houserules
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| houserules [2007/06/24 17:21] – jims | houserules [2017/05/27 18:56] (current) – external edit 127.0.0.1 | ||
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| ==== Variant Rules (as documented in the Dungeon Masters Guide) ==== | ==== Variant Rules (as documented in the Dungeon Masters Guide) ==== | ||
| - | **DMG p.25: Automatic Hits and Misses** | + | === DMG p.25: Automatic Hits and Misses |
| An attack roll of " | An attack roll of " | ||
| purposes of calculating the AC hit. Similarly, an attack roll of " | purposes of calculating the AC hit. Similarly, an attack roll of " | ||
| - | automatic hit. It is treated as a 30. // | + | automatic hit. It is treated as a 30. |
| - | extended to cover **ALL** d20 rolls.// | + | |
| - | **DMG p.36: Power Components** | + | === DMG p.36: Power Components |
| Special, rare ingredients can be substituted for XP for preparation of certain | Special, rare ingredients can be substituted for XP for preparation of certain | ||
| powerful spells. | powerful spells. | ||
| - | ==== Variant Rules (as documented in the Unearthed Arcana) ==== | + | |
| + | |||
| + | ==== Variant Rules (as documented in other books) ==== | ||
| + | |||
| + | === EPH p.65: Psionics is different === | ||
| + | |||
| + | //Dispel Magic//, //Antimagic field//, etc. do not affect psionic effects. | ||
| + | Similarly, //Dispel Psionics//, //Null Psionics Field//, etc. do not affect | ||
| + | spell magic effects. | ||
| ==== House Rules (of our own invention) ==== | ==== House Rules (of our own invention) ==== | ||
| - | **Losing a level costs XP, not necessarily a full level** | + | === Losing a level costs XP, not necessarily a full level === |
| When a character dies, instead of his/her XP being placed at the midway point of | When a character dies, instead of his/her XP being placed at the midway point of | ||
| Line 36: | Line 43: | ||
| remain 8th level. | remain 8th level. | ||
| - | **Death does not come as fast** | + | === Death does not come as fast === |
| * A person is // | * A person is // | ||
| Line 48: | Line 55: | ||
| the //dying// condition. | the //dying// condition. | ||
| - | **The Nature of Evil** | + | === Languages |
| - | + | ||
| - | (need succint definition of my moral compass here) | + | |
| - | + | ||
| - | **Languages** | + | |
| Just as described in the PHB, each character starts out with //Common//, their | Just as described in the PHB, each character starts out with //Common//, their | ||
| Line 71: | Line 74: | ||
| possible. | possible. | ||
| - | **Spellcasters get bonus 0-level spells** | + | === Spellcasters get bonus 0-level spells |
| All spellcasters get a number of bonus 0-level spells equal to the number of | All spellcasters get a number of bonus 0-level spells equal to the number of | ||
| Line 79: | Line 82: | ||
| and 6 1st-level spells per day. The rules as written would be " | and 6 1st-level spells per day. The rules as written would be " | ||
| - | **Dice may be changed by one size, as long as expected value remains the same** | + | === Dice may be changed by one size, as long as expected value remains the same === |
| As there is no love for the 4-sided die, it is acceptable to replace any d4+1 | As there is no love for the 4-sided die, it is acceptable to replace any d4+1 | ||
| Line 90: | Line 93: | ||
| value 6.5). However, changing to a d12 (also 6.5) is not allowed as it would | value 6.5). However, changing to a d12 (also 6.5) is not allowed as it would | ||
| change the d8 to a d12 -- which is two " | change the d8 to a d12 -- which is two " | ||
| + | |||
| + | === "Take 10" is not allowed for Knowledge Skills === | ||
| + | |||
| + | Unlike most other skills, exercising a Knowledge Skill takes no time and doesn' | ||
| + | represent a success/ | ||
| + | determine whether a character //knows// something or not. | ||
| + | |||
| + | Because of this, a character is not allowed to "Take 10" on a Knowledge Skill. | ||
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