sim:action
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Table of Contents
The Kingdom Simulator Actions
After each community's "Move" is completed, the actions are resolved.
First, all “Automatic” actions happen, then the “Planned” action occurs.
Automatic
Each turn has a series of “Automatic” actions. These are:
- Farmers produce Stores
- Producers produce Wealth
- Population consumes Stores
Planned
Only one planned action is allowed per turn and may be one of the following:
- Attack
- Use Attack to attack neighbor
- Provides penalty to Defense for rest of turn
- Can target any stat (Population, Infrastructure, Wealth, or Stores)
- Each has its own mechanism, but all are defended by Military(Defense)
- Import
- Use Diplomacy to buy Stores from neighbor
- Non-combat intervention
- Use skill(s) to affect neighbor
- Can target any skill (?)
- Each has its own mechanism
sim/action.1511767994.txt.gz · Last modified: 2017/11/27 01:33 by jims