User Tools

Site Tools


crag_gnome

This is an old revision of the document!


Back to start page

Crag Gnomes

Crag Gnomes are native to secluded mountain regions. They have grayish flesh tones ranging from pale to rather dark, as well as dark grey to black hair, typically kept long & straight, usually in a single ponytail.

They have the gnomish sense of joy and amusement, but not the trickery. They are inventors and engineers by nature, and love to do things in new and unusual ways. Crag gnomes are agile and tough, but small in size, and somewhat brutish.

Accustomed to their chosen climate, they wear limited clothing, and are comfortable in low, even sub-freezing, temperatures. They still take full damage from cold-based attacks.

Crag gnomes commonly wear light armor, if any, and have developed a light form of scale mail called 'Dervish Scale' that is uniquely suited to their tastes and needs.

Alignments vary, but typically tend towards chaotic good.

Often adept at magic, spontaneous casters are the norm for both arcane and divine.

The gnomish pantheon reflects the Norse pantheon, though they are considered to be gnomish in nature, not human.

Racial Traits

Crag Gnomes possess the following racial traits.

  • +2 con, -2 str +2 dex, -2 int, -2 wis
  • Small size. +1 bonus on Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
  • Quick on their feet, they maintain a 30' base move, regardless of small stature.
  • Low-light vision.
  • Weapon familiarity: Crag Gnomes may treat Spiked Chain and Crag Axe as martial weapons rather than exotic weapons.
  • +1 Attack rolls against Giants and Orcs.
  • +4 dodge bonus to Armor Class vs. giants and orcs.
  • +2 racial bonus on Jump checks.
  • +2 racial bonus on Climb checks.
  • Favored class - Barbarian.

The "Finding Time"

As a coming-of-age ritual, each crag gnome ventures out into the world, traveling as he sees fit until he finds something of merit to bring back to the tribe. This can be an item, a skill, or even a class. There is no set period for this endeavor. Many never return home. Due to their long life-span and limited birth rate, there are few Crag Gnome tribes remaining. This has made the Finding Time one of the most important aspects of Crag Gnome culture, with feasts and celebrations marking each gnomes' separation from the tribe.

Equipment

Climbing Knife: 5 gp, 1d2(s), 18-20(x2), 10'R.I., 1/2 lb., piercing. Essentially a short metal rod, sharpened to a strong, sharp, three-faced chisel tip. Gives +1 to climbing roll.

Crag Axe: 20 gp, 1d3/1d4(s), 19-20(x2)/20(x2), 2 lbs, piercing or bludgeoning. A short-shafted ice axe with a jagged pick blade opposed to a small hammer face. typically worn with a leather wrist strap, which provides a +4 vs being disarmed. Gives +2 to climbing roll.

Dervish Scale: 30 gp, AC bonus +3, Max Dex +3, Armor check penalty -2, Arcane Spell Failure 10%, 30' move, 20 lbs (10 lbs for small) A series of light scale plates overlapping in critical areas with light chain for remaining coverage and to hold the scales in place. Crag Gnomes utilize this gear with no underlayment, maximizing freedom of movement and limiting weight. Small accents in Adamantium and Mithril are typically found in Crag Suits, and suits fashioned entirely from such materials is not unheard of.

Feat

Weapon style feat 'Chain Dervish' - Allows a spiked chain to be used as a double weapon vs. adjacent foes. Prerequisites: 17 dex, weapon focus (spiked chain), weapon finesse.

Back to start page

crag_gnome.1168481321.txt.gz · Last modified: 2017/05/27 18:41 (external edit)