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        <title>frp 4e</title>
        <description></description>
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       <dc:date>2012-05-20T12:03:28-05:00</dc:date>
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        <dc:date>2009-04-23T18:17:30-05:00</dc:date>
        <title>4e:classes</title>
        <link>http://www.thentao.com/frp/4e:classes?rev=1240528650&amp;do=diff</link>
        <description>Class
Role
Source
Book    Abilities    Armor    Weapons    Implements    Defenses    HP@1    HP/L    Surges    Trained Skills    Class Skills    Avenger    Wisdom    Cloth    Simple Melee    Holy Symbols    +1 Fortitude    14+    6    7+    Religion + 3    Acrobatics    Striker    Dexterity     Military Melee     +1 Reflex        Athletics    Divine    Intelligence     Simple Ranged     +1 Will        Endurance    PHB2             Heal              Intimidate              Perception             …</description>
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        <dc:date>2009-04-19T14:11:17-05:00</dc:date>
        <title>4e:eladrin</title>
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        <description>Eladrin

The “Eladrin” race as described in 4th edition D&amp;D refer to a subset of Elves 
known commonly as “High Elves”.

All Eladrin consider Pleven to be their home.  However, in July of 1099, 
the elves of Pleven summoned a dimensional portal to escape certain death at the 
hands of a massive army of orcs -- led by the Dark Mage's Demonwraiths.</description>
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        <dc:date>2009-04-23T18:18:17-05:00</dc:date>
        <title>4e:races</title>
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        <description>Race    Size    Speed    Vision    Ability Bonuses    Skill Bonuses    Save Bonuses    Weapons    Languages    Special    Dwarf    M    5    Low Light     +2 Consitution     +2 Dungeoneering     +5 vs Poison    Throwing Hammer    Common    Use second wind as minor action                     +2 Wisdom     +2 Endurance        War Hammer    Dwarven    Move normal speed when encumbered                                        Resist push/pull/slide by 1 square, save to fall prone    Eladrin    M    6 …</description>
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        <dc:date>2010-10-10T11:20:35-05:00</dc:date>
        <title>4e:start</title>
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        <description>This page details how I intend to use the 4th edition rules.  Comments welcome.

Included Rules

For now, any 4th edition book published by Wizards of the Coast will be considered
acceptable, though I reserve the right to call “foul” at articles published in
“Dragon” magazine.</description>
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        <dc:date>2010-10-10T11:43:04-05:00</dc:date>
        <title>4e:treasure</title>
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        <description>Treasure allocation

As the PCs progress through the levels, treasure will be parceled out as 
detailed in the “Treasure” section of “Rules Compendium” (pp. 295-302).  Magic 
Items will be described only by level and rarity and it is up to the party (as a 
team) to decide what they really are.  Naturally, cash may be divided easily and 
(once the party returns to civilization), may be used to purchase additional 
Common magic items or non-magical equipment.</description>
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