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elarion_s_castle [2010/10/24 13:13] – created jimselarion_s_castle [2017/05/27 18:56] (current) – external edit 127.0.0.1
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 (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
-==== I-M) Elarion's Castle ====+==== I-M) Elárion's Castle: The Great Search I ====
  
 //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been
-stand-alone stories with no real point.  This one started the party on the quest for the +stand-alone stories with no real point.  This one started the party on the quest for the
 [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].//
  
-(more to come)+=== Introduction and Exterior descriptions === 
 + 
 +== Page 1 == 
 + 
 +<del>Two centuries</del> Several decades ago a wizard named [[Melchar]] 
 +set up a stronghold from which he <del>sent out 
 +his (eleven) ten super-powerful assistants.  These followers</del> 
 +combed the world for great artifacts of magic.  <del>which 
 +when combined, could be used to overthrow an 
 +entire city.  These artifacts, once in Melchar's hands, 
 +were combined and augmented with his own magic.</del> 
 +Unfortunately for him, <del>someone</del> <del>King Lari Dahln</del> infiltrated his encampment 
 +and exposed his plans.  In a lightning-swift raid, 
 +Melchar's stronhold was ruined.  In the interests of 
 +good, the artifacts were given to <del>eleven</del> ten very 
 +powerful minions of good each to be destroyed.  Whether 
 +these people were corrupted or killed is not known, 
 +but only <del>two</del> one reported back successfully. 
 + 
 +Now, Melchar's stronghold has once again become 
 +active.  A lady by the name of Elárion (a <del>descendant</del> granddaughter 
 +of Melchar) has tried to finish up where her ancestor 
 +left off.  She, however, has only found the location of 
 +the first of the <del>eleven</del> ten artifacts.  <del>To aid in her 
 +task it is possible that an evil deity has set up 
 +clues do that all eleven can be found.</del>  This<del>, however,</del> 
 +can be used to the party's advantage in that if 
 +Elárion is neutralized and the first clue found, all 
 +artifacts can be found and used or destroyed. 
 + 
 +== Page 2 == 
 + 
 +Elárion's castle is located on [[Dauthia]] Island off 
 +the NE coast of the island(([[Lendore]] Island -- where 
 +the [[Good Party]] campaign originated)).  From the mainland, the 
 +castle can be seen clearly.  Getting to the island 
 +can be accomplished quite easily and with no chance 
 +for water encounters.  Once on the main island, however, 
 +there is a 1/6 chance per hex of having an 
 +encounter.  These encounters are special and have nothing 
 +to do with the roster for this castle. 
 + 
 +^  d20:  ^ Encounter  ^  # on island 
 +|  1  | Dragonne, 1  |  1  | 
 +|  2-3  | Hill Giant, 1  |  1  | 
 +|  4-9  | Goblins, 2-12  |  30  | 
 +|  10-14  | Kobolds, 3-18  |  40  | 
 +|  15-16  | Ogres, 1-2  |  4  | 
 +|  17-20  | Orcs, 1-8  |  20  | 
 + 
 +^ Lairs:((Locations refer to hexes on a map that I seem to have lost long ago)) ^^^ 
 +| 1. | Dragonne | AC6 HD9 Dd8/d8/3d6+Roar hp42 Location: H26 | 
 +| | | Treasure: 4000 ep, 4 gems (500, 80, 70, 50), 3 scrolls: MU (Prot Norm Missiles 3, Prot Evil 10' Rad 3, Hall Terrain 4, Feeblemind 5), Druid (Feign Death 2), Cleric (Spirit Hammer 2) | 
 +| 2. | Hill Giant | AC4, HD8+1, D 2d8 or d8+7  hp 46 Location: X30 | 
 +| | | Treasure: 600 gp | 
 +| 3. | Goblins | AC6 HD1-1 Dd6 or short sword hp 4 ea. Location: I20 | 
 +| | | Treasure: 100 sp, gem (50), gold w/gems pin (200) | 
 +| 4. | Kobolds | AC7 HD1/2 Dd4 or d6(club) hp 3 ea. Location: T15 | 
 +| | | Treasure: 300 ep, 100 sp, gem (60) | 
 +| 5. | Ogres | AC5 HD4+1 Dd10 or d6+6 hp 20 ea. Location: N29 | 
 +| | | Treasure: 600 cp, 1 potion (Diminution) | 
 +| 6. | Orcs | AC6 HD1 Dd8 or battle axe hp 7 ea. Location: BB20 | 
 +| | | Treasure: 400 sp, gem (15), silver idol (30), cursed scroll (Reader polymorphed to random level IV monster -- Dispel vs. 7th level). | 
 + 
 +== Page 3 == 
 + 
 +* Castle Descriptions: 
 + 
 +**Main Entrance** -- There are always 12 GOBLINS on guard 
 +on the wall (6 on either side of the door). 
 +2 (guards) will always be Archers((Red Squadron)).  There are two 
 +portcullis here (spaced 20 feet apart).  The first 
 +is raised while the inner is not.  If the 
 +party is foolish enough to enter these gates, the 
 +Goblins will <del>lower the outer gate so as to 
 +trap them</del> attack immediately in full force. 
 +At this point oil will be poured onto 
 +the party and all of the goblins will attack 
 +(throwing flaming torches first). 
 + 
 +Along the the other walls there are 12 more <del>goblins</del> guards 
 +patrolling((2 are Blue Squadron Archers)).  (4 on each of the three other walls).  In 
 +the moat around the castle there is one POISONOUS 
 +GIANT SNAKE who will attack anybody in the water 
 +(20% chance he will be near enough to notice. 
 +If so, each character has a chance [detect unusual] 
 +to see him). 
 + 
 +**Stables** -- There are 14 horses hre (3 are warhorses 
 +with Chain barding, the others are light riding) as 
 +well as 4 Goblins (unarmed) tending the horses. 
 + 
 +== Page 4 == 
 + 
 +**Kitchen Area** -- See detail map 1((seems to have been lost)). 
 +There are 20 KOBOLDS 
 +living and working here at all times.  They are 
 +divided as follows: 10 in the kitchen area, 5 at 
 +the table north of the curtain, and 5 in the living 
 +area.  In the living area is a sack with 200 cp 
 +in it.  In the storage area nearest to the wall, 
 +all of the barrels are empty and the chest in 
 +the corner (unlocked) contains 1000 cp and 10 gems 
 +(10 gp each).  The other storage area contains grains, 
 +salted meats, fresh (and not-so-fresh) fruits and 
 +vegetables, as well as seasonings. 
 + 
 +**Barn/Farmhouse** -- Here, there are 6 cows, 17 chickens, 
 +6 pigs, and 5 goats as well as 4 GOBLINS. 
 +There is no treasure, yet there are 2 butchered 
 +pigs and a side of beef hanging nearby as well 
 +as several jugs of fresh milk and baskets of 
 +eggs.  In the garden nearby are many vegetables 
 +and nothing of interest. 
 + 
 +<del>**Stables**</del> 
 + 
 +**Guard Quarters East** -- See detail map 2.  There are 
 +16 GOBLINS in this building as well as the Red and 
 +Blue Orc Archer squadrons (5 each).  The goblins 
 +are divided as follows: the leader behind the curtain 
 +in the corner (w/the treasure), 3 others around the fire 
 +pit and 21 in the Rec Area.  The Orcs are all in 
 +their rooms except for 2 from each squadron that are 
 +on duty.  There are also 6 Goblin wenches who will not 
 +fight.  Section A contains Red squadron, Section B contains 
 +Blue squadron, and Sectionc C and D contain food 
 +and weapons for the archers.  The other storage areas 
 +contain some food, quite a bit of ale, and an 
 +enormous amount of weapons. 
 + 
 +== Pages 5 & 6 == 
 + 
 +**Collapsed Building** -- This area is the only other entrance 
 +to the castle other than the main entrance.  As a 
 +result, Elárion has tried to block it up as 
 +much as possible and has stationed 7 GOBLINS 
 +on guard here.  These goblins are not alert and 
 +may be asleep (40% chance per goblin). 
 + 
 +**Main Castle** -- See detail map 3.  Individual descriptions 
 +are on the next few pages. 
 + 
 +^ Castle Roster (excluding Main Building) ^^^ 
 +| 1. | Kobolds, 20 | AC7 HD1/2 Dd4 (daggers) hp 3ea. Treasure: 5 cp each | 
 +| 2. | Goblins, 20 on wall | AC6 HD1-1 Dd6(short bow) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 4 in stables | AC6 HD1-1 Dd6(spear) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in Barn | AC6 HD1-1 D2d4(m star) hp 4 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 7 in collapsed | AC6 HD1-1 Dd6(shrt swd) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in fire pit area | AC6 HD1-1 Dd6+1(m pick) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 12 in rec area | AC6 HD1-1 Dd6(shrt swd) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblin Leader | AC5 HD1 Dd6(shrt swd) hp 8 Treasure: 200 sp + ring (gold w/gems valued at 800 gp!) | 
 +| 3. | Orc Archers, 6 (Red Squadron) | AC4 (Chain+Dex) HD2 Fight as 1st lvl Ftr, +1 To Hit w/Bow (50') at point blank | 
 +| | | D d6, d8 in hand-to-hand (battle axe), hp 13 ea., Treasure: 10cp, 12sp, 3ep, 6gp, 3pp ea. | 
 +| | Orc Archers, 6 (Blue Squadron) | AC3 (Chain+Dex) HD3 Fight as 2nd lvl Ftr, +2 To Hit @ short range, +1 Damage point blank | 
 +| | | D d6+1 (d8 in hand-to-hand), hp 18 ea., Treasure: 19cp, 9sp, 7ep, 3gp, 2pp ea. | 
 +| | | Magic Items: | 
 +| | | #1 Longsword +1 I0 | 
 +| | | <del>#2 Longsword +1 I0</del>
 +| | | #3 <del>2</del> 1 Potion: <del>Cloud Giant Control &</del> Hill Giant Strength (w/special bow) | 
 +| | | #4 <del>2</del> 1 Potion: <del>Clairvoyance &</del> Speed | 
 +| 4. | Poisonous Giant Snake | AC5 MV15"/12" HD4+2 Dd3+poison type B (3d6) hp 34 | 
 + 
 +=== Interior descriptions === 
 + 
 +== Page 1 == 
 + 
 +**Main Castle Descriptions** 
 + 
 +**Entry West** 
 + 
 +There are 5 GOBLINS on guard here at all times 
 +(AC6 HD1-1 D2d4(morning star) hp 7 ea., 15 sp ea.). 
 +If they are slain in one round (or surprise) there 
 +is no chance that the OGRES will hear and respond. 
 +On the second round there is a 25% chance, on the 
 +third a 50% chance, and on the fourth a 75% chance. 
 +On the fifth round, the Ogres will definitely hear.  Besides 
 +their weapons and money these goblins also carry 
 +the following: A ring of six keys (West door to cell 
 +block, East door to cell block, West and East doors to 
 +cell block storage, and two keys for 1) all cell 
 +doors and 2) all cell manacles). 
 + 
 +**Entry East** 
 + 
 +There are 5 GOBLINS on guard here as above.  These 
 +ones also have a set of keys and have the same 
 +chance of alerting the Ogres. 
 + 
 +**Cell Block** 
 + 
 +There are 47 5x5' cells in this block as well as 
 +2 storage areas.  The East storage area has the 
 +equipment of ATHENA, the prisoner.  The West storage area 
 +is empty.  Cells with no letters have two pair of manacles 
 +on short chains.  Otherwise: A) Has no manacles B) Has a dead 
 +goblin in manacles C) Has a corpse of a goblin (not in manacles) 
 +and a Human (in only 2 manacles) D) Has ATHENA (see below) 
 +E) Has a recently dead human (Athena's partner).  Athena is 
 +a beautiful half-elf who heard of the story of Melchar 
 +and decided to investigate the castle.  She was surprised 
 +to find it occupied and as a result, she and her 
 +partner (a paladin) were captured.  She is currently at 
 +-2 hit points and will gladly help the party if 
 +freed and cured.  Note that two of the cells near the 
 +west are collapsed to the point where collapsed 
 +room C can be accessed. 
 + 
 +== Page 2 == 
 + 
 +**Collapsed Room C** 
 + 
 +Searching this room will cause considerable 
 +noise and will certainly draw the Ogres from 
 +Storage C will hear//(sic)// There is nothing of interest 
 +here. 
 + 
 +**Storage C** 
 + 
 +While this room is primarily for storage, there 
 +are 3 OGRES (AC5, MV9", HD4+1, Dd6+6(club), hp 
 +23, 20, 19).  They each have 10 gp.  In this room are 
 +several casks of wine (11) and 2 empty barrels.  There 
 +are also 80 bottles of fine wine and brandy. 
 + 
 +**Weapons Locker** 
 + 
 +None of the weapons in this room are magic, however, 
 +there are the following: 237 arrows in 10 large quivers, 
 +5 battle axes, 15 hand axes, 2 short bows, 2 heavy 
 +crossbows, 19 daggers, 61 darts, 4 flails, 3 halberds, 1 
 +Ranseur, 4 slings and 31 bullets, 3 long swords, 4 
 +short swords, 1 two-handed sword, and 5 javelins. 
 + 
 +== Page 3 == 
 + 
 +**Dining Area** 
 + 
 +This area is empty. 
 + 
 +**Main Hall** 
 + 
 +Any combat with the Ogres will attract Elárion'
 +3rd henchman.  Any person in the main hall has a 
 +chance (detect unusual) to see Fighter III appear in 
 +the south hallway during the second round.  On the fourth 
 +round all 3 fighters will <del>appear</del> arrive in the main hall. 
 +On the fifth round, Elárion will arrive.  The statues 
 +in this room are various grecian-style males and females. 
 + 
 +**Recreation Room** 
 + 
 +There is no treasure here. 
 + 
 +**Collapsed Room B** 
 + 
 +See Room C for details 
 + 
 +**Fighter III*** 
 + 
 +A covered bed, a round table w/cards on it, a 
 +dresser, and a cabinet are here.  The dresser has 
 +clothing on it, the cabinet has some wine.  Under 
 +the bed is an unlocked box with 50 gp and a platinum 
 +necklace set w/gems (200 gp). 
 + 
 +**Guest Room** 
 + 
 +Entirely empty 
 + 
 +**Treasure Vault** 
 + 
 +Contrary to the title to this room there is nothing here. 
 + 
 +== Page 4 == 
 + 
 +**Collapsed Room A** -- As rooms B & C.\\ 
 +**Storage B** -- Empty\\ 
 +**Storage A** -- Quite a bit of foodstuffs, several barrels 
 +of water, casks of wine, and linen, etc.\\ 
 +**Fighter I** -- As Fighter III but no treasure\\ 
 +**Fighter II** -- As Fighter I 
 + 
 +**Master Bedroom** 
 + 
 +In this room are the following items: 
 +  - A round table 
 +  - A large table 
 +  - A cabinet w/fine dresses 
 +  - A bed surrounded by drapes 
 +  - A dresser 
 +  - A throne (stripped of gold & gems) on a raised platform. 
 + 
 +In a secret compartment under the throne is Elárion'
 +spell book.  The lid has a Leomund's Trap on it. 
 +Under the bed is a chest w/60 gp and a golden, silver-enlaid 
 +goblet set w/gems valued at 1000 gp. 
 + 
 +**Temple** 
 + 
 +On the altar here is a magic mouth triggered 
 +when anybody other than Elárion touches the altar. 
 +This will alert Elárion and her guards.  The characters 
 +may note that the small stone blocks to 
 +either side of the altar are blood-stained.  There 
 +are 5 breaks in the curtain.  A long stone 
 +slab only about 1 1/2' wide rests (3' high) in 
 +front of the curtain. 
 + 
 +== Page 5 == 
 + 
 +* Elárion will do her best to escape from this 
 +castle if it appears that she is losing the 
 +battle.  If possible, she shouldnot be killed 
 +here so that she can re-appear in The Great 
 +Search II. 
 + 
 +* If the party is captured, they will be placed in 
 +the cells for a day or so and then questioned 
 +by Elárion one by one.  She will always have 
 +2 guards with her during the questioning.  After 
 +this there will be another day of pause after 
 +which she will have the guards execute them 
 +one after another. 
 + 
 +* To escape, Elárion must get her spell book, rush out 
 +to the stables, get a horse, and ride out and down 
 +to hex X24 where she has a rowboat.  Note that 
 +she will take with her all of her magic items and 
 +(50% chance) her treasure. 
 + 
 +== Page 6 == 
 + 
 +In a large underground cavern under the castle is the 
 +first clue in the great search. 
 + 
 +A single mummy guards the caverns here.  On the 
 +raised central platform is an ornate wooden casket 
 +covered w/gold sheets and inlaid with silver and gems. 
 +All in all there are 16 gems valued at 10x100, 4x500 
 +and 2x1000 and 50 gp worth of gold and 25 gp 
 +worth of silver. 
 + 
 +The mummy (AC3, MV6", HD6+3, Dd12+disease+fear, 
 +hp 38) will attack as soon as the party arrives at 
 +the pedestal. 
 + 
 +In the alcove to the south are two chests, a dead 
 +elf wearing chain mail, and a broken bow.  In the 
 +chests are 500 sp and 500 gp respectively and the 
 +elf is wearing +1 Chain and carries 4 +2 Arrows (as 
 +well as 20 others). 
 + 
 +Carved around the platform is the clue to the 
 +location of the <del>next</del> first of the <del>eleven</del> ten magic 
 +items.  It reads: 
 + 
 +^  In a cavern of cold on an island of fire\\ lies the first ring of old still guarded by Myre.  ^ 
 + 
 +<del>The reference to Myre is of a medium-level good magic 
 +user who is trying to stop Elárions plans.</del> 
 +The [[island of fire]] is a highly volcanic island to the SE 
 +of [[Lendore]] island. 
 + 
 +=== Character Sheets, etc. === 
 + 
 +| {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} | 
 + 
 +^ Elárion's Spell Book: ^^^^ 
 +| I | Affect Normal Fires | II | Fools Gold | 
 +| | Burning Hands | | Forget | 
 +| | Charm Person | | Invisibility * (eyelash/gum arabic) | 
 +| | Dancing Lights | | Knock | 
 +| | Detect Magic | | Leomund's Trap | 
 +| | Erase | | Locate Object | 
 +| | Find Familiar | | Magic Mouth | 
 +| | Friends | | Mirror Image * (N) | 
 +| | Identify | | Ray of Enfeeblement | 
 +| | Jump | | Web * (spider web) | 
 +| | Light | | Wizard Lock | 
 +| | Magic Missile * * * (N) | | | 
 +| | Nystul's Magic Aura | III | Blink | 
 +| | Protection from Evil | | Invisibility 10' Radius | 
 +| | Read Magic | | Leomund's Tiny Hut | 
 +| | Shocking Grasp | | Lightning Bolt * (fur/glass rod) | 
 +| | Sleep * (Sand) | | Monster Summoning I | 
 +| | Spider Climb | | Protection from Evil, 10' Radius | 
 +| | Unseen Servant * * (string/wood) | | Suggestion * (snakes tongue/sweet oil) | 
 +| | Ventriloquism | | | 
 +| | Write | IV | Ice Storm * (dust/water
 +| | | | Massmorph | 
 + 
 +^ Elárion's Henchmen  ^^^^ 
 +| |||| 
 +| All are Human/M Fighter/5 NE  |||| 
 +| None have Keen Hearing, Psionics, or speak any additional languages  |||| 
 +| |||| 
 +| | I | II | III | 
 +|  S | 16 | 16 | 18/48 | 
 +|  I | 8 | 13 | 10 | 
 +|  W | 12 | 11 | 10 | 
 +|  D | 13 | 12 | 14 | 
 +|  C | 17 | 15 | 16 | 
 +|  Ch | 15 | 6 | 10 | 
 +| |||| 
 +|  Height | 5'2" | 6'0" | 6'5"
 +|  Weight | 175# | 170# | 175# | 
 +|  Handedness | R | L | R | 
 +|  hp | 52 | 43 | 50 | 
 +|  Armor Type | Chain/Sh | Chain/Sh+1 | Chain+1/Sh | 
 +|  AC | 4 | 3 | 3 | 
 +|  MV | 9" | 9" | 12" | 
 +|  Weapons | Longsword +1 | Longsword | Broadsword | 
 +| | D d8+2 | D d8+1 | D 2d4+3 | 
 +| | +1 To Hit | | +1 To Hit |
  
 \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
elarion_s_castle.1287944039.txt.gz · Last modified: 2017/05/27 18:41 (external edit)