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nations [2007/06/30 20:05] – external edit 127.0.0.1nations [2017/05/27 18:56] (current) – external edit 127.0.0.1
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-====== Overview of the Modern Natons ======+==== The Modern Nations ====
  
-[[start|Back to start page]]+For detailed information about each nation, please go to its page.
  
-//For information on how the magic change has affected these nations, please see +^ Nation ^ Location ^ Status ^ 
-[[Recent#the_state_of_the_world|The State of the World]]// +| [[Backbone]] | Northern [[Thentao]] | Active resettlement in progress | 
- +| [[Lowland]] | Northern [[Thentao]] | One settlement active | 
-==== Backbone ==== +[[Resh]] | Northern [[Thentao]] | Dead | 
- +[[Blanan]] | Northern [[Thentao]] | Alive and Kicking | 
-[[Backbone]] is a feudal society which worships the gods of the Egyptians. +[[Pleven]] | Northern [[Thentao]] | Elves vanished; Overrun by orcs | 
-Before the wars, the peoples of [[Backbone]] were arrogant to a fault.  Since +[[Spindrift]] | North of Thentao | Civil unrest has fractioned the kingdom | 
-theirs was the first organized kingdom to emerge from the chaos that ended the +[[Rota]] | Western [[N'Galt]] | Strong, but precarious politically | 
-second age, they considered themselves special.  The wars with the Dark Mage +[[Baka]] | Central [[N'Galt]] | Strong | 
-washed away that nationalism and it is only now beginning to come back. Rathwyn +[[Comani]] | Central [[N'Galt]] | Strong | 
-has tried to rule the country with an even hand, but once the orcs were no +[[Etenaî]] | Central [[N'Galt]] | Strong | 
-longer a threat, she was faced with increasingly violent and angry citizens. She +[[Dyanaî]] | Eastern [[N'Galt]] | Strong | 
-established an arena for gladiatorial-style combat which seems to have served as +[[Fadil]] The [[Sea of Sand]] | No change | 
-a release for some of this violence, but she constantly worries about organized +[[Mosaî]] | Western [[Thentao]] | No change | 
-revolt.  Worse still is the fact that certain families have become very +| [[Teleme]] ("The Southlands") | Southern [[Thentao]] | Strong | 
-prominent in the city and her control over the militia and city guard is +[[Ouraî]] Southern [[Thentao]] | No change | 
-slipping into their hands.  More and more frequently she has had to rely on the +[[Arela]] | Southern [[Thentao]] | No change | 
-power of the [[good trio|Trio of Might]] to keep the peace. +[[Dumaka]] | Southern [[Thentao]] | No change |
- +
-==== Lowland ==== +
- +
-[[Lowland]] is still uninhabited.  The undead that once plagued the city +
-mysteriously vanished in the spring of 1107, but the orcs remain.  It is not +
-known whether [[Pelham]] still remains in the city or not.  Presumably, he has +
-the freedom to roam the world now that his curse of unlife has been lifted. The +
-country itself is still quite bleak.  [[Lowland]] was under the shadow for over +
-eleven years, longer than any other place in the world.  The plant life has not +
-fully recovered and so the animals have not returned in great number. Much of +
-the country is considered a desert. +
- +
-==== Resh ==== +
- +
-[[Resh]] is an eery ghost land.  When the [[Godslayer]] asserted his presence +
-into this land in 1104, the entire population was slain.  Worse still, almost +
-every aspect of the eco-system died with them.  Animals were slain by the +
-psychic assault as well as the humans, and the plants, while unaffected +
-initially, soon withered and died.  After the portal was dispersed in 1105, the +
-[[storm cloud]] from [[Lowland]] drifted to what was once the capital city and +
-it is believed that many demons and undead have taken refuge under its evil +
-shadow.  The rest of the country has recovered partially in the three years, but +
-no one lives there, nor does anybody want to. +
- +
-==== Blanan ==== +
- +
-[[Blanan]], the dwarven kingdom, is remarkably intact.  A meddling wizard sealed +
-the mines and turned the dwarven population to stone in 1098 and so the dwarves +
-were spared from the ravages of the [[storm cloud]].  When they were revived in +
-1106, the world was in a much more stable condition.  The dwarves, though, rely +
-on trade with other races in order to survive.  Traditionally, humans in large +
-numbers would live in their outer cities and provide the goods and services that +
-could not be found in their mines and caverns.  When the mines were sealed in +
-1098, the humans outside the walls were forced to flee to [[Backbone]].  Many +
-died in those years and few have returned since the wars ended.  The dwarves, +
-therefore, have been forced to do the work (primarily agricultural) that they +
-detest.  Trade with [[Backbone]] is difficult since the two lands are separated +
-by a great distance and orcs still plague this zone, but the dwarves have made a +
-concerted effort to carve a safe route.  They are continually frustrated by +
-Queen Rathwyn since she refuses to commit her soldiers to patrol these dangerous +
-trade routes.  The bottom line is simple:  [[Blanan]] needs the trade, +
-[[Backbone]] does not.  This is a position that the dwarves find unacceptable! +
- +
-==== Pleven ==== +
- +
-[[Pleven]], the elf land, is still ripe with orcs.  After the elves vanished in +
-1099, hundreds of tribes made the trek from the mountains down into the forests. +
-After thousands of years in the hills, though, they found that they didn't care +
-much for the forests.  Then, with the defeat of the [[Dark Mage]], they had no +
-controlling force nor any common enemies to bind them together. This level of +
-peace was unknown to most orcs, so they chose to fight each other.  What +
-followed have been perhaps the bloodiest years the orcs have seen in some time. +
-The population has drastically declined and many tribes have retreated back into +
-the mountains from where they came.  Without the [[Dark Mage]]'s power to hold +
-them together, the orcs would undoubtedly lose if a concerted effort were made +
-to retake [[Pleven]]+
- +
-==== Spindrift ==== +
- +
-[[Spindrift]] has fractured into three separate countries (and some say four). +
-The two islands Midore and Aldore split peacefully from Norwood's leadership in +
-1105.  Norwood decided that force could not hold the kingdom together, so he +
-handed control over to the governors that he had appointed.  Both governors were +
-unpopular because of their association with Norwood, but have managed to hold +
-onto their positions.  Lendore isle itself is also a divided land.  Norwood +
-moved the capital seat back to [[Spindrift]] where it was before Uith took over, +
-but has not been able to restore the prosperity of 1090.  To compound this, the +
-families of Restenford resent him because they no longer have the prestige that +
-they had under Uith.  The political rivalry between the northern and southern +
-halves of the island has threatened to rip the kingdom in two.  As long as +
-Norwood holds the sword of command, no one can take him from his throne, yet he +
-is reluctant to abuse the power of the sword.  Several of his advisors have +
-requested that he appease Restenford and grant them a limited form of +
-independence. +
- +
-In between Lendore and Midore is Marshard island, which has been a refuge for +
-the druids for centuries.  The druids are primarily a scholarly organization and +
-have traditionally avoided the political rivalries between the islands. +
-Technically, they are part of Lendore, but they never agreed to the split of +
-[[Spindrift]] in the first place.  As reluctant as they are to take part in the +
-political process, they have found themselves acting as middlemen between the +
-island since Norwood took over.  Luckily, the island itself is mostly wild and +
-has little usable land.  Otherwise, one of the neighboring islands would have +
-tried to claim it for their own.  Also, the druids have at their disposal a +
-fearsome kind of magic which would make even the strongest of invaders think +
-twice. +
- +
-Farther up the chain is Sabit, a backwater little community generally regarded +
-by the rest of the islanders as "barbarians" They do not have the level of +
-civilization that the other islands enjoy, but they are a very proud and self- +
-sufficient community.  They were untouched by the wars and only experienced the +
-[[Dark Mage]]'s [[storm cloud]] for a month. +
- +
-==== Rota ==== +
- +
-With the fall of [[Backbone]] in 1098, [[Rota]] became the supreme power in the +
-world.  Since that time, they have been forced to constantly look inward to +
-maintain that power.  [[Galin]] has done an admirable job of holding the kingdom +
-together, but he is not the leader that his mother was.  [[Cale & Strachan]] are +
-two of his most valued advisors and many of the other barons do not respect his +
-reliance on their magic.  As long as the two hold the [[disks of Odin]], though, +
-the church will side with the king in all matters. +
- +
-==== N'Galt Barbarians ==== +
- +
-This was the setting for the initial chapters of the [[Voyager|Voyager +
-campaign]]. It consists of three major tribes in the central plains: [[Baka]], +
-[[Etenaî]], and [[Comani]], as well as a smaller, fourth tribe on the eastern +
-shore over the mountains: [[Dyanaî]]+
- +
-The [[Dark Mage]]'[[storm cloud]] covered this region for only four days and +
-retreated when he was defeated on January 8, 1105.  The sudden appearance and +
-disappearance of the cloud shook the stability of the tribes, and several small +
-feuds blossomed into short wars.  However, by the end of 1105, these wars had +
-faded and life returned to normal. +
- +
-==== The Sea of Sand ==== +
- +
-In the central plains of the main continent is a vast desert known as the [["Sea +
-of Sand"]].  It is home to numerous nomadic tribes who were displaced (but not +
-seriously inconvenienced) by the [[Dark Mage]]'[[storm cloud]]. +
- +
-==== Teleme (The Southlands) ==== +
- +
-Far to the south of the main continent, [[Teleme|The Southlands]] was mostly +
-untouched by the wars.  When the [[Dark Mage]]'s fleet overran the country, the +
-peoples simply vanished into the jungles and waited for the armies of undead to +
-pass. The [[Dark Mage]] did not seem to care or even know about how their +
-society was structured and so within a few weeks, there was no sign of their +
-march across their peninsula.  Since then, the natives have carried out a reign +
-of terror against their original oppressors and most have fled north.  A few +
-small communities have been founded part way up the coast from the peninsula. +
- +
-==== Southern Tribes ==== +
- +
-To the west of [[Teleme|the Southlands]] are two countries of which very little +
-is known.  The first are a group of dark-skinned people that call themselves the +
-[[Arela]].  They live in the jungles about midway along the southern coast of +
-[[Thentao]].  Reports vary from these people being cannibalistic to peace loving +
-artists.  Farther west, in the mountains of south-west [[Thentao]] are the +
-[[Dumaka]], a strange race which seems to use magic constantly in their everyday +
-lives. +
- +
-[[start|Back to start page]]+
  
nations.1183251949.txt.gz · Last modified: 2017/05/27 18:42 (external edit)