magic
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| - | [[start|Back to start page]] | + | ====== Magic ====== |
| - | ====== Overview | + | //Note: This article discusses magic independent |
| + | be taken to contradict or override the game rules!// | ||
| - | ==== I-B) MAGIC ==== | + | //Common Knowledge//: |
| - | The four basic methods to invoke magical effects are known as Spell, Rune, | + | Some believe that magic is a natural force that has existed since the creation |
| - | Voice, and Psionic | + | Others believe it was a gift bestowed |
| - | enigmatic matter/ | + | |
| - | forms of life and is in constant motion with the surrounding world. For the | + | |
| - | purposes of this document, the term " | + | |
| - | relies on a supply of extra-planar energy to function. | + | |
| - | most plentiful and simplest form of magic. | + | |
| - | When the gods first established | + | Regardless, it is a force that allows people to perform amazing acts -- both for the betterment |
| - | level of mana in each of the worlds would be sufficient | + | and detriment of those around them. |
| - | invocations | + | |
| - | world" | + | There are two distinct groups of magic: Divine and Arcane. |
| - | This thousand-foot tall " | + | " |
| - | prime world. The effect is to decrease the overall mana level outside the wall, | + | caster invoking the magical effect themselves. |
| - | yet make the inner world very rich in magic of all types. | + | |
| - | Cosmology]]). Since mana is very difficult to manipulate, wizards over the | + | //Expert Knowledge//: |
| - | millennia have developed forms of magic that use as little of this potent energy | + | |
| - | as possible. | + | The difference between arcane and divine spells is probably cosmetic. |
| + | that while divine spells include a plea to some divine creature, that plea is for show and | ||
| + | the actual magical effect is brought forth in the same manner as an arcane spell. | ||
| + | |||
| + | The counter-argument is that divine spellcasters often do not study arcane principles | ||
| + | before mastering their spellcasting abilities. | ||
| + | |||
| + | While Spell magic is the most common form, there are three other less common ways to | ||
| + | invoke magic -- known as Rune, Voice, and Psionic magic. | ||
| + | yet all use the same enigmatic matter/ | ||
| + | and required by all forms of life and is in constant motion with the surrounding world. | ||
| + | |||
| + | Since mana is very difficult | ||
| + | developed " | ||
| + | The most common mechanism is to use a " | ||
| + | elemental world and then siphon in elemental energy | ||
| + | |||
| + | //Hidden Knowledge//: | ||
| + | |||
| + | Due to the relatively low levels | ||
| + | [[wall|" | ||
| + | small region. | ||
| + | of considerable theological debate. | ||
| + | |||
| + | The prevailing theory about the wall's function is that it brings mana from the | ||
| + | outside world into the " | ||
| + | level outside the wall, yet make the inner world very rich in magic of all types. | ||
| + | (See [[Cosmos]]). | ||
| + | |||
| + | ---- | ||
| A brief overview of the types of magic follows: | A brief overview of the types of magic follows: | ||
| - | ==== 1) Spell Magic ==== | + | ==== Spell Magic ==== |
| By a simple mind exercise (reminiscent of psionic magic), a weakening between | By a simple mind exercise (reminiscent of psionic magic), a weakening between | ||
| - | the plane the user is on and the energy planes is accomplished. | + | the plane the user is on and the energy planes is accomplished. |
| - | siphoned from those planes, through the users body, and then (via the gestures, | + | the " |
| - | incantations, | + | is perhaps the most difficult skill to grasp and is quite possibly the cause of |
| + | most spell failures. | ||
| + | |||
| + | Once triggered, the siphoned energy is then channeled | ||
| + | and via gestures, incantations, | ||
| The limitations are obvious: | The limitations are obvious: | ||
| extra-planar activity, there exists the possibility of attracting attention from | extra-planar activity, there exists the possibility of attracting attention from | ||
| - | not only other-worldly | + | not only otherworldly |
| - | Secondly, since the users body is the focus for the energy, damage could result | + | Secondly, since the user' |
| - | from over-use. | + | from overuse. However, since the energy is only siphoned via the mental |
| triggering effect, it is quite easy for an out-of-control user to abort the | triggering effect, it is quite easy for an out-of-control user to abort the | ||
| - | invocation at any time). | + | invocation at any time. |
| - | The main advantage | + | The main advantage |
| - | mana is needed to invoke the cross-planar siphoning, it is a significantly | + | [[mana]] is needed to invoke the cross-planar siphoning, it is a significantly |
| easier skill to learn than Rune, Voice, and Psionic magic. | easier skill to learn than Rune, Voice, and Psionic magic. | ||
| person can learn basic spell magic over the course of a few years, most cannot | person can learn basic spell magic over the course of a few years, most cannot | ||
| fathom Rune, Voice, or Psionic magic -- ever! | fathom Rune, Voice, or Psionic magic -- ever! | ||
| - | ==== 2a) Rune Magic ==== | + | ==== Rune Magic ==== |
| By aligning material in a certain way (depending on the material and the desired | By aligning material in a certain way (depending on the material and the desired | ||
| - | effect), the desired | + | effect), the mana flow is channeled through the material to invoke |
| - | effect. | + | The requirements on the materials and structure |
| - | certain frailty to this type of magic, | + | type of magic. However, the separation from the human conductor allows for much |
| - | conductor | + | more powerful invocations to be accomplished. |
| All magic items are based (to at least a minor degree) on Rune magic in that | All magic items are based (to at least a minor degree) on Rune magic in that | ||
| - | they must be aligned in such a way so as to hold an enchantment. Thus, a spell- | + | their materials |
| - | magic sword actually | + | Thus, a spell-magic sword has a rune-magic invocation |
| remain in effect indefinitely. | remain in effect indefinitely. | ||
| are a limited form of rune magic. | are a limited form of rune magic. | ||
| - | ==== 2b) Voice Magic ==== | + | ==== Voice Magic ==== |
| - | Voice magic (in its simplest terms) is a specific version | + | Voice magic (in its simplest terms) is a variant |
| vibrating (aligning) the air in a specific manner, magical effects are invoked. | vibrating (aligning) the air in a specific manner, magical effects are invoked. | ||
| - | The most common | + | The most common invocations are offensive in nature and generally |
| - | involve hitting a target with a concentrated blast of air or some other | + | involve hitting a target with a concentrated blast of energy. |
| - | material. Voice magic is slightly easier than Rune magic, but is limited to | + | Voice magic is slightly easier than Rune magic, but is limited to |
| quick, non-complex invocations. | quick, non-complex invocations. | ||
| - | occasionally be invoked by nature. | + | occasionally be invoked by nature. |
| - | howl through mountains making such a sound as to invoke a magical effect. | + | howl through mountains, making such a sound as to invoke a magical effect. |
| Usually, these natural magics take the form of enormous visual displays similar | Usually, these natural magics take the form of enormous visual displays similar | ||
| to the Aurora Borealis on Earth. | to the Aurora Borealis on Earth. | ||
| - | ==== 2c) Psionic Magic ==== | + | ==== Psionic Magic ==== |
| This is another specific version of Rune magic in that the magical effects are | This is another specific version of Rune magic in that the magical effects are | ||
| - | invoked when the brain is structured in a certain way and a triggering thought | + | invoked when the brain is structured in a certain way, and a triggering thought |
| process is done. However, this magic is also unique in that the body and mind | process is done. However, this magic is also unique in that the body and mind | ||
| are used as a gateway for the energies. | are used as a gateway for the energies. | ||
| - | is not siphoned off of another plane, but instead comes from mana. Thus, | + | is not siphoned off of another plane, but instead comes from [[mana]]. Thus, |
| psionic magic is a combination of Rune and Spell magic, where pure mana is | psionic magic is a combination of Rune and Spell magic, where pure mana is | ||
| funneled through the user instead of siphoned energy. | funneled through the user instead of siphoned energy. | ||
| - | The limitations are clear. | + | The limitations are clear. |
| lost. Unlike spell magic, though, there is no trigger effect to control the | lost. Unlike spell magic, though, there is no trigger effect to control the | ||
| energy. | energy. | ||
| Combat using psionic magic is also very specific. | Combat using psionic magic is also very specific. | ||
| this style are almost exclusively based on overloading the sensitive patterns | this style are almost exclusively based on overloading the sensitive patterns | ||
| - | within another | + | within another |
| psionic attack. | psionic attack. | ||
| current can do tremendous damage to electronic devices such as computers, while | current can do tremendous damage to electronic devices such as computers, while | ||
| that same amount can do no damage at all to a non-electronic device, such as a | that same amount can do no damage at all to a non-electronic device, such as a | ||
| - | person. | + | person.] |
| - | ==== 3) Common invocations ==== | + | ==== Common invocations ==== |
| - | Detect Magic -- This invocation simply detects weak spots between the user's | + | **Detect Magic** -- This invocation simply detects weak spots between the user's |
| plane and the energy planes. | plane and the energy planes. | ||
| siphoned, as well as showing the form of that energy in this plane. | siphoned, as well as showing the form of that energy in this plane. | ||
| Line 104: | Line 134: | ||
| planes is dependent on their proximity to the energy planes. | planes is dependent on their proximity to the energy planes. | ||
| - | Dispel Magic -- This invocation patches over weak spots between the energy | + | **Dispel Magic** -- This invocation patches over weak spots between the energy |
| planes and the local area. Since it stops the flow of energy, it disrupts | planes and the local area. Since it stops the flow of energy, it disrupts | ||
| spells likewise. | spells likewise. | ||
| Line 110: | Line 140: | ||
| spell-invocations have built-in safeguards where another trigger effect is | spell-invocations have built-in safeguards where another trigger effect is | ||
| automatically started when the siphoned energy stops. | automatically started when the siphoned energy stops. | ||
| - | inactive for a short period of time. | + | inactive for a short time. |
| - | Identify -- This invocation is essentially a fine-tuned detect magic. | + | **Identify** -- This invocation is essentially a fine-tuned detect magic. |
| experienced wizards to examine in detail the exact specifications of siphoned | experienced wizards to examine in detail the exact specifications of siphoned | ||
| - | energies. | + | energies. |
| - | Detect Mana -- This invocation registers the level of mana in an area. Note | + | **Detect Mana** -- This invocation registers the level of mana in an area. Note |
| that when used on a spell-magic invocation, it may register an identical level | that when used on a spell-magic invocation, it may register an identical level | ||
| for widely different power levels since mana is used only as a trigger. | for widely different power levels since mana is used only as a trigger. | ||
| - | Dispel Mana -- This complex (and extremely difficult) invocation removes all | + | **Dispel Mana** -- This complex (and extremely difficult) invocation removes all |
| mana from an area. The most common method is to use up the mana very quickly | mana from an area. The most common method is to use up the mana very quickly | ||
| - | (such as with a infinite progression power siphon). | + | (such as with an infinite progression power siphon). |
| area to be devoid of mana for a few moments (until replenished by the flow). | area to be devoid of mana for a few moments (until replenished by the flow). | ||
| - | During the mana-crisis on Earth after the gods fled, this drain was of a | + | During the mana crisis on Earth after the gods fled, this drain was permanent |
| - | permanent nature | + | and so was not used unless absolutely necessary. |
| - | that spell-magic uses only a minor trigger effect and once it is in effect, the | + | that spell-magic uses only a minor trigger effect, and once it is in effect the |
| siphoned energy keeps the spell active. | siphoned energy keeps the spell active. | ||
| magics already active will be unaffected, though new spells cannot be cast until | magics already active will be unaffected, though new spells cannot be cast until | ||
| the mana is replenished. | the mana is replenished. | ||
| - | Magic Suppression -- This invocation constricts the flow of siphoned energy to | + | **Magic Suppression** -- This invocation constricts the flow of siphoned energy to |
| an area. Thus, most spell-based magic will fail to work in that area. Even the | an area. Thus, most spell-based magic will fail to work in that area. Even the | ||
| " | " | ||
| Line 137: | Line 167: | ||
| for spell-users, | for spell-users, | ||
| - | [[Underdark]] Magic Items -- The dark elves are quite fluent with rune magic and | + | **[[Underdark]] Magic Items** -- The dark elves are quite fluent with rune magic and |
| use it frequently to construct their " | use it frequently to construct their " | ||
| These items, being based on Rune magic, do not register on a detect magic and | These items, being based on Rune magic, do not register on a detect magic and | ||
| cannot be dispelled. | cannot be dispelled. | ||
| Since sunlight has a decaying effect on the materials used, these items cannot | Since sunlight has a decaying effect on the materials used, these items cannot | ||
| - | be exposed to sunlight or else the delicate alignment is ruined and the magic | + | be exposed to sunlight, or else the delicate alignment is ruined and the magic |
| will not be invoked. | will not be invoked. | ||
| - | ==== 4) The Mana Flow ==== | + | ==== The Mana Flow ==== |
| - | By using too much mana too quickly, the mana in an area can be depleted. | + | By using too much [[mana]] too quickly, the mana in an area can be depleted. |
| - | of the time, the mana is restored to an area from the mana flow while the | + | of the time, the mana is restored to an area from the [[mana flow]] while the |
| invocation is active. | invocation is active. | ||
| generated enormous invocations that have depleted the mana in an area for | generated enormous invocations that have depleted the mana in an area for | ||
| - | several seconds or minutes. | + | several seconds or minutes. |
| - | forth such a great magic that the area's mana was depleted for over a week. | + | forth such great magic that the area's mana was depleted for over a week. |
| - | These tales, however, are dismissed by learned mana-masters). | + | These tales, however, are dismissed by learned mana-masters. |
| - | The mana flow is simply the flow of mana from one place to another. | + | The mana flow is simply the flow of [[mana]] from one place to another. |
| unusual about it, though, is that it follows specific patterns based on terrain. | unusual about it, though, is that it follows specific patterns based on terrain. | ||
| Weather causes some variation, though this is usually negligible. | Weather causes some variation, though this is usually negligible. | ||
| result is a web-like pattern of mana intensity all over the globe. | result is a web-like pattern of mana intensity all over the globe. | ||
| lines of the web cross, the mana is rich. Between the lines, the mana is | lines of the web cross, the mana is rich. Between the lines, the mana is | ||
| - | weaker. | + | weaker. |
| - | the mana is too weak to cast a spell-magic trigger. | + | the mana is too weak to cast a spell-magic trigger. |
| - | variation worldwide. | + | variation worldwide. |
| some powerful invocations may not work in the shallow " | some powerful invocations may not work in the shallow " | ||
| - | ==== 5) Current | + | ==== State of Magic after III: |
| Outside the physical plane of existence is, among other things, a dimension | Outside the physical plane of existence is, among other things, a dimension | ||
| - | called [[Cosmology# | + | called [[Cosmos# |
| - | know the it, but instead an enormous storehouse for the six elements: the four | + | know it, but is instead an enormous storehouse for the six elements: the four |
| physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | physical elements (Air, Earth, Fire, and Water) and the two spiritual elements | ||
| (Positive and Negative, also called Good and Evil). | (Positive and Negative, also called Good and Evil). | ||
| - | elements is a special mixture of all which is called Shadow. | + | elements is a special mixture of all, which is called Shadow. |
| - | spiritual elements, the physical elements are rather insignificant, | + | with the Shadowfell). |
| - | combined they do not assert themselves as do positive and negative energy. | + | |
| - | During his battle | + | |
| - | off energies from the positive and negative planes -- an ability given to him by | + | |
| - | the Shadowlord. However, to rise to the level of the Godslayer, Ozzie had to | + | |
| - | drain an enormous amount of energy very quickly. This left a void on the | + | |
| - | elemental world into which Shadow was able to move. It is now believed that The | + | |
| - | Shadowlord planned for this scenario all along. It is not known, however, how he | + | |
| - | knew that Lord Ozzie would come to need that much power. | + | |
| - | Back on the "prime world", the elemental energies played a key role in the | + | Next to the spiritual elements, the physical elements are rather insignificant, |
| - | nature of magic. | + | when combined, they do not assert themselves as do positive and negative energy. |
| - | wizards. | + | During his battle with the [[Godslayer]], |
| - | manipulate. | + | by siphoning off energies |
| - | a small amount of mana to draw in the required | + | to him by the [[Shadowlord]]. |
| - | the " | + | had to drain an enormous |
| - | is perhaps | + | elemental world into which Shadow was able to move. It is now believed that the |
| - | most spell failures. | + | Shadowlord planned for this scenario |
| - | Almost | + | |
| - | mana as the trigger spell to draw in a certain amount of a certain type of | + | |
| - | elemental energy and 2) Manipulate that energy to produce the desired effect. | + | |
| - | The problem | + | Since elemental energies are a key component in spell magic, the Shadowlord' |
| - | when a wizard needed two parts fire and one part water, he got three parts | + | had a profound effect on the use of spells worldwide. |
| - | shadow! | + | this effect is still debated, it seemed to arise because |
| - | not produce the desired effect. However, within a month of Shadow' | + | Suddenly, when a wizard needed two parts fire and one part water, he got three parts |
| - | the Elements, energies summoned from the elemental world returned to their | + | shadow! |
| - | normal state. | + | desired effect. |
| - | would get two parts fire and one part water. | + | |
| - | However, this did not seem to solve the problem and wizards around the world | + | In late March 1109, the |
| - | continued to struggle with their spells. | + | |
| [[council|Council of Wizards]] convened for the first time since the change and | [[council|Council of Wizards]] convened for the first time since the change and | ||
| discussed what had happened. | discussed what had happened. | ||
| agreed upon, an edict was issued which stated (in part) that "The magic change | agreed upon, an edict was issued which stated (in part) that "The magic change | ||
| appears permanent and that all spellcasters should learn a new Trigger Spell" | appears permanent and that all spellcasters should learn a new Trigger Spell" | ||
| - | However, since no details of this new Trigger spell were not supplied, the | + | However, since no details of this new Trigger spell were supplied, the |
| membership has been left to fend for themselves. | membership has been left to fend for themselves. | ||
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| before, but they no longer do what they did! | before, but they no longer do what they did! | ||
| - | Mana itself remains unaffected by the Shadowlord' | + | [[Mana]] itself remains unaffected by the [[Shadowlord]]'s takeover and so any magic |
| - | that used mana exclusively is just as potent as it was before January, 1108. | + | that used mana exclusively is just as potent as it was before January 1108. |
| Psionic powers and certain artifacts are the best examples of this situation. | Psionic powers and certain artifacts are the best examples of this situation. | ||
| - | |||
| - | [[start|Back to start page]] | ||
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