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The Spindrift Islands
In between the Main continent and the Northern continent are a string of islands known collectively as Spindrift (This is the original home to my campaign). Spindrift came close to collapse during the wars, but weathered the storm quite bravely.
The chain is made up of (in decreasing order by size) Lendore, Midore, Aldore, and Marshard islands. Numerous other smaller islands extend the chain north, the last of which is Sabit.
For more information, see the relevant section of the Nations Overview.
Status (1094)
Religion: Celtic
Opinion of other religions: Cautious (44% positive)
Type of leader: Monarch (Traditional)
Description of Judicial system: Individual magistrates deal with most crimes. The city guard and the king's patrol bring in criminals to be tried. Justice is not high, but there are few complaints by the citizens, even though the laws in some cases are very stringent.
Treatment of Strangers: Very well (88% positive)
Notes:
The spindrift isles have been relatively isolated from the troubles on the main continent, and although they do hold some allegiance to Backbone, they are not interested in helping. The king is doing what he can to insure that what is happening on the main continent will never happen on his islands, even if this means not aiding Backbone. Trade agreements are still going, but individual citizens are trying to find markets elsewhere (to protect their own investments).
Status (1104)
Religion: Celtic
Opinion of other religions: Not allowed (13% positive)
Type of leader: Monarch (Dictator complete with bullying royal guard and Nazi-style paperwork)
Description of Judicial system: The city guards and patrol organizations around the islands arrest citizens for even minor infractions, and most are subject to harsh penalties, although their are very few death sentences handed out. Many criminals are sent to labor camps where the survival rate averages 60%. City magistrates hold full authority in their sections, but have to answer to the city lord, and he, in turn, to the king. Replacements and “reassignments” are frequent. To stem the tide of crime from incoming refugees, and to avert a possible threat from within, the king established diplomatic relations with the orc tribe on the island and is now using mostly orcs for the wilderness patrols (as well as a healthy number for city guards). These constitute about 30% of the city guards and tend not to be lenient at all.
Treatment of Strangers: Extremely poor (06% positive)
Notes:
When Backbone began to fall, a well-timed propaganda war started in Spindrift. The aim was to turn the citizens against the king when he needed them the most. The immediate result was a steady decline in the king's influence and, consequently, the state of the kingdom. A new leader came onto the scene, then, and used his charisma to slowly take over. On July 22, 1100, the original monarch of the islands was executed, and the new one placed in the throne. Immediately, the kingdom went downhill, but by the time the citizens knew what hit them, they lived in a dictatorship, where free will was suppressed strongly.
The refugees from Backbone and Pleven began arriving late in 1097 and stopped in mid-1099 when Pleven fell. The original capital city of Spindrift fell to ruin when the transition from one monarch to the next turned into a short, bloody, confined civil war. The docks in Lendore were destroyed by the new king and he established Restenford as his new capital. Now, Spindrift is in shambles and not even the city guards try to keep order. Meanwhile Restenford is the world's largest city (larger even than Backbone at its peak).