sim:characteristics
Differences
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| sim:characteristics [2017/11/27 01:23] – jims | sim:characteristics [2017/11/28 18:17] (current) – removed jims | ||
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| - | ====== The Kingdom Simulator Characteristics ====== | ||
| - | |||
| - | ==== Land ==== | ||
| - | * Fixed value -- based on [[map]] | ||
| - | * Defines how much Arable Land is available to the community | ||
| - | * Required by Farmers to produce Stores | ||
| - | |||
| - | ==== Resources ==== | ||
| - | * Fixed value -- based on [[map]] | ||
| - | * Defines how many Natural Resources are available to the community | ||
| - | * Required by Producers to produce Wealth | ||
| - | |||
| - | ==== Defense ==== | ||
| - | * Fixed value -- based on [[map]] | ||
| - | * Reduces effectiveness of [[actions# | ||
| - | |||
| - | ==== Population ==== | ||
| - | * Open-ended, Initially 1-100 | ||
| - | * Can be split between: | ||
| - | * Farmers -> with [[skills# | ||
| - | * Producers -> with [[skills# | ||
| - | * Military -> with [[skills# | ||
| - | * Increases naturally | ||
| - | * Low farming reduces | ||
| - | * High population reduces | ||
| - | |||
| - | ==== Infrastructure ==== | ||
| - | * Open-ended, Initially 1-100 | ||
| - | * Decreases naturally (can be maintained by expending wealth) | ||
| - | * Required for Production | ||
| - | |||
| - | ==== Wealth ==== | ||
| - | * Open-ended, Initially 1-20 | ||
| - | * Decreases naturally | ||
| - | * High attracts wars/raids | ||
| - | * Low reduces Infrastructure | ||
| - | |||
| - | ==== Stores ==== | ||
| - | * Limited by Infrastructure, | ||
| - | * Reduces naturally | ||
| - | * MUST be used to feed Population | ||
| - | * Can be bought with wealth using Diplomacy skill | ||
| - | * Can be used to offset Farming shortage | ||
| - | |||
| - | [[start|Back to the start]] | ||
sim/characteristics.1511767429.txt.gz · Last modified: by jims
