sim:action
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| sim:action [2017/11/27 01:31] – jims | sim:action [2017/11/28 18:16] (current) – removed jims | ||
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| - | ====== The Kingdom Simulator Actions ====== | ||
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| - | After the communities [[" | ||
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| - | First, all " | ||
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| - | ==== Automatic ==== | ||
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| - | Each turn has a series of " | ||
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| - | * Farmers produce Stores | ||
| - | * Producers produce Wealth | ||
| - | * Population consumes Stores | ||
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| - | ==== Planned ==== | ||
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| - | Only one planned action is allowed per turn and may be one of the following: | ||
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| - | * Attack | ||
| - | * Use Attack to attack neighbor | ||
| - | * Provides penalty to Defense for rest of turn | ||
| - | * Can target any stat (Population, | ||
| - | * Each has its own mechanism, but all are defended by Military(Defense) | ||
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| - | * Import | ||
| - | * Use Diplomacy to buy Stores from neighbor | ||
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| - | * Non-combat intervention | ||
| - | * Use skill(s) to affect neighbor | ||
| - | * Can target any skill (?) | ||
| - | * Each has its own mechanism | ||
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| - | [[start|Back to the start]] | ||
sim/action.1511767912.txt.gz · Last modified: by jims
