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elarion_s_castle [2010/10/24 14:43] jimselarion_s_castle [2010/10/24 16:48] jims
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 (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
-==== I-M) Elárion's Castle ====+==== I-M) Elárion's Castle: The Great Search I ====
  
 //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been
-stand-alone stories with no real point.  This one started the party on the quest for the +stand-alone stories with no real point.  This one started the party on the quest for the
 [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].//
  
-== Page 1 -- Elárion's Castle: The Great Search I ==+=== Introduction and Exterior descriptions === 
 + 
 +== Page 1 ==
  
 <del>Two centuries</del> Several decades ago a wizard named [[Melchar]] <del>Two centuries</del> Several decades ago a wizard named [[Melchar]]
 set up a stronghold from which he <del>sent out set up a stronghold from which he <del>sent out
-his <del>eleven</del> ten super-powerful assistants.  These followers</del>+his (eleventen super-powerful assistants.  These followers</del>
 combed the world for great artifacts of magic.  <del>which combed the world for great artifacts of magic.  <del>which
 when combined, could be used to overthrow an when combined, could be used to overthrow an
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 | 4. | Poisonous Giant Snake | AC5 MV15"/12" HD4+2 Dd3+poison type B (3d6) hp 34 | | 4. | Poisonous Giant Snake | AC5 MV15"/12" HD4+2 Dd3+poison type B (3d6) hp 34 |
  
-== Main Castle Descriptions (Page 1==+=== Interior descriptions === 
 + 
 +== Page 1 == 
 + 
 +**Main Castle Descriptions**
  
 **Entry West** **Entry West**
 +
 +There are 5 GOBLINS on guard here at all times
 +(AC6 HD1-1 D2d4(morning star) hp 7 ea., 15 sp ea.).
 +If they are slain in one round (or surprise) there
 +is no chance that the OGRES will hear and respond.
 +On the second round there is a 25% chance, on the
 +third a 50% chance, and on the fourth a 75% chance.
 +On the fifth round, the Ogres will definitely hear.  Besides
 +their weapons and money these goblins also carry
 +the following: A ring of six keys (West door to cell
 +block, East door to cell block, West and East doors to
 +cell block storage, and two keys for 1) all cell
 +doors and 2) all cell manacles).
  
 **Entry East** **Entry East**
 +
 +There are 5 GOBLINS on guard here as above.  These
 +ones also have a set of keys and have the same
 +chance of alerting the Ogres.
  
 **Cell Block** **Cell Block**
  
-//(more coming soon)//+There are 47 5x5' cells in this block as well as 
 +2 storage areas.  The East storage area has the 
 +equipment of ATHENA, the prisoner.  The West storage area 
 +is empty.  Cells with no letters have two pair of manacles 
 +on short chains.  Otherwise: A) Has no manacles B) Has a dead 
 +goblin in manacles C) Has a corpse of a goblin (not in manacles) 
 +and a Human (in only 2 manacles) D) Has ATHENA (see below) 
 +E) Has a recently dead human (Athena's partner).  Athena is 
 +a beautiful half-elf who heard of the story of Melchar 
 +and decided to investigate the castle.  She was surprised 
 +to find it occupied and as a result, she and her 
 +partner (a paladin) were captured.  She is currently at 
 +-2 hit points and will gladly help the party if 
 +freed and cured.  Note that two of the cells near the 
 +west are collapsed to the point where collapsed 
 +room C can be accessed. 
 + 
 +== Page 2 == 
 + 
 +**Collapsed Room C** 
 + 
 +Searching this room will cause considerable 
 +noise and will certainly draw the Ogres from 
 +Storage C will hear//(sic)// There is nothing of interest 
 +here. 
 + 
 +**Storage C** 
 + 
 +While this room is primarily for storage, there 
 +are 3 OGRES (AC5, MV9", HD4+1, Dd6+6(club), hp 
 +23, 20, 19).  They each have 10 gp.  In this room are 
 +several casks of wine (11) and 2 empty barrels.  There 
 +are also 80 bottles of fine wine and brandy. 
 + 
 +**Weapons Locker** 
 + 
 +None of the weapons in this room are magic, however, 
 +there are the following: 237 arrows in 10 large quivers, 
 +5 battle axes, 15 hand axes, 2 short bows, 2 heavy 
 +crossbows, 19 daggers, 61 darts, 4 flails, 3 halberds, 1 
 +Ranseur, 4 slings and 31 bullets, 3 long swords, 4 
 +short swords, 1 two-handed sword, and 5 javelins. 
 + 
 +== Page 3 == 
 + 
 +**Dining Area** 
 + 
 +This area is empty. 
 + 
 +**Main Hall** 
 + 
 +Any combat with the Ogres will attract Elárion'
 +3rd henchman.  Any person in the main hall has a 
 +chance (detect unusual) to see Fighter III appear in 
 +the south hallway during the second round.  On the fourth 
 +round all 3 fighters will <del>appear</del> arrive in the main hall. 
 +On the fifth round, Elárion will arrive.  The statues 
 +in this room are various grecian-style males and females. 
 + 
 +**Recreation Room** 
 + 
 +There is no treasure here. 
 + 
 +**Collapsed Room B** 
 + 
 +See Room C for details 
 + 
 +**Fighter III*** 
 + 
 +A covered bed, a round table w/cards on it, a 
 +dresser, and a cabinet are here.  The dresser has 
 +clothing on it, the cabinet has some wine.  Under 
 +the bed is an unlocked box with 50 gp and a platinum 
 +necklace set w/gems (200 gp). 
 + 
 +**Guest Room** 
 + 
 +Entirely empty 
 + 
 +**Treasure Vault** 
 + 
 +Contrary to the title to this room there is nothing here. 
 + 
 +== Page 4 == 
 + 
 +**Collapsed Room A** -- As rooms B & C.\\ 
 +**Storage B** -- Empty\\ 
 +**Storage A** -- Quite a bit of foodstuffs, several barrels 
 +of water, casks of wine, and linen, etc.\\ 
 +**Fighter I** -- As Fighter III but no treasure\\ 
 +**Fighter II** -- As Fighter I 
 + 
 +**Master Bedroom** 
 + 
 +In this room are the following items: 
 +  - A round table 
 +  - A large table 
 +  - A cabinet w/fine dresses 
 +  - A bed surrounded by drapes 
 +  - A dresser 
 +  - A throne (stripped of gold & gems) on a raised platform. 
 + 
 +In a secret compartment under the throne is Elárion'
 +spell book.  The lid has a Leomund's Trap on it. 
 +Under the bed is a chest w/60 gp and a golden, silver-enlaid 
 +goblet set w/gems valued at 1000 gp. 
 + 
 +**Temple** 
 + 
 +On the altar here is a magic mouth triggered 
 +when anybody other than Elárion touches the altar. 
 +This will alert Elárion and her guards.  The characters 
 +may note that the small stone blocks to 
 +either side of the altar are blood-stained.  There 
 +are 5 breaks in the curtain.  A long stone 
 +slab only about 1 1/2' wide rests (3' high) in 
 +front of the curtain. 
 + 
 +== Page 5 == 
 + 
 +* Elárion will do her best to escape from this 
 +castle if it appears that she is losing the 
 +battle.  If possible, she shouldnot be killed 
 +here so that she can re-appear in The Great 
 +Search II. 
 + 
 +* If the party is captured, they will be placed in 
 +the cells for a day or so and then questioned 
 +by Elárion one by one.  She will always have 
 +2 guards with her during the questioning.  After 
 +this there will be another day of pause after 
 +which she will have the guards execute them 
 +one after another. 
 + 
 +* To escape, Elárion must get her spell book, rush out 
 +to the stables, get a horse, and ride out and down 
 +to hex X24 where she has a rowboat.  Note that 
 +she will take with her all of her magic items and 
 +(50% chance) her treasure. 
 + 
 +== Page 6 == 
 + 
 +In a large underground cavern under the castle is the 
 +first clue in the great search. 
 + 
 +A single mummy guards the caverns here.  On the 
 +raised central platform is an ornate wooden casket 
 +covered w/gold sheets and inlaid with silver and gems. 
 +All in all there are 16 gems valued at 10x100, 4x500 
 +and 2x1000 and 50 gp worth of gold and 25 gp 
 +worth of silver. 
 + 
 +The mummy (AC3, MV6", HD6+3, Dd12+disease+fear, 
 +hp 38) will attack as soon as the party arrives at 
 +the pedestal. 
 + 
 +In the alcove to the south are two chests, a dead 
 +elf wearing chain mail, and a broken bow.  In the 
 +chests are 500 sp and 500 gp respectively and the 
 +elf is wearing +1 Chain and carries 4 +2 Arrows (as 
 +well as 20 others)
 + 
 +Carved around the platform is the clue to the 
 +location of the <del>next</del> first of the <del>eleven</del> ten magic 
 +items.  It reads: 
 + 
 +^  In a cavern of cold on an island of fire\\ lies the first ring of old still guarded by Myre.  ^ 
 + 
 +<del>The reference to Myre is of a medium-level good magic 
 +user who is trying to stop Elárions plans.</del> 
 +The [[island of fire]] is a highly volcanic island to the SE 
 +of [[Lendore]] island.
  
 +=== Character Sheets, etc. ===
  
-Character Sheets: 
 | {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} | | {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} |
  
elarion_s_castle.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1