mosai
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| - | ==== Mosaî, "The Hidden Empire" | + | ===== Mosaî, "The Hidden Empire" |
| //Note: This is the location for the [[v3|" | //Note: This is the location for the [[v3|" | ||
| - | Mosaî | + | {{ : |
| - | Thentao]] (the ocean end of the [["Sea of Sand" | + | |
| - | of the [[Arral Empire]] -- which was [[end_of_the_world|destroyed at the end of | + | |
| - | the second age]]. | + | |
| - | to remain secluded), it is oftentimes referred to as "The Hidden Empire" | + | |
| - | {{ : | + | Mosaî (pronounced "MOS aye" or "MOS ah ee") is located on the |
| + | [[western_thentao|western shore of Thentao]] (north and west of the [["Sea of | ||
| + | Sand" | ||
| + | [[end_of_the_world|destroyed at the end of the second age]]. | ||
| + | location (and the desire of its inhabitants to remain secluded), it is | ||
| + | oftentimes referred to as "The Hidden Empire" | ||
| === History === | === History === | ||
| - | In the second age, the mighty [[Arral Empire]] occupied these lands (as well as | + | In the second age, the mighty [[Arral Empire]] occupied these lands (as well as |
| - | most of what is now known as the [["Sea of Sand" | + | most of what is now known as the [["Sea of Sand" |
| - | the end of the second age, the amount of arable land dramatically shrank, | + | the end of the second age, the amount of arable land dramatically shrank, |
| - | forcing the peoples to migrate to the cooler coastal region. | + | forcing the peoples to migrate to the cooler coastal region. |
| - | overcrowding led to deprivation and conflict. | + | overcrowding led to deprivation and conflict. |
| old societal structure had collapsed -- replaced by brutal tribal warfare. | old societal structure had collapsed -- replaced by brutal tribal warfare. | ||
| - | Beginning in the year III:75, the Massin tribe began a bloody campaign of | + | Beginning in the year III:75, the Massin tribe began a bloody campaign of |
| - | conquest against the remaining tribes. | + | conquest against the remaining tribes. |
| - | they gradually gained control of the entire region, forming the first unified | + | they gradually gained control of the entire region, forming the first unified |
| - | government in III: | + | government in III: |
| - | evolved into an effective and relatively stable ruling class and their | + | evolved into an effective and relatively stable ruling class and their |
| descendants ruled in one form or another for seven centuries. | descendants ruled in one form or another for seven centuries. | ||
| - | In the year III:870, a large force of Goblins and Giants invaded -- leading to | + | In the year III:870, a large force of Goblins and Giants invaded -- leading to |
| - | an 88-year period of brutal occupation. | + | an 88-year period of brutal occupation. |
| - | to shake off their Goblin overlords in III:958, after a careful and methodical | + | to shake off their Goblin overlords in III:958, after a careful and methodical |
| 30-year revolution. | 30-year revolution. | ||
| - | Without the goblin enemy to unite the historically divisive tribes, the rebel | + | Without the goblin enemy to unite the historically divisive tribes, the rebel |
| - | leaders feared their new freedom would not last. To remedy this, they formed | + | leaders feared their new freedom would not last. To remedy this, they formed |
| - | the Amalu council -- which remains | + | the Amalu council -- a religious order which maintains a loose confederacy |
| + | between | ||
| === Recent Events === | === Recent Events === | ||
| - | Until the year 1108, this region | + | Since most governments in Mosaî are theocracies, |
| - | In that year, a man named [[Kevin Arcana]] arrived and announced | + | recent history |
| - | of [[twenty_portals|a magical portal]] that linked to various points around | + | the year 1104 (see the " |
| - | rest of the world. | + | |
| - | In the few years since, a series of "trade routes" | + | As soon as the ripples from that event began to subside, the magic change in |
| - | local merchants with those in [[Spindrift]], | + | 1108 occurred. |
| - | [[Edric_city|The City of Edric]], [[Arela]], and the [[Wall Islands]]. | + | magic, this change affected society more deeply than in other regions of the |
| - | infusion of outside culture has both stimulated and alarmed society. | + | world. |
| - | minority of conservative dissidents (known as the " | + | |
| - | revolt against what they see as a pollution of their culture, but the majority | + | Then, within a year of the magic change, a third disruption occurred when a man |
| + | named [[Kevin Arcana]] arrived and announced the existence of [[twenty_portals|a | ||
| + | magical portal]] near the city of [[Usem]] that linked to various points around | ||
| + | the rest of the world. Prior to this, Mosaî was very isolated from the rest of | ||
| + | the world. | ||
| + | [[Ikken]], but its remote location makes it less useful. | ||
| + | |||
| + | In the few years since, a series of "trade routes" | ||
| + | local merchants with those in [[Spindrift]], | ||
| + | [[Edric_city|The City of Edric]], [[Arela]], and the [[Wall Islands]]. | ||
| + | infusion of outside culture has both stimulated and alarmed society. | ||
| + | minority of conservative dissidents (known as the " | ||
| + | revolt against what they see as a pollution of their culture, but the majority | ||
| either recognize the influence as inevitabile or don't see it as a problem. | either recognize the influence as inevitabile or don't see it as a problem. | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | It is currently the year 1119.((As a rule, the last digit of the real year will | ||
| + | match the last digit of the campaign year. Thus, 2009=1119 and 2010=1120)) It' | ||
| + | been a full decade since the introduction of the portals -- so trade routes to | ||
| + | the outside are well established. | ||
| + | has infused the area with many varied cultural influences.((It should be pointed | ||
| + | out that these " | ||
| + | this is a far cry from the " | ||
| === Religion === | === Religion === | ||
| - | The primary pantheon worshiped here is the [[Sumerian]] gods. With their | + | The primary pantheon worshiped here is the [[Sumerian]] gods. With their |
| - | destruction in III:1108 by the [[Godslayer]], | + | destruction in III:1104 by the [[Godslayer]], |
| - | vanished. | + | vanished. |
| populace. | populace. | ||
| - | After 84 days of silence, the gods suddenly reappeared -- but each one claimed | + | After 84 days of silence, the gods suddenly reappeared -- but each one claimed |
| - | to have a new name. There are many among the clergy who believe these " | + | to have a new name. There are many among the clergy who believe these "post- |
| - | gods are, in fact, [["new gods" | + | gap" gods are, in fact, [["new gods" |
| - | as not to alarm the general public. | + | theory so as not to alarm the general public. |
| + | |||
| + | In the years since the " | ||
| + | emerged. Without access to divine spells, this group has not been very effective | ||
| + | in opposing the new gods, but in the last few years, they have become more | ||
| + | insistent (and more violent). | ||
| + | |||
| + | === Regions === | ||
| + | |||
| + | Mosaî is divided into two main regions: North and South. | ||
| + | people cling more closely to their ancient roots, revering the ancient gods and | ||
| + | proud of their links to the mighty [[Arral Empire]]. Their architecture uses | ||
| + | more stone and includes elegant spires, many with [[wp> | ||
| + | |||
| + | The Northern Mosaî people, on the other hand, use primarily wood construction | ||
| + | and consider themselves to be more connected to the future than the past. They | ||
| + | eschew the ancient traditions and have developed an affinity for magics linked | ||
| + | to nature. | ||
| + | |||
| + | Geographically, | ||
| + | north has a higher rainfall. | ||
| + | Asafar, Ilayetmas, Sifaks, Anazâr, Takfarinas, Meddur (in order from South to | ||
| + | North). | ||
| + | |||
| + | A more important division is that between the various tribes (or clans). Despite | ||
| + | centuries of civilization, | ||
| + | mean more to the people than regional, political, or even religious differences. | ||
| + | |||
| + | ^ City-States in Mosaî (in order from South to North) | ||
| + | | **Name** | **" | ||
| + | | [[Irat]] | 72 | 85 | Consider themselves the defenders of Mosaî | ||
| + | | [[Ayrad]] | 56 | 84 | Island people; Fishermen; Very insular | ||
| + | | [[Idus]] | 24 | 40 | The " | ||
| + | | [[Akersim]] | 98 | 48 | Arrogant, but relatively peaceful | ||
| + | | [[Ziri]] | 57 | 84 | Militaristic, | ||
| + | | [[Aheyyâd]] | 44 | 47 | Boring | ||
| + | | [[Usus]] | 22 | 63 | Shipbuilders; | ||
| + | | [[Afulay]] | 52 | 88 | Miners | ||
| + | | [[Isul]] | 99 | 38 | Consider themselves to be the rulers of Mosaî | ||
| + | | [[Usem]] | 31 | 26 | The portal city; Thriving trade has been unable to lift this city from its poverty. | ||
| + | | [[Bukkus]] | 28 | 19 | Very poor | | ||
| + | | [[Aghbalu]] | 31 | 58 | Together with Usem and Bukkus, often called the " | ||
| + | | [[Mass]] | 40 | 93 | The most powerful military and economy in Mosaî | ||
| + | | [[Ikken]] | 13 | 61 | Has been occupied by [[Mass]] since the Giant wars | | ||
| + | | [[Ayyur]] | 91 | 15 | Philosophical and learned people; Premiere libraries and research institutions | ||
| + | | [[Izem]] | 3 | 28 | "The Lake People"; | ||
| + | |||
| + | === Outside Threats === | ||
| + | |||
| + | The primary threat to Mosaî comes from the border mountains -- where numerous | ||
| + | tribes of Goblins, Orcs, and Giants live. Interspersed throughout are other | ||
| + | fell humanoids such as Bugbears, Ogres, Gnolls, and the like. | ||
| + | |||
| + | While the Goblins and Orcs represent the most organized threats, they are weak | ||
| + | in numbers compared to the humans -- and also have to contend with threats from | ||
| + | the other humanoid races in the mountains. | ||
| + | |||
| + | The Giants, of course, are fewer even than the Goblins -- but they have | ||
| + | sufficient strength to be the most formidable foe. Case in point: when children | ||
| + | are disciplined in Mosaî, they are told that the " | ||
| + | not that the " | ||
| + | |||
| + | === Magic === | ||
| + | |||
| + | Traditional spell magic (both Arcane and Divine) is the most common form of | ||
| + | magic practiced in Mosaî. | ||
| + | of spell magic that relied heavily on the elements. | ||
| + | [[Shadowlord]]' | ||
| + | either give up or retrain. | ||
| + | //major// influence on this region. | ||
| + | |||
| + | A small minority of magicians in Mosaî use either [[Voice Magic]] (as practiced | ||
| + | primarily by the [[Fadil]] tribes in the [[Sea of Sand]]) or [[Rune Magic]] (as | ||
| + | practiced by the secretive kingdom of [[Dumaka]]). | ||
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