User Tools

Site Tools


elarion_s_castle

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
elarion_s_castle [2010/10/24 14:08] jimselarion_s_castle [2010/10/24 16:48] jims
Line 1: Line 1:
 (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
-==== I-M) Elárion's Castle ====+==== I-M) Elárion's Castle: The Great Search I ====
  
 //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been //This is the first [[Good Party]] adventure with a backstory.  All previous sessions had been
-stand-alone stories with no real point.  This one started the party on the quest for the +stand-alone stories with no real point.  This one started the party on the quest for the
 [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].// [[Ten Artifacts]] of [[Aurén Ilay]] -- a quest which led them meet the great wizard [[Edric]].//
  
-== Page 1 -- Elárion's Castle: The Great Search I ==+=== Introduction and Exterior descriptions === 
 + 
 +== Page 1 ==
  
 <del>Two centuries</del> Several decades ago a wizard named [[Melchar]] <del>Two centuries</del> Several decades ago a wizard named [[Melchar]]
Line 16: Line 18:
 entire city.  These artifacts, once in Melchar's hands, entire city.  These artifacts, once in Melchar's hands,
 were combined and augmented with his own magic.</del> were combined and augmented with his own magic.</del>
-Unfortunately for him, <del>King Lari Dahln</del> someone((even the word "someone" was crossed out here)) +Unfortunately for him, <del>someone</del> <del>King Lari Dahln</del> infiltrated his encampment
-infiltrated his encampment+
 and exposed his plans.  In a lightning-swift raid, and exposed his plans.  In a lightning-swift raid,
 Melchar's stronhold was ruined.  In the interests of Melchar's stronhold was ruined.  In the interests of
Line 25: Line 26:
 but only <del>two</del> one reported back successfully. but only <del>two</del> one reported back successfully.
  
 +Now, Melchar's stronghold has once again become
 +active.  A lady by the name of Elárion (a <del>descendant</del> granddaughter
 +of Melchar) has tried to finish up where her ancestor
 +left off.  She, however, has only found the location of
 +the first of the <del>eleven</del> ten artifacts.  <del>To aid in her
 +task it is possible that an evil deity has set up
 +clues do that all eleven can be found.</del>  This<del>, however,</del>
 +can be used to the party's advantage in that if
 +Elárion is neutralized and the first clue found, all
 +artifacts can be found and used or destroyed.
  
 +== Page 2 ==
  
-//(more to come)//+Elárion's castle is located on [[Dauthia]] Island off 
 +the NE coast of the island(([[Lendore]] Island -- where 
 +the [[Good Party]] campaign originated)).  From the mainland, the 
 +castle can be seen clearly.  Getting to the island 
 +can be accomplished quite easily and with no chance 
 +for water encounters.  Once on the main island, however, 
 +there is a 1/6 chance per hex of having an 
 +encounter.  These encounters are special and have nothing 
 +to do with the roster for this castle. 
 + 
 +^  d20:  ^ Encounter  ^  # on island 
 +|  1  | Dragonne, 1  |  1  | 
 +|  2-3  | Hill Giant, 1  |  1  | 
 +|  4-9  | Goblins, 2-12  |  30  | 
 +|  10-14  | Kobolds, 3-18  |  40  | 
 +|  15-16  | Ogres, 1-2  |  4  | 
 +|  17-20  | Orcs, 1-8  |  20  | 
 + 
 +^ Lairs:((Locations refer to hexes on a map that I seem to have lost long ago)) ^^^ 
 +| 1. | Dragonne | AC6 HD9 Dd8/d8/3d6+Roar hp42 Location: H26 | 
 +| | | Treasure: 4000 ep, 4 gems (500, 80, 70, 50), 3 scrolls: MU (Prot Norm Missiles 3, Prot Evil 10' Rad 3, Hall Terrain 4, Feeblemind 5), Druid (Feign Death 2), Cleric (Spirit Hammer 2) | 
 +| 2. | Hill Giant | AC4, HD8+1, D 2d8 or d8+7  hp 46 Location: X30 | 
 +| | | Treasure: 600 gp | 
 +| 3. | Goblins | AC6 HD1-1 Dd6 or short sword hp 4 ea. Location: I20 | 
 +| | | Treasure: 100 sp, gem (50), gold w/gems pin (200) | 
 +| 4. | Kobolds | AC7 HD1/2 Dd4 or d6(club) hp 3 ea. Location: T15 | 
 +| | | Treasure: 300 ep, 100 sp, gem (60) | 
 +| 5. | Ogres | AC5 HD4+1 Dd10 or d6+6 hp 20 ea. Location: N29 | 
 +| | | Treasure: 600 cp, 1 potion (Diminution) | 
 +| 6. | Orcs | AC6 HD1 Dd8 or battle axe hp 7 ea. Location: BB20 | 
 +| | | Treasure: 400 sp, gem (15), silver idol (30), cursed scroll (Reader polymorphed to random level IV monster -- Dispel vs. 7th level). | 
 + 
 +== Page 3 == 
 + 
 +* Castle Descriptions: 
 + 
 +**Main Entrance** -- There are always 12 GOBLINS on guard 
 +on the wall (6 on either side of the door). 
 +2 (guards) will always be Archers((Red Squadron)).  There are two 
 +portcullis here (spaced 20 feet apart).  The first 
 +is raised while the inner is not.  If the 
 +party is foolish enough to enter these gates, the 
 +Goblins will <del>lower the outer gate so as to 
 +trap them</del> attack immediately in full force. 
 +At this point oil will be poured onto 
 +the party and all of the goblins will attack 
 +(throwing flaming torches first). 
 + 
 +Along the the other walls there are 12 more <del>goblins</del> guards 
 +patrolling((2 are Blue Squadron Archers)).  (4 on each of the three other walls).  In 
 +the moat around the castle there is one POISONOUS 
 +GIANT SNAKE who will attack anybody in the water 
 +(20% chance he will be near enough to notice. 
 +If so, each character has a chance [detect unusual] 
 +to see him)
 + 
 +**Stables** -- There are 14 horses hre (3 are warhorses 
 +with Chain barding, the others are light riding) as 
 +well as 4 Goblins (unarmed) tending the horses. 
 + 
 +== Page 4 == 
 + 
 +**Kitchen Area** -- See detail map 1((seems to have been lost)). 
 +There are 20 KOBOLDS 
 +living and working here at all times.  They are 
 +divided as follows: 10 in the kitchen area, 5 at 
 +the table north of the curtain, and 5 in the living 
 +area.  In the living area is a sack with 200 cp 
 +in it.  In the storage area nearest to the wall, 
 +all of the barrels are empty and the chest in 
 +the corner (unlocked) contains 1000 cp and 10 gems 
 +(10 gp each).  The other storage area contains grains, 
 +salted meats, fresh (and not-so-fresh) fruits and 
 +vegetables, as well as seasonings. 
 + 
 +**Barn/Farmhouse** -- Here, there are 6 cows, 17 chickens, 
 +6 pigs, and 5 goats as well as 4 GOBLINS. 
 +There is no treasure, yet there are 2 butchered 
 +pigs and a side of beef hanging nearby as well 
 +as several jugs of fresh milk and baskets of 
 +eggs.  In the garden nearby are many vegetables 
 +and nothing of interest. 
 + 
 +<del>**Stables**</del> 
 + 
 +**Guard Quarters East** -- See detail map 2.  There are 
 +16 GOBLINS in this building as well as the Red and 
 +Blue Orc Archer squadrons (5 each).  The goblins 
 +are divided as follows: the leader behind the curtain 
 +in the corner (w/the treasure), 3 others around the fire 
 +pit and 21 in the Rec Area.  The Orcs are all in 
 +their rooms except for 2 from each squadron that are 
 +on duty.  There are also 6 Goblin wenches who will not 
 +fight.  Section A contains Red squadron, Section B contains 
 +Blue squadron, and Sectionc C and D contain food 
 +and weapons for the archers.  The other storage areas 
 +contain some food, quite a bit of ale, and an 
 +enormous amount of weapons. 
 + 
 +== Pages 5 & 6 == 
 + 
 +**Collapsed Building** -- This area is the only other entrance 
 +to the castle other than the main entrance.  As a 
 +result, Elárion has tried to block it up as 
 +much as possible and has stationed 7 GOBLINS 
 +on guard here.  These goblins are not alert and 
 +may be asleep (40% chance per goblin). 
 + 
 +**Main Castle** -- See detail map 3.  Individual descriptions 
 +are on the next few pages. 
 + 
 +^ Castle Roster (excluding Main Building) ^^^ 
 +| 1. | Kobolds, 20 | AC7 HD1/2 Dd4 (daggers) hp 3ea. Treasure: 5 cp each | 
 +| 2. | Goblins, 20 on wall | AC6 HD1-1 Dd6(short bow) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 4 in stables | AC6 HD1-1 Dd6(spear) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in Barn | AC6 HD1-1 D2d4(m star) hp 4 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 7 in collapsed | AC6 HD1-1 Dd6(shrt swd) hp 5 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 3 in fire pit area | AC6 HD1-1 Dd6+1(m pick) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblins, 12 in rec area | AC6 HD1-1 Dd6(shrt swd) hp 7 ea. Treasure: 10 sp ea. | 
 +| | Goblin Leader | AC5 HD1 Dd6(shrt swd) hp 8 Treasure: 200 sp + ring (gold w/gems valued at 800 gp!) | 
 +| 3. | Orc Archers, 6 (Red Squadron) | AC4 (Chain+Dex) HD2 Fight as 1st lvl Ftr, +1 To Hit w/Bow (50') at point blank | 
 +| | | D d6, d8 in hand-to-hand (battle axe), hp 13 ea., Treasure: 10cp, 12sp, 3ep, 6gp, 3pp ea. | 
 +| | Orc Archers, 6 (Blue Squadron) | AC3 (Chain+Dex) HD3 Fight as 2nd lvl Ftr, +2 To Hit @ short range, +1 Damage point blank | 
 +| | | D d6+1 (d8 in hand-to-hand), hp 18 ea., Treasure: 19cp, 9sp, 7ep, 3gp, 2pp ea. | 
 +| | | Magic Items: | 
 +| | | #1 Longsword +1 I0 | 
 +| | | <del>#2 Longsword +1 I0</del>
 +| | | #3 <del>2</del> 1 Potion: <del>Cloud Giant Control &</del> Hill Giant Strength (w/special bow) | 
 +| | | #4 <del>2</del> 1 Potion: <del>Clairvoyance &</del> Speed | 
 +| 4. | Poisonous Giant Snake | AC5 MV15"/12" HD4+2 Dd3+poison type B (3d6) hp 34 | 
 + 
 +=== Interior descriptions === 
 + 
 +== Page 1 == 
 + 
 +**Main Castle Descriptions** 
 + 
 +**Entry West** 
 + 
 +There are 5 GOBLINS on guard here at all times 
 +(AC6 HD1-1 D2d4(morning star) hp 7 ea., 15 sp ea.). 
 +If they are slain in one round (or surprise) there 
 +is no chance that the OGRES will hear and respond. 
 +On the second round there is a 25% chance, on the 
 +third a 50% chance, and on the fourth a 75% chance. 
 +On the fifth round, the Ogres will definitely hear.  Besides 
 +their weapons and money these goblins also carry 
 +the following: A ring of six keys (West door to cell 
 +block, East door to cell block, West and East doors to 
 +cell block storage, and two keys for 1) all cell 
 +doors and 2) all cell manacles). 
 + 
 +**Entry East** 
 + 
 +There are 5 GOBLINS on guard here as above.  These 
 +ones also have a set of keys and have the same 
 +chance of alerting the Ogres. 
 + 
 +**Cell Block** 
 + 
 +There are 47 5x5' cells in this block as well as 
 +2 storage areas.  The East storage area has the 
 +equipment of ATHENA, the prisoner.  The West storage area 
 +is empty.  Cells with no letters have two pair of manacles 
 +on short chains.  Otherwise: A) Has no manacles B) Has a dead 
 +goblin in manacles C) Has a corpse of a goblin (not in manacles) 
 +and a Human (in only 2 manacles) D) Has ATHENA (see below) 
 +E) Has a recently dead human (Athena's partner).  Athena is 
 +a beautiful half-elf who heard of the story of Melchar 
 +and decided to investigate the castle.  She was surprised 
 +to find it occupied and as a result, she and her 
 +partner (a paladin) were captured.  She is currently at 
 +-2 hit points and will gladly help the party if 
 +freed and cured.  Note that two of the cells near the 
 +west are collapsed to the point where collapsed 
 +room C can be accessed. 
 + 
 +== Page 2 == 
 + 
 +**Collapsed Room C** 
 + 
 +Searching this room will cause considerable 
 +noise and will certainly draw the Ogres from 
 +Storage C will hear//(sic)// There is nothing of interest 
 +here. 
 + 
 +**Storage C** 
 + 
 +While this room is primarily for storage, there 
 +are 3 OGRES (AC5, MV9", HD4+1, Dd6+6(club), hp 
 +23, 20, 19).  They each have 10 gp.  In this room are 
 +several casks of wine (11) and 2 empty barrels.  There 
 +are also 80 bottles of fine wine and brandy. 
 + 
 +**Weapons Locker** 
 + 
 +None of the weapons in this room are magic, however, 
 +there are the following: 237 arrows in 10 large quivers, 
 +5 battle axes, 15 hand axes, 2 short bows, 2 heavy 
 +crossbows, 19 daggers, 61 darts, 4 flails, 3 halberds, 1 
 +Ranseur, 4 slings and 31 bullets, 3 long swords, 4 
 +short swords, 1 two-handed sword, and 5 javelins. 
 + 
 +== Page 3 == 
 + 
 +**Dining Area** 
 + 
 +This area is empty. 
 + 
 +**Main Hall** 
 + 
 +Any combat with the Ogres will attract Elárion'
 +3rd henchman.  Any person in the main hall has a 
 +chance (detect unusual) to see Fighter III appear in 
 +the south hallway during the second round.  On the fourth 
 +round all 3 fighters will <del>appear</del> arrive in the main hall. 
 +On the fifth round, Elárion will arrive.  The statues 
 +in this room are various grecian-style males and females. 
 + 
 +**Recreation Room** 
 + 
 +There is no treasure here. 
 + 
 +**Collapsed Room B** 
 + 
 +See Room C for details 
 + 
 +**Fighter III*** 
 + 
 +A covered bed, a round table w/cards on it, a 
 +dresser, and a cabinet are here.  The dresser has 
 +clothing on it, the cabinet has some wine.  Under 
 +the bed is an unlocked box with 50 gp and a platinum 
 +necklace set w/gems (200 gp). 
 + 
 +**Guest Room** 
 + 
 +Entirely empty 
 + 
 +**Treasure Vault** 
 + 
 +Contrary to the title to this room there is nothing here. 
 + 
 +== Page 4 == 
 + 
 +**Collapsed Room A** -- As rooms B & C.\\ 
 +**Storage B** -- Empty\\ 
 +**Storage A** -- Quite a bit of foodstuffs, several barrels 
 +of water, casks of wine, and linen, etc.\\ 
 +**Fighter I** -- As Fighter III but no treasure\\ 
 +**Fighter II** -- As Fighter I 
 + 
 +**Master Bedroom** 
 + 
 +In this room are the following items: 
 +  - A round table 
 +  - A large table 
 +  - A cabinet w/fine dresses 
 +  - A bed surrounded by drapes 
 +  - A dresser 
 +  - A throne (stripped of gold & gems) on a raised platform. 
 + 
 +In a secret compartment under the throne is Elárion'
 +spell book.  The lid has a Leomund's Trap on it. 
 +Under the bed is a chest w/60 gp and a golden, silver-enlaid 
 +goblet set w/gems valued at 1000 gp. 
 + 
 +**Temple** 
 + 
 +On the altar here is a magic mouth triggered 
 +when anybody other than Elárion touches the altar. 
 +This will alert Elárion and her guards.  The characters 
 +may note that the small stone blocks to 
 +either side of the altar are blood-stained.  There 
 +are 5 breaks in the curtain.  A long stone 
 +slab only about 1 1/2' wide rests (3' high) in 
 +front of the curtain. 
 + 
 +== Page 5 == 
 + 
 +* Elárion will do her best to escape from this 
 +castle if it appears that she is losing the 
 +battle.  If possible, she shouldnot be killed 
 +here so that she can re-appear in The Great 
 +Search II. 
 + 
 +* If the party is captured, they will be placed in 
 +the cells for a day or so and then questioned 
 +by Elárion one by one.  She will always have 
 +2 guards with her during the questioning.  After 
 +this there will be another day of pause after 
 +which she will have the guards execute them 
 +one after another. 
 + 
 +* To escape, Elárion must get her spell book, rush out 
 +to the stables, get a horse, and ride out and down 
 +to hex X24 where she has a rowboat.  Note that 
 +she will take with her all of her magic items and 
 +(50% chance) her treasure. 
 + 
 +== Page 6 == 
 + 
 +In a large underground cavern under the castle is the 
 +first clue in the great search. 
 + 
 +A single mummy guards the caverns here.  On the 
 +raised central platform is an ornate wooden casket 
 +covered w/gold sheets and inlaid with silver and gems. 
 +All in all there are 16 gems valued at 10x100, 4x500 
 +and 2x1000 and 50 gp worth of gold and 25 gp 
 +worth of silver. 
 + 
 +The mummy (AC3, MV6", HD6+3, Dd12+disease+fear, 
 +hp 38) will attack as soon as the party arrives at 
 +the pedestal. 
 + 
 +In the alcove to the south are two chests, a dead 
 +elf wearing chain mail, and a broken bow.  In the 
 +chests are 500 sp and 500 gp respectively and the 
 +elf is wearing +1 Chain and carries 4 +2 Arrows (as 
 +well as 20 others). 
 + 
 +Carved around the platform is the clue to the 
 +location of the <del>next</del> first of the <del>eleven</del> ten magic 
 +items.  It reads: 
 + 
 +^  In a cavern of cold on an island of fire\\ lies the first ring of old still guarded by Myre.  ^ 
 + 
 +<del>The reference to Myre is of a medium-level good magic 
 +user who is trying to stop Elárions plans.</del> 
 +The [[island of fire]] is a highly volcanic island to the SE 
 +of [[Lendore]] island. 
 + 
 +=== Character Sheets, etc. ===
  
-Character Sheets: 
 | {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} | | {{elarion1.jpg?200}} | {{elarion2.jpg?200}} | {{athena1.jpg?200}} | {{athena2.jpg?200}} |
  
-^ Elárion's Spell Book: (* = Memorized) ^^^^+^ Elárion's Spell Book: ^^^^
 | I | Affect Normal Fires | II | Fools Gold | | I | Affect Normal Fires | II | Fools Gold |
 | | Burning Hands | | Forget | | | Burning Hands | | Forget |
Line 79: Line 423:
 | | D d8+2 | D d8+1 | D 2d4+3 | | | D d8+2 | D d8+1 | D 2d4+3 |
 | | +1 To Hit | | +1 To Hit | | | +1 To Hit | | +1 To Hit |
- 
  
 \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->) \\ (<- [[Frost Cave|The Frost Cave]]) ([[adventures|Back to Adventures Index]]) ([[Sea Cave|The Sea Cave]] ->)
  
elarion_s_castle.txt · Last modified: 2017/05/27 18:56 by 127.0.0.1