commune
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commune [2007/01/04 00:12] – created jims | commune [2017/05/27 18:56] (current) – external edit 127.0.0.1 | ||
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- | [[World|Back to main World page]] | + | [[start|Back to start page]] |
====== Sorgul' | ====== Sorgul' | ||
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==== Overview ==== | ==== Overview ==== | ||
- | "The commune" | + | "The commune" |
- | and understanding the new magic. | + | and understanding the new magic. |
- | Karelia, Shale, Arundel, and Cindy (all are player characters). | + | [[Karelia]], [[Shale]], [[Arundel]], and [[Cindy]] (all are [[player |
- | there are about a dozen NPC's which have made their way to the commune over | + | characters]]). In addition, there are about a dozen NPC's which have made their |
- | the past year. Some are clearly " | + | way to the commune over the past year. Some are clearly " |
- | to the research in any meaningful way (actually, Arundel fits into this | + | unable to contribute to the research in any meaningful way (actually, |
- | category as well), but most are " | + | [[Arundel]] fits into this category as well), but most are " |
- | do whatever is needed to help the cause. | + | willing to learn and will do whatever is needed to help the cause. |
The group has taken up residence in a modest walled castle located far to the | The group has taken up residence in a modest walled castle located far to the | ||
- | north of Rota (roughly 130 miles NNE as the dragon flies). | + | north of [[Rota]] (roughly 130 miles NNE as the dragon flies). |
- | interior, but is adequate for the number of people it holds. | + | interior, but is adequate for the number of people it holds. |
- | good enough shape to withstand any form of assault, but none is expected. | + | enough shape to withstand any form of assault, but none is expected. There are |
- | There are eight private rooms in the main building, plus a library, dining | + | eight private rooms in the main building, plus a library, dining room, kitchen, |
- | room, kitchen, and two research chambers. | + | and two research chambers. |
- | be locked, though not too securely. | + | not too securely. |
- | generally propped open at all times. | + | all times. |
==== History of the Castle ==== | ==== History of the Castle ==== | ||
- | The castle was given to Sorgul by the previous owner, Edric, shortly | + | The castle was given to [[Sorgul]] by the previous owner, |
- | his death in December, 1104. It was built nearly 100 years ago by a zealous | + | after his death in December, 1104. It was built nearly 100 years ago by a |
- | baron named Alrik who felt the world wasn't being handed to him on a silver | + | zealous |
- | platter quite fast enough. | + | silver |
- | Alrik' | + | Alrik' |
- | boundary of the elves' land. However, since the elves rarely ventured | + | southern |
- | close to the humans, Alrik considered it a waste of space. | + | that close to the humans, Alrik considered it a waste of space. |
proposed to the new king, Barret, that he be allowed to build a small keep on | proposed to the new king, Barret, that he be allowed to build a small keep on | ||
- | the far side of the river. | + | the far side of the river. |
- | distracted by the birth of his first child and so Alrik was able to build the | + | by the birth of his first child and so Alrik was able to build the keep |
- | keep without much protest. | + | without much protest. |
In 1024, Barret ruled that since Alrik had been allowed to build his keep and | In 1024, Barret ruled that since Alrik had been allowed to build his keep and | ||
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week later, they found only three bodies, and no survivors. | week later, they found only three bodies, and no survivors. | ||
- | For years since, sightings of Alrik have been reported throughout Rota. | + | For years since, sightings of Alrik have been reported throughout |
- | Often he is reported wearing the green and browns of an elven archer and | + | Often he is reported wearing the green and browns of an elven archer and carries |
- | carries a small hunting bow. Some have said his ears are now pointed like an | + | a small hunting bow. Some have said his ears are now pointed like an elf's, |
- | elf's, while others discount this. All who see him, though, tell of a simple | + | while others discount this. All who see him, though, tell of a simple warning |
- | warning he utters. | + | he utters. |
- | back into the woods. | + | the woods. |
Since Alrik' | Since Alrik' | ||
- | and barons since. | + | and barons since. |
- | than a few years at a time. Finally, in 1098, when Backbone fell to the Dark | + | few years at a time. Finally, in 1098, when Backbone fell to the Dark Mage's |
- | Mage's armies and Edric was forced to flee, he sought safe haven in Rota and | + | armies and [[Edric]] was forced to flee, he sought safe haven in [[Rota]] and |
- | was given the castle by Galin, the boy king. Galin felt that since Edric was | + | was given the castle by [[Galin]], the boy king. |
- | viewed highly among the elves, that he would be allowed to stay unharmed. | + | [[Edric]] was viewed highly among the elves, that he would be allowed to stay |
- | Indeed, he did, until he himself was slain by the Dark Mage late in 1104. | + | unharmed. Indeed, he did, until he himself was slain by the [[Dark Mage]] late |
+ | in 1104. | ||
==== The Way Things Are ==== | ==== The Way Things Are ==== | ||
- | It is currently March of 1109. The Council of Wizards | + | It is currently March of 1109. The [[council|Council of Wizards]] has just |
- | Restenford on Lendore Island for what may be their final session. | + | convened in [[Restenford]] on [[Lendore]] Island for what may be their final |
- | the members were either unable or afraid to attend. | + | session. Many of the members were either unable or afraid to attend. |
- | Middleham and Tylden, both from the Southlands, have agreed to join the | + | members, |
- | commune and are expected to arrive any time. | + | Southlands]], have agreed to join the commune and are expected to arrive any |
+ | time. | ||
- | Closer to home, the barons in Rota are beginning to realize that a world | + | Closer to home, the barons in [[Rota]] are beginning to realize that a world |
without wizards is a world without order. | without wizards is a world without order. | ||
and in its place is likely to be war. When the weather clears, there are at | and in its place is likely to be war. When the weather clears, there are at | ||
- | least seven campaigns expected to begin. | + | least seven campaigns expected to begin. |
demand the respect needed to keep the peace, plus his outer baronies are | demand the respect needed to keep the peace, plus his outer baronies are | ||
tempting targets for the more ambitious barons. | tempting targets for the more ambitious barons. | ||
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==== Resources ==== | ==== Resources ==== | ||
- | In addition to the various powers that the player characters share, the | + | In addition to the various powers that the [[player characters]] share, the |
following is a partial list of resources available to the commune: | following is a partial list of resources available to the commune: | ||
- | Microwave link to Aquila - This device allows instant communication with the | + | **Microwave link to [[Aquila]]** -- This device allows instant communication |
- | sentient computer called Aquila (origin: Earth, 25th century). | + | with the sentient computer called |
- | sometimes weak and there is an issue of power consumption that limits the | + | The link is sometimes weak and there is an issue of power consumption that |
- | duration of the calls. | + | limits the duration of the calls. |
- | Edric' | + | **[[Edric]]'s magic mirror** -- Before the magic changed, this mirror allowed |
- | worldwide, plus instant teleportation to the spot being viewed. | + | scrying |
- | extremely difficult to operate, but still seems to have some of its original | + | is extremely difficult to operate, but still seems to have some of its original |
scrying powers. | scrying powers. | ||
- | Money - The commune relies on a rapidly diminishing reserve of cash and lots of | + | **The [[Sister Harp]]** |
- | goodwill from its neighbors to the south. | + | //any// spell the wielder can imagine. |
- | starts. | + | |
- | Transportation | + | **Money** |
- | Alrik' | + | lots of goodwill from its neighbors |
- | barges allow travel on the river most of the year. Also nearby is one of twenty | + | vanish if war starts. |
- | portals linked throughout the world. | + | |
- | which must be purchased from one of Kevin Arcana' | + | |
- | significant (equivalent | + | |
- | unpleasant (it seems to have a painful side effect). | + | |
- | [[World|Back to main World page]] | + | **Transportation** -- A handful of riding horses are available to make the trip |
+ | to Alrik' | ||
+ | there, barges allow travel on the river most of the year. Also nearby is one of | ||
+ | the [[portals]] linked throughout the world. | ||
+ | key gem which must be purchased from one of [[Kevin Arcana]]' | ||
+ | The cost is significant (150 gold pieces) and the ride is unpleasant (it seems | ||
+ | to have a painful side effect). | ||
+ | that can be moved at one time, it is perhaps the most cost effective way to travel | ||
+ | long distances. | ||
+ | [[start|Back to start page]] | ||
commune.1167891127.txt.gz · Last modified: 2017/05/27 18:41 (external edit)