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crag_gnome [2007/01/09 23:59] jimscrag_gnome [2017/05/27 18:56] (current) – external edit 127.0.0.1
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-===== Crag Gnomes =====+====== Crag Gnomes ======
  
-Crag Gnomes are native to secluded mountain regions.  They have greyish flesh tones +Crag Gnomes are native to secluded mountain regions. Natural selection and  
-ranging from pale to rather darkas well as dark grey to black hairtypically kept +forced evolution, along with generations of conflict with hostile neighbors,  
-long & straightusually in a single ponytail.+have made them agile and tough, though somewhat brutish. Though they still  
 +maintain the general stature of their race, untold years ranging across the  
 +hostile peaks has formed them into a hardydurable group, able to fend for  
 +themselves quite deftlyquickly moving along treacherous peaks and across maws  
 +of jagged rock that would leave many with no option but retreat. The ability to  
 +range through their domain quicklystrike at their foes, and retreat once again  
 +to defended positions in the stone labyrinths of their environment has earned an  
 +unusual nickname among the giants they constantly harass- "Tickandeklippe" or  
 +"Rock Ticks". It is name laden with derogatory intent, but is accepted by the  
 +gnomes themselves readily, as they feel it defines their capacities and  
 +strengths thoroughly.
  
-They have the gnomish sense of joy and amusementbut not the trickery.  They are +Crag Gnomes are somewhat more wiry and muscular than typical gnomespossibly a  
-inventors and engineers by natureand love to do things in new and unusual ways+result of a touch of dwarven misogyny sometime in their far past, likely a  
-Crag gnomes are agile and toughbut small in size, and somewhat brutish.+necessary choice by their distant ancestors in a desperate bid to avoid the  
 +slow death of their tribe as they fell victim to cold, falls, and slaughter by  
 +their more ferocious neighbors. They have grayish flesh tones ranging from pale  
 +to rather darkas well as dark grey to black hair, typically kept long &  
 +straight, usually in a single ponytailThis neutral coloring serves them well  
 +when seeking to avoid attention of their foesor their prey. Accustomed to  
 +their chosen climate, they wear limited clothing, and are comfortable in low,  
 +even sub-freezing, temperatures
  
-Accustomed to their chosen climate, they wear limited clothing, and are comfortable +They have the gnomish sense of joy and amusement, but untold years in hostile  
-in low, even sub-freezing, temperatures.  They still take full damage from cold-based  +climes has all but wiped out the "prankster" aspect common in more typical  
-attacks.+gnomes.  Though not terribly intelligent or wise compared to most races, they do  
 +maintain the gnomish tendency to tinker, and love to do things in new and  
 +unusual ways.
  
-Crag gnomes commonly wear light armor, if any, and have developed a light form of  +Crag gnomes commonly wear light armor, if any, and have developed a light form  
-scale mail called 'Dervish Scale' that is uniquely suited to their tastes and needs.+of scale mail called 'Dervish Scale' that is uniquely suited to their tastes and  
 +needs.
  
 Alignments vary, but typically tend towards chaotic good. Alignments vary, but typically tend towards chaotic good.
  
-Often adept at magic, spontaneous casters are the norm for both arcane and divine.+Often adept at magic, spontaneous casters are the norm for both arcane and  
 +divine.
  
-The gnomish pantheon reflects the Norse pantheon, though they are considered to be  +The Crag Gnomes pantheon reflects the Norse pantheon, though they are considered  
-gnomish in nature, not human.+to be gnomish in nature, not human.
  
 ==== Racial Traits ==== ==== Racial Traits ====
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   * +2 con, -2 str +2 dex, -2 int, -2 wis   * +2 con, -2 str +2 dex, -2 int, -2 wis
   * Small size.  +1 bonus on Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.   * Small size.  +1 bonus on Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
-  * Quick on their feet, they maintain a 30' base moveregardless of small stature.+  * Crag Gnome base land speed is 20 feet
 +  * Accelerated Climb Ability: Crag Gnomes take no penalty when moving at half speed while climbing.  In addition, they may perform the "Rapid Climb" and "Combat Climb" maneuvers (//Complete Adventurerp.97//) with only a -10 penalty (instead of the usual -20).
   * Low-light vision.   * Low-light vision.
-  * Weapon familiarity: Crag Gnomes may treat **Climbing blades**, Spiked Chainand **Crag Axe** as martial weapons rather than exotic weapons.+  * Weapon familiarity: Crag Gnomes may treat Spiked Chain and Crag Axe as martial weapons rather than exotic weapons.
   * +1 Attack rolls against Giants and Orcs.   * +1 Attack rolls against Giants and Orcs.
-  * +4 dodge bonus to Armor Class vs. giants and orcs.+  * +4 dodge bonus to Armor Class vs. giants.
   * +2 racial bonus on Jump checks.   * +2 racial bonus on Jump checks.
   * +2 racial bonus on Climb checks.   * +2 racial bonus on Climb checks.
 +  * +2 Hide bonus in rocky or mountainous environments.
   * Favored class - Barbarian.   * Favored class - Barbarian.
  
-==== The "Finding Time" ====+ ==== The "Finding Time" ==== 
 As a coming-of-age ritual, each crag gnome ventures out into the world,  As a coming-of-age ritual, each crag gnome ventures out into the world, 
-traveling as he sees fit until he finds something of merit to bring back  +traveling as he sees fit until he finds something of merit to bring back to the  
-to the tribe. This can be an item, a skill, or even a class. There is no  +tribe. This can be an item, a skill, or even a class. There is no set period for  
-set period for this endeavor. Many never return home. Due to their long  +this endeavor. Many never return home. Due to their long life-span and limited  
-life-span and limited birth rate, there are few Crag Gnome tribes  +birth rate, there are few Crag Gnome tribes remaining. This has made the Finding  
-remaining. This has made the Finding Time one of the most important  +Time one of the most important aspects of Crag Gnome culture, with feasts and  
-aspects of Crag Gnome culture, with feasts and celebrations marking each  +celebrations marking each gnomes' separation from the tribe.
-gnomes' separation from the tribe.+
  
 ==== Equipment ==== ==== Equipment ====
-Climbing Knife: 5 gp, 1d2(s), **18-20(x2)**, 10'R.I., 1/2 lb., piercing. 
-Essentially a short metal rod, sharpened to a strong, sharp, three-faced  
-chisel tip. Gives +1 to climbing roll. 
  
-Crag Axe20 gp, 1d3/1d4(s), **19-20(x2)/20(x2)**, lbs, piercing or bludgeoning+Climbing Knifegp, 1d2(s), 18-20(x2), 10'R.I., 1/2 lb., piercing. Essentially  
-A short-shafted ice axe with jagged pick blade opposed to a small  +short metal rod, sharpened to a strongsharp, three-faced chisel tip. Gives  
-hammer face. typically worn with a leather wrist strapwhich provides a  ++1 circumstance bonus to Climb checks.
-**+4 vs being disarmed**. Gives +to climbing roll.+
  
-Dervish Scale: 100 gp,  AC bonus +4, Max Dex +3, Armor check penalty -2, +Crag Axe: 20 gp, 1d3/1d4(s), 19-20(x2)/20(x2), 2 lbs, piercing or bludgeoning. A  
-**Arcane Spell Failure 10%**, 30' move, 20 lbs (10 lbs for small) +short-shafted ice axe with a jagged pick blade opposed to a small hammer face,  
-A series of light scale plates overlapping in critical areas with light  +which is typically worn with a leather wrist strap.  It takes **some kind of  
-chain for remaining coverage and to hold the scales in place. Crag  +action** to wrap, but once so attached, it provides a +4 vs being disarmed.  In  
-Gnomes utilize this gear with no underlayment, maximizing freedom of  +mountainous and/or icy terrain, the axe can also be used to provide a **+2**  
-movement and limiting weight. Small accents in Adamantium and Mithril  +circumstance bonus to Climb checks. 
-are typically found in Crag Suits, and suits fashioned entirely from + 
 +Dervish Scale: 30 gp,  AC bonus +3, Max Dex +3, Armor check penalty -2, Arcane  
 +Spell Failure 10%, 30' move, 20 lbs (10 lbs for small) A series of light scale  
 +plates overlapping in critical areas with light chain for remaining coverage and  
 +to hold the scales in place. Crag Gnomes utilize this gear with no underlayment,  
 +maximizing freedom of movement and limiting weight. Small accents in Adamantium  
 +and Mithril are typically found in Crag Suits, and suits fashioned entirely from 
 such materials is not unheard of. such materials is not unheard of.
  
 ==== Feat ==== ==== Feat ====
-Weapon style feat 'Chain Dervish' - Allows a spiked chain to be used as  + 
-a double weapon vs. adjacent foes. Prerequisites: 17 dex, weapon focus  +Weapon style feat 'Chain Dervish' - Allows a spiked chain to be used as a double  
-(spiked chain), weapon finesse.+weapon vs. adjacent foes. Prerequisites: 17 dex, weapon focus (spiked chain),  
 +weapon finesse.
  
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crag_gnome.1168408782.txt.gz · Last modified: 2017/05/27 18:41 (external edit)