magic
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- | [[start|Back to start page]] | + | ====== MAGIC ====== |
- | ====== Overview | + | //Note: This article was written when AD&D was the game-du-jour. |
+ | its concepts are outmoded now that the campaign world has been converted | ||
+ | to 3rd (and now 4th) edition D&D.// | ||
- | ==== I-B) MAGIC ==== | + | ==== Overview |
The four basic methods to invoke magical effects are known as Spell, Rune, | The four basic methods to invoke magical effects are known as Spell, Rune, | ||
Voice, and Psionic magic. | Voice, and Psionic magic. | ||
- | enigmatic matter/ | + | enigmatic matter/ |
forms of life and is in constant motion with the surrounding world. | forms of life and is in constant motion with the surrounding world. | ||
purposes of this document, the term " | purposes of this document, the term " | ||
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When the gods first established the [[twenty worlds]], they had to ensure the | When the gods first established the [[twenty worlds]], they had to ensure the | ||
- | level of mana in each of the worlds would be sufficient to allow for magical | + | level of [[mana]] in each of the worlds would be sufficient to allow for magical |
- | invocations of some sort. On the prime world, a [[wall|" | + | invocations of some sort. On the [[prime world]], a [[wall|" |
world" | world" | ||
This thousand-foot tall " | This thousand-foot tall " | ||
prime world. | prime world. | ||
- | yet make the inner world very rich in magic of all types. | + | yet make the inner world very rich in magic of all types. |
- | Cosmology]]). Since mana is very difficult to manipulate, wizards over the | + | Since mana is very difficult to manipulate, wizards over the |
millennia have developed forms of magic that use as little of this potent energy | millennia have developed forms of magic that use as little of this potent energy | ||
as possible. | as possible. | ||
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A brief overview of the types of magic follows: | A brief overview of the types of magic follows: | ||
- | ==== 1) Spell Magic ==== | + | ==== Spell Magic ==== |
By a simple mind exercise (reminiscent of psionic magic), a weakening between | By a simple mind exercise (reminiscent of psionic magic), a weakening between | ||
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The main advantage to spell magic is simplicity. | The main advantage to spell magic is simplicity. | ||
- | mana is needed to invoke the cross-planar siphoning, it is a significantly | + | [[mana]] is needed to invoke the cross-planar siphoning, it is a significantly |
easier skill to learn than Rune, Voice, and Psionic magic. | easier skill to learn than Rune, Voice, and Psionic magic. | ||
person can learn basic spell magic over the course of a few years, most cannot | person can learn basic spell magic over the course of a few years, most cannot | ||
fathom Rune, Voice, or Psionic magic -- ever! | fathom Rune, Voice, or Psionic magic -- ever! | ||
- | ==== 2a) Rune Magic ==== | + | ==== Rune Magic ==== |
By aligning material in a certain way (depending on the material and the desired | By aligning material in a certain way (depending on the material and the desired | ||
- | effect), the desired mana flow is channeled through the material to invoke an | + | effect), the desired |
effect. | effect. | ||
certain frailty to this type of magic, however the separation from the human | certain frailty to this type of magic, however the separation from the human | ||
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are a limited form of rune magic. | are a limited form of rune magic. | ||
- | ==== 2b) Voice Magic ==== | + | ==== Voice Magic ==== |
Voice magic (in its simplest terms) is a specific version of Rune magic. | Voice magic (in its simplest terms) is a specific version of Rune magic. | ||
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to the Aurora Borealis on Earth. | to the Aurora Borealis on Earth. | ||
- | ==== 2c) Psionic Magic ==== | + | ==== Psionic Magic ==== |
This is another specific version of Rune magic in that the magical effects are | This is another specific version of Rune magic in that the magical effects are | ||
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process is done. However, this magic is also unique in that the body and mind | process is done. However, this magic is also unique in that the body and mind | ||
are used as a gateway for the energies. | are used as a gateway for the energies. | ||
- | is not siphoned off of another plane, but instead comes from mana. Thus, | + | is not siphoned off of another plane, but instead comes from [[mana]]. Thus, |
psionic magic is a combination of Rune and Spell magic, where pure mana is | psionic magic is a combination of Rune and Spell magic, where pure mana is | ||
funneled through the user instead of siphoned energy. | funneled through the user instead of siphoned energy. | ||
- | The limitations are clear. | + | The limitations are clear. |
lost. Unlike spell magic, though, there is no trigger effect to control the | lost. Unlike spell magic, though, there is no trigger effect to control the | ||
energy. | energy. | ||
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person. | person. | ||
- | ==== 3) Common invocations ==== | + | ==== Common invocations ==== |
- | Detect Magic -- This invocation simply detects weak spots between the user's | + | **Detect Magic** -- This invocation simply detects weak spots between the user's |
plane and the energy planes. | plane and the energy planes. | ||
siphoned, as well as showing the form of that energy in this plane. | siphoned, as well as showing the form of that energy in this plane. | ||
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planes is dependent on their proximity to the energy planes. | planes is dependent on their proximity to the energy planes. | ||
- | Dispel Magic -- This invocation patches over weak spots between the energy | + | **Dispel Magic** -- This invocation patches over weak spots between the energy |
planes and the local area. Since it stops the flow of energy, it disrupts | planes and the local area. Since it stops the flow of energy, it disrupts | ||
spells likewise. | spells likewise. | ||
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inactive for a short period of time. | inactive for a short period of time. | ||
- | Identify -- This invocation is essentially a fine-tuned detect magic. | + | **Identify** -- This invocation is essentially a fine-tuned detect magic. |
experienced wizards to examine in detail the exact specifications of siphoned | experienced wizards to examine in detail the exact specifications of siphoned | ||
energies. | energies. | ||
- | Detect Mana -- This invocation registers the level of mana in an area. Note | + | **Detect Mana** -- This invocation registers the level of mana in an area. Note |
that when used on a spell-magic invocation, it may register an identical level | that when used on a spell-magic invocation, it may register an identical level | ||
for widely different power levels since mana is used only as a trigger. | for widely different power levels since mana is used only as a trigger. | ||
- | Dispel Mana -- This complex (and extremely difficult) invocation removes all | + | **Dispel Mana** -- This complex (and extremely difficult) invocation removes all |
mana from an area. The most common method is to use up the mana very quickly | mana from an area. The most common method is to use up the mana very quickly | ||
(such as with a infinite progression power siphon). | (such as with a infinite progression power siphon). | ||
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the mana is replenished. | the mana is replenished. | ||
- | Magic Suppression -- This invocation constricts the flow of siphoned energy to | + | **Magic Suppression** -- This invocation constricts the flow of siphoned energy to |
an area. Thus, most spell-based magic will fail to work in that area. Even the | an area. Thus, most spell-based magic will fail to work in that area. Even the | ||
" | " | ||
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for spell-users, | for spell-users, | ||
- | [[Underdark]] Magic Items -- The dark elves are quite fluent with rune magic and | + | **[[Underdark]] Magic Items** -- The dark elves are quite fluent with rune magic and |
use it frequently to construct their " | use it frequently to construct their " | ||
These items, being based on Rune magic, do not register on a detect magic and | These items, being based on Rune magic, do not register on a detect magic and | ||
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will not be invoked. | will not be invoked. | ||
- | ==== 4) The Mana Flow ==== | + | ==== The Mana Flow ==== |
- | By using too much mana too quickly, the mana in an area can be depleted. | + | By using too much [[mana]] too quickly, the mana in an area can be depleted. |
- | of the time, the mana is restored to an area from the mana flow while the | + | of the time, the mana is restored to an area from the [[mana flow]] while the |
invocation is active. | invocation is active. | ||
generated enormous invocations that have depleted the mana in an area for | generated enormous invocations that have depleted the mana in an area for | ||
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These tales, however, are dismissed by learned mana-masters). | These tales, however, are dismissed by learned mana-masters). | ||
- | The mana flow is simply the flow of mana from one place to another. | + | The [[mana flow]] is simply the flow of [[mana]] from one place to another. |
unusual about it, though, is that it follows specific patterns based on terrain. | unusual about it, though, is that it follows specific patterns based on terrain. | ||
Weather causes some variation, though this is usually negligible. | Weather causes some variation, though this is usually negligible. | ||
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some powerful invocations may not work in the shallow " | some powerful invocations may not work in the shallow " | ||
- | ==== 5) Current | + | ==== State of Magic after III: |
Outside the physical plane of existence is, among other things, a dimension | Outside the physical plane of existence is, among other things, a dimension | ||
- | called [[Cosmology# | + | called [[Cosmos# |
know the it, but instead an enormous storehouse for the six elements: the four | know the it, but instead an enormous storehouse for the six elements: the four | ||
physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | ||
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spiritual elements, the physical elements are rather insignificant, | spiritual elements, the physical elements are rather insignificant, | ||
combined they do not assert themselves as do positive and negative energy. | combined they do not assert themselves as do positive and negative energy. | ||
- | During his battle with the Godslayer, Lord Ozzie powered himself up by siphoning | + | During his battle with the [[Godslayer]], [[Ozzie|Lord Ozzie]] powered himself up by siphoning |
off energies from the positive and negative planes -- an ability given to him by | off energies from the positive and negative planes -- an ability given to him by | ||
- | the Shadowlord. However, to rise to the level of the Godslayer, Ozzie had to | + | the [[Shadowlord]]. However, to rise to the level of the Godslayer, Ozzie had to |
drain an enormous amount of energy very quickly. This left a void on the | drain an enormous amount of energy very quickly. This left a void on the | ||
elemental world into which Shadow was able to move. It is now believed that The | elemental world into which Shadow was able to move. It is now believed that The | ||
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knew that Lord Ozzie would come to need that much power. | knew that Lord Ozzie would come to need that much power. | ||
- | Back on the "prime world", | + | Back on the [["prime world"]], the elemental energies played a key role in the |
nature of magic. | nature of magic. | ||
- | wizards. | + | wizards. |
manipulate. | manipulate. | ||
a small amount of mana to draw in the required amount of energy. | a small amount of mana to draw in the required amount of energy. | ||
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when a wizard needed two parts fire and one part water, he got three parts | when a wizard needed two parts fire and one part water, he got three parts | ||
shadow! | shadow! | ||
- | not produce the desired effect. | + | not produce the desired effect. |
the Elements, energies summoned from the elemental world returned to their | the Elements, energies summoned from the elemental world returned to their | ||
normal state. | normal state. | ||
- | would get two parts fire and one part water. | + | would get two parts fire and one part water.//((WTF? When did I decide this?)) |
However, this did not seem to solve the problem and wizards around the world | However, this did not seem to solve the problem and wizards around the world | ||
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agreed upon, an edict was issued which stated (in part) that "The magic change | agreed upon, an edict was issued which stated (in part) that "The magic change | ||
appears permanent and that all spellcasters should learn a new Trigger Spell" | appears permanent and that all spellcasters should learn a new Trigger Spell" | ||
- | However, since no details of this new Trigger spell were not supplied, the | + | However, since no details of this new Trigger spell were supplied, the |
membership has been left to fend for themselves. | membership has been left to fend for themselves. | ||
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before, but they no longer do what they did! | before, but they no longer do what they did! | ||
- | Mana itself remains unaffected by the Shadowlord' | + | [[Mana]] itself remains unaffected by the [[Shadowlord]]'s takeover and so any magic |
that used mana exclusively is just as potent as it was before January, 1108. | that used mana exclusively is just as potent as it was before January, 1108. | ||
Psionic powers and certain artifacts are the best examples of this situation. | Psionic powers and certain artifacts are the best examples of this situation. | ||
- | |||
- | [[start|Back to start page]] | ||
magic.1168966937.txt.gz · Last modified: 2017/05/27 18:42 (external edit)