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sethar [2015/12/27 14:29] – created jimssethar [2021/02/13 15:41] (current) jims
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 Sethar was a member of the [[council|Council of Wizards]].  His speciality is "The Physical Sethar was a member of the [[council|Council of Wizards]].  His speciality is "The Physical
-Universe -- Mathematics", which is best exemplified by his unique spell: "Sethar's Sympathetic +Universe -- Mathematics", which is best exemplified by his unique spell: //"Sethar's Sympathetic 
-Geometry".+Geometry"// (see below).
  
 During the wars, he fled his homeland to settle on [[King's Island]]. There, he famously tangled During the wars, he fled his homeland to settle on [[King's Island]]. There, he famously tangled
-with [[Kevin Arcana]] (as both wizards were trying to understand the mysteries of the [[twenty portals]].+with [[Kevin Arcana]] (as both wizards were trying to understand the mysteries of the [[Twenty Portals]].
  
 He also made enemies with [[Katrina]] and the rest of the [[King's Island Campaign]]. He also made enemies with [[Katrina]] and the rest of the [[King's Island Campaign]].
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 He died in the summer of 1125 after sustaining injuries from an attack by the "Mimic Demon". He died in the summer of 1125 after sustaining injuries from an attack by the "Mimic Demon".
 (See [[bb05|Backbone Campaign, Game #5]] for more details). (See [[bb05|Backbone Campaign, Game #5]] for more details).
 +
 +\\
 +
 +**__Sethar's Sympathetic Geometry__**\\
 +//6th-level transmutation//\\
 +**Casting Time:** 1 action\\
 +**Range:** 10 feet\\
 +**Components:** V, S, M (metal wire shaped into a rectangle)\\
 +**Duration:** Concentration, up to 1 minute
 +
 +You create a gateway 10 feet wide and 10 feet tall that distorts linear distance
 +when you and others you designate step through it.  Forward linear distance
 +(which can be "steered" by the caster) is reduced by a ratio (also controlled by
 +the caster) which can be as high as 1000:1.
 +
 +All creatures must remain within 20 feet of you to maintain the effects of this
 +distortion.
 +
 +For the duration of the spell, movement can occur normally -- but is "magnified"
 +by the distortion.  While traveling in this mode, all terrain effects are
 +ignored (including blocking terrain).  Similarly, characters can "fly" by
 +walking on air -- although when the spell ends, normal rules return, so it is
 +recommended that they are on solid ground.
 +
 +Example: At its maximum effect of 1000:1 and assuming a normal speed of 30 feet,
 +characters in the distortion field can take a Move action plus a Dash action to
 +move 60,000 feet (roughly 11 miles) in one round.  Continuing this over the
 +maximum duration of the spell allows travel well over 100 miles.
  
 \\ [[start|Back to start page]] \\ [[start|Back to start page]]
  
sethar.1451248198.txt.gz · Last modified: 2017/05/27 18:43 (external edit)