||
| + | " | ||
| + | |||
| + | == The Sand Crab == | ||
| + | |||
| + | The Sand Crab is a long, single-floor inn and tavern built at the end of a pier. | ||
| + | Its proximity to the water makes it a convenient spot for merchants and shippers | ||
| + | seeking a private meeting area. | ||
| + | |||
| + | It is owned and operated by a surly man named Osten. | ||
| + | |||
| + | == Town Hall == | ||
| + | |||
| + | This large building sits atop the southern bluff. | ||
| + | being Magistrate Aurus living quarters and the town's courthouse. | ||
| + | court here most mornings and it is not unusual to see a long line of people | ||
| + | waiting to air grievances, propose actions, or seek counsel. | ||
| + | |||
| + | == The Temple == | ||
| + | |||
| + | The one and only temple in Stillsquall is dedicated to the [[Asgardian]] | ||
| + | pantheon and is run by a young woman named Martine. | ||
| + | town priestess late in the year 1110 after the previous priest, Eirik, died of | ||
| + | old age. As she is not a native of the peninsula (having been born " | ||
| + | up North" | ||
| + | being aloof. | ||
| + | |||
| + | Serving under her are three acolytes: Danica, Olava, and Oda. As all three are | ||
| + | women, the temple is sometimes called "The Sewing Guild" | ||
| + | probably intended as derogatory, Martine routinely laughs it off and the name | ||
| + | seems to have stuck. | ||
| + | |||
| + | Morning services are held daily, with smaller evening services most days. The | ||
| + | temple building is open to the public around the clock and is sometimes used for | ||
| + | meetings unrelated to the church. | ||
| + | |||
| + | == Northern Residences == | ||
| + | |||
| + | Most of the buildings on the north end of town are private residences. | ||
| + | this region has some taverns and inns along the coast. | ||
| + | |||
| + | == Deadlight Rock == | ||
| + | |||
| + | Just north of town, a barren, stony island named " | ||
| + | abandoned lighthouse that is now in ruins. | ||
| + | nights, a glow can be seen coming from where the lighthouse once stood. | ||
| + | locals believe it to be the ghosts of either the lighthouse operators or sailors | ||
| + | who died in shipwrecks along this rocky shore.((It should also be noted that | ||
| + | [[Líkami]] has been seen in this vicinity on more than one occasion)) | ||
| + | |||
| + | ====== ====== | ||
| + | |||
| + | // | ||
| + | issue of [[http:// | ||
| + | 19 as part of the adventure "Box of Flumph" | ||
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