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elarion_s_castle

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I-M) Elárion's Castle

This is the first Good Party adventure with a backstory. All previous sessions had been stand-alone stories with no real point. This one started the party on the quest for the Ten Artifacts of Aurén Ilay – a quest which led them meet the great wizard Edric.

Page 1 -- Elárion's Castle: The Great Search I

Two centuries Several decades ago a wizard named Melchar set up a stronghold from which he sent out his (eleven) ten super-powerful assistants. These followers combed the world for great artifacts of magic. which when combined, could be used to overthrow an entire city. These artifacts, once in Melchar's hands, were combined and augmented with his own magic. Unfortunately for him, someone King Lari Dahln infiltrated his encampment and exposed his plans. In a lightning-swift raid, Melchar's stronhold was ruined. In the interests of good, the artifacts were given to eleven ten very powerful minions of good each to be destroyed. Whether these people were corrupted or killed is not known, but only two one reported back successfully.

Now, Melchar's stronghold has once again become active. A lady by the name of Elárion (a descendant granddaughter of Melchar) has tried to finish up where her ancestor left off. She, however, has only found the location of the first of the eleven ten artifacts. To aid in her task it is possible that an evil deity has set up clues do that all eleven can be found. This, however, can be used to the party's advantage in that if Elárion is neutralized and the first clue found, all artifacts can be found and used or destroyed.

Page 2

Elárion's castle is located on Dauthia Island off the NE coast of the island1). From the mainland, the castle can be seen clearly. Getting to the island can be accomplished quite easily and with no chance for water encounters. Once on the main island, however, there is a 1/6 chance per hex of having an encounter. These encounters are special and have nothing to do with the roster for this castle.

d20: Encounter # on island
1 Dragonne, 1 1
2-3 Hill Giant, 1 1
4-9 Goblins, 2-12 30
10-14 Kobolds, 3-18 40
15-16 Ogres, 1-2 4
17-20 Orcs, 1-8 20
Lairs:2)
1. Dragonne AC6 HD9 Dd8/d8/3d6+Roar hp42 Location: H26
Treasure: 4000 ep, 4 gems (500, 80, 70, 50), 3 scrolls: MU (Prot Norm Missiles 3, Prot Evil 10' Rad 3, Hall Terrain 4, Feeblemind 5), Druid (Feign Death 2), Cleric (Spirit Hammer 2)
2. Hill Giant AC4, HD8+1, D 2d8 or d8+7 hp 46 Location: X30
Treasure: 600 gp
3. Goblins AC6 HD1-1 Dd6 or short sword hp 4 ea. Location: I20
Treasure: 100 sp, gem (50), gold w/gems pin (200)
4. Kobolds AC7 HD1/2 Dd4 or d6(club) hp 3 ea. Location: T15
Treasure: 300 ep, 100 sp, gem (60)
5. Ogres AC5 HD4+1 Dd10 or d6+6 hp 20 ea. Location: N29
Treasure: 600 cp, 1 potion (Diminution)
6. Orcs AC6 HD1 Dd8 or battle axe hp 7 ea. Location: BB20
Treasure: 400 sp, gem (15), silver idol (30), cursed scroll (Reader polymorphed to random level IV monster – Dispel vs. 7th level).
Page 3

* Castle Descriptions:

Main Entrance – There are always 12 GOBLINS on guard on the wall (6 on either side of the door). 2 (guards) will always be Archers3). There are two portcullis here (spaced 20 feet apart). The first is raised while the inner is not. If the party is foolish enough to enter these gates, the Goblins will lower the outer gate so as to trap them attack immediately in full force. At this point oil will be poured onto the party and all of the goblins will attack (throwing flaming torches first).

Along the the other walls there are 12 more goblins guards patrolling4). (4 on each of the three other walls). In the moat around the castle there is one POISONOUS GIANT SNAKE who will attack anybody in the water (20% chance he will be near enough to notice. If so, each character has a chance [detect unusual] to see him).

Stables – There are 14 horses hre (3 are warhorses with Chain barding, the others are light riding) as well as 4 Goblins (unarmed) tending the horses.

Page 4

Kitchen Area – See detail map 15). There are 20 KOBOLDS living and working here at all times. They are divided as follows: 10 in the kitchen area, 5 at the table north of the curtain, and 5 in the living area. In the living area is a sack with 200 cp in it. In the storage area nearest to the wall, all of the barrels are empty and the chest in the corner (unlocked) contains 1000 cp and 10 gems (10 gp each). The other storage area contains grains, salted meats, fresh (and not-so-fresh) fruits and vegetables, as well as seasonings.

Barn/Farmhouse – Here, there are 6 cows, 17 chickens, 6 pigs, and 5 goats as well as 4 GOBLINS. There is no treasure, yet there are 2 butchered pigs and a side of beef hanging nearby as well as several jugs of fresh milk and baskets of eggs. In the garden nearby are many vegetables and nothing of interest.

Stables

Guard Quarters East – See detail map 2. There are 16 GOBLINS in this building as well as the Red and Blue Orc Archer squadrons (5 each). The goblins are divided as follows: the leader behind the curtain in the corner (w/the treasure), 3 others around the fire pit and 21 in the Rec Area. The Orcs are all in their rooms except for 2 from each squadron that are on duty. There are also 6 Goblin wenches who will not fight. Section A contains Red squadron, Section B contains Blue squadron, and Sectionc C and D contain food and weapons for the archers. The other storage areas contain some food, quite a bit of ale, and an enormous amount of weapons.

Pages 5 & 6

Collapsed Building – This area is the only other entrance to the castle other than the main entrance. As a result, Elárion has tried to block it up as much as possible and has stationed 7 GOBLINS on guard here. These goblins are not alert and may be asleep (40% chance per goblin).

Main Castle – See detail map 3. Individual descriptions are on the next few pages.

Castle Roster (excluding Main Building)
1. Kobolds, 20 AC7 HD1/2 Dd4 (daggers) hp 3ea. Treasure: 5 cp each
2. Goblins, 20 on wall AC6 HD1-1 Dd6(short bow) hp 7 ea. Treasure: 10 sp ea.
Goblins, 4 in stables AC6 HD1-1 Dd6(spear) hp 5 ea. Treasure: 10 sp ea.
Goblins, 3 in Barn AC6 HD1-1 D2d4(m star) hp 4 ea. Treasure: 10 sp ea.
Goblins, 7 in collapsed AC6 HD1-1 Dd6(shrt swd) hp 5 ea. Treasure: 10 sp ea.
Goblins, 3 in fire pit area AC6 HD1-1 Dd6+1(m pick) hp 7 ea. Treasure: 10 sp ea.
Goblins, 12 in rec area AC6 HD1-1 Dd6(shrt swd) hp 7 ea. Treasure: 10 sp ea.
Goblin Leader AC5 HD1 Dd6(shrt swd) hp 8 Treasure: 200 sp + ring (gold w/gems valued at 800 gp!)
3. Orc Archers, 6 (Red Squadron) AC4 (Chain+Dex) HD2 Fight as 1st lvl Ftr, +1 To Hit w/Bow (50') at point blank
D d6, d8 in hand-to-hand (battle axe), hp 13 ea., Treasure: 10cp, 12sp, 3ep, 6gp, 3pp ea.
Orc Archers, 6 (Blue Squadron) AC3 (Chain+Dex) HD3 Fight as 2nd lvl Ftr, +2 To Hit @ short range, +1 Damage point blank
D d6+1 (d8 in hand-to-hand), hp 18 ea., Treasure: 19cp, 9sp, 7ep, 3gp, 2pp ea.
Magic Items:
#1 Longsword +1 I0
#2 Longsword +1 I0
#3 2 1 Potion: Cloud Giant Control & Hill Giant Strength (w/special bow)
#4 2 1 Potion: Clairvoyance & Speed
4. Poisonous Giant Snake AC5 MV15“/12” HD4+2 Dd3+poison type B (3d6) hp 34
Main Castle Descriptions (Page 1)

Entry West

Entry East

Cell Block

(more coming soon)

Character Sheets:

elarion1.jpg elarion2.jpg athena1.jpg athena2.jpg
Elárion's Spell Book:
I Affect Normal Fires II Fools Gold
Burning Hands Forget
Charm Person Invisibility * (eyelash/gum arabic)
Dancing Lights Knock
Detect Magic Leomund's Trap
Erase Locate Object
Find Familiar Magic Mouth
Friends Mirror Image * (N)
Identify Ray of Enfeeblement
Jump Web * (spider web)
Light Wizard Lock
Magic Missile * * * (N)
Nystul's Magic Aura III Blink
Protection from Evil Invisibility 10' Radius
Read Magic Leomund's Tiny Hut
Shocking Grasp Lightning Bolt * (fur/glass rod)
Sleep * (Sand) Monster Summoning I
Spider Climb Protection from Evil, 10' Radius
Unseen Servant * * (string/wood) Suggestion * (snakes tongue/sweet oil)
Ventriloquism
Write IV Ice Storm * (dust/water)
Massmorph
Elárion's Henchmen
All are Human/M Fighter/5 NE
None have Keen Hearing, Psionics, or speak any additional languages
I II III
S 16 16 18/48
I 8 13 10
W 12 11 10
D 13 12 14
C 17 15 16
Ch 15 6 10
Height 5'2“ 6'0” 6'5“
Weight 175# 170# 175#
Handedness R L R
hp 52 43 50
Armor Type Chain/Sh Chain/Sh+1 Chain+1/Sh
AC 4 3 3
MV 9” 9“ 12”
Weapons Longsword +1 Longsword Broadsword
D d8+2 D d8+1 D 2d4+3
+1 To Hit +1 To Hit


(← The Frost Cave) (Back to Adventures Index) (The Sea Cave →)

1)
Lendore Island – where the Good Party campaign originated
2)
Locations refer to hexes on a map that I seem to have lost long ago
3)
Red Squadron
4)
2 are Blue Squadron Archers
5)
seems to have been lost
elarion_s_castle.1287949471.txt.gz · Last modified: 2017/05/27 18:41 (external edit)