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anniversary_1987 [2007/02/05 21:03] – created jimsanniversary_1987 [2017/05/27 18:56] (current) – external edit 127.0.0.1
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-[[start|Back to start page]]+(<[[Ozzie Meets Parádoxa]]) ([[adventures|Back to Adventures Index]]) ([[Castle of Nestor]] ->)
  
 ====== The 1987 Anniversary Adventure ====== ====== The 1987 Anniversary Adventure ======
 +
 +==== Invitation ====
 +
 +March 18, 1987
 +
 +By receipt of this notice, you are hereby acknowledged as a member (honorary or
 +otherwise) of the Snell-McNary Hall Lounge Rats.  As a benefit of said
 +membership, you are welcome to partake in the **Second Bi-Annual Lounge Rats
 +Beach Trip** which will occur the weekend of April 11th and 12th.
 +
 +This year the motivating factor behind organization of this excursion is the
 +return (albeit temporary) of a wayward member (one Mr. Roy Guisinger) to our
 +fold.  Mr. Guisinger has been suffering in the wilds of Florida for several
 +months now and is clearly ready for a re-introduction to the beauties of Oregon
 +weather.  What better location than the balmy Oregon coast in the month of
 +April?
 +
 +For those of you with a propensity for requiring exacting details (translation:
 +Brian Bishop), I hereby dictate the parameters under which this year's
 +expedition will be undertaken.
 +
 +Recently, my parents have acquired a comfortable second residence quite near
 +Manzanita, Oregon.  Said residence is open to my immediate family and as the
 +membership of our lounge rat organization has not in the past been known to
 +wild, destructive parties, we have been approved for a temporary stay.  Said
 +domicile has two real beds (one of which I claim host privileges to) and two
 +fake beds.  Obviously, this is insufficient to accommodate our needs so you are
 +encouraged to bring sleeping bags and/or blankets.
 +
 +The arrival of members on the morning of Saturday April 11th is encouraged.
 +Activities will commence until the afternoon of Sunday the 12th at which point
 +the house will be cleaned and abandoned by all members.
 +
 +For detailed instructions on how to navigate to said abode, I suggest that those
 +who will be drivers should contact me at the below address as soon as possible.
 +
 +Jim & Val Seymour
 +1308 SE Division
 +Portland, OR  97202
 +
 +continued...
 +
 +|  OFFICIAL INVITATION\\ TO THE\\ **SECOND ANNUAL**\\ JIM SEYMOUR\\ **ANNIVERSARY DUNGEON**  |
 +
 +It is with great pleasure that I formally announce my second annual
 +__Anniversary Dungeon__.  Now, two years after the [[Dark Mage]] met his
 +apparent end, and one year after he met his true, final end, I will run a
 +fantasy adventure in celebration. The date shall coincide with the previously
 +announced **Second Bi-Annual Lounge Rats Beach Trip** and will occur the evening
 +of April 11th.
 +
 +This time, the game will be **Fantasy Hero** not Advanced Dungeons & Dragons.
 +"What?" you shriek, "I won't be able to run my mega-death ultra-character that
 +I've spent the last five years developing?!"  Wrong!  In order to properly
 +emulate the established AD&D characters in my campaign, I have decided that this
 +game will be played with **legal** Fantasy Hero characters built on a 300-point
 +base.  Yes, I said **300**!  (By 300, I mean 300 plus Disadvantages.  However,
 +since FH Disadvantages are not worth all that many points, the characters will
 +most likely be no more than 325 points total).  This will allow established
 +players to construct reasonable approximations of their AD&D characters as well
 +as let players without established characters to build an interesting one-shot
 +character.
 +
 +**If you are unfamiliar with the __Fantasy Hero__ game mechanics**, then you
 +have two options: **1)** Do not play or **2)** Find a player who knows what they
 +are talking about and ask him or her.  As for the first option, I would really
 +like to say that I feel it to be unacceptable, but in all fairness this game has
 +the potential for fifteen to twenty players and any excuse to cut this down is
 +appreciated.  As for the second option, I of course am available to answer
 +questions if you are Portland-based.  Those of you who are Corvallis-based
 +should probably track down Chris Bezodis or Pete Norton.
 +
 +**You must tell me if you are interested in playing**.  If I do not receive an
 +RSVP, then I cannot plan your character into the adventure.  If you are going to
 +play, please send me a letter and tell me what character you are going to be
 +using. Those without established characters (or those unfamiliar with the rules)
 +can opt to let me provide you with a character, but this must be stated in your
 +RSVP.
 +
 +|  **SPECIFIC RULE MODIFICATIONS AND ADDITIONS\\ (for the benefit of my players)**  |
 +
 +I will make one pass through the rule book and quickly jot down the appropriate
 +rule changes that I have incorporated into my campaign so far.
 +
 +**__Skills__**:
 +
 +In addition to the **Brawling** skill, I have included the **Martial Arts**
 +packages from Danger International.  Costs and effects are as listed in that
 +game with no modifications.
 +
 +**Swimming** costs one point for the first inch, and two points for each
 +additional inch.  (This is merely a clarification).
 +
 +
 +**__Spell Effects__**:
 +
 +**Accuracy** and **Protection** can be considered the same effect, but the
 +amounts in each cannot be changed unless the **Variable Results** advantage is
 +used.  (Similar to PD and ED in a Shield).
 +
 +Extra-planar evil and good can be considered types for use with the **Detect
 +Type** effect.  This will **not** work on a mortal creature (even orcs and
 +elves), but will register on such things as demons.
 +
 +**Heal** may be applied to individual wounds if the Hit Location option is used.
 +Thus, a 2d6 Heal could easily heal ten body points if they were spread out in
 +five two-point wounds.
 +
 +The advantage **Full DCV while Flying** (as outlined in the monster section) is
 +perfectly valid on the **Levitate** effect.
 +
 +The **Locate** effect is to be replaced by the Champions **Mind Scan** power.
 +This allows a +1 to the roll for +3 points and does not require Line-of-Sight.
 +
 +
 +**__Spell Modifiers__**:
 +
 +The **END Reserve** limitation recharges at a faster rate in my campaign.
 +Instead of 3 hours and the +½ and +1 levels, the rate is 1 END per 10 minutes.
 +At the +1½ level, the rate is 1 END per 3 hours and at +2 it is at 1 END per
 +day.
 +
 +**Innate Power** is a new limitation, though it is worth no bonus (consider it
 ++0). The spell is considered **Independent**, but cannot be dispelled.
 +
 +The Champions advantages **Armor Piercing**, **Attack with No Normal Defense**,
 +**Autofire**, and **Based on Ego Combat Value** may be used but only with
 +permission from the GM!
 +
 +**__Miscellaneous__**:
 +
 +Creating Magic Items should be done the "long-hand" way.  In other words, for a
 +magic sword, figure out the **Blast** effect with **Fast**, **Easy**, and **No
 +Magic Roll** advantages and the **Material**, **Independent**, and **STR Min**
 +limitations.  The last of these is not strictly +1.  Instead, it is figured from
 +the **Melee Weapon Limitation** chart on Page 107.  A similar procedure applies
 +to Armor, Missile weapons, Shields, and Scrolls.  I do not recommend
 +constructing Potions as they are detailed on page 108.
 +
 +The **Follower** and **Restricted Magic** disadvantages may be used without a
 +specific package deal associated with them.  They must make sense to the
 +character conception, though, and are subject to GM veto.
 +
 +==== The players ====
 +
 +^ Player ^ Character ^ DEX ^ SPD ^ Marker ^
 +| Brian    | Sly      | 23 | 4 | W King   |
 +| Targie   | Larstus  | 20 | 4 | B Knight |
 +| Pete     | Karelia  | 13 | 4 | Checkers |
 +| Chris H. | Baggity  | 20 | 4 | B Rook   |
 +| Nancy    | Rana     | 18 | 4 | W Queen  |
 +| Ken      | Excedrin | 14 | 2 | W Pawn   |
 +| VW       | Doc      | 15 | 4 | W Bishop |
 +| Dave S.  | Syl      | 20 | 4 | W Rook   |
 +| Chris    | Ozzie    | 14 | 4 | B Pawn   |
 +| Roy      | Sorgul   | 14 | 3 | B Bishop |
 +| Martin   | Strachan | 15 | 4 | W Knight |
 +| Del      | Guillium | 14 | 4 | B King   |
 +
 +==== The adventure ====
  
 //**April 8, 1987** -- under Fantasy Hero// //**April 8, 1987** -- under Fantasy Hero//
  
-==== Part One - Introduction ====+== Part One - Introduction ==
  
 The date is July 21, 1131.  It is a warm summer evening, but the weather belies The date is July 21, 1131.  It is a warm summer evening, but the weather belies
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 inevitable. inevitable.
  
-==== Part Two: The Gathering ====+== Part Two: The Gathering ==
  
 Through means unique to each of the participating characters, the party should Through means unique to each of the participating characters, the party should
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 revert the entire world to its primal state: chaos. revert the entire world to its primal state: chaos.
  
-==== Part Three - The Future Battle ====+== Part Three - The Future Battle ==
  
 The [[lords_of_chaos|Lord of Chaos]] is a formidable foe, but he can be The [[lords_of_chaos|Lord of Chaos]] is a formidable foe, but he can be
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 you has the power to stop me!" you has the power to stop me!"
  
-==== Part Four - The Past Battle ====+== Part Four - The Past Battle ==
  
 At this point, [[Claira]] will appear, flying in wearing bracers identical to At this point, [[Claira]] will appear, flying in wearing bracers identical to
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 |      |    |        | Small-scale time tricks: 4d6 Luck || |      |    |        | Small-scale time tricks: 4d6 Luck ||
  
-==== Part Five - The Conclusion ====+== Part Five - The Conclusion ==
  
 If [[Parádoxa]] is defeated by the party, then he will be unable to stop the If [[Parádoxa]] is defeated by the party, then he will be unable to stop the
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 |      |    |        | Night Vision ||| |      |    |        | Night Vision |||
  
-\\ +== Generic Slaad-things == 
-[[start|Back to start page]]+ 
 +//Note: This page was a hand-written addition included after the last page of the printed adventure.// 
 + 
 +^ Generic Slaad-things ^^^^ 
 +| STR | 25 | | One level Size Increase | 
 +| DEX | 15 | | +15 STR | 
 +| CON | 20 | | +5 BODY | 
 +| BODY | 15 | | 2" reach | 
 +| INT | 10 | | x2 Range Mod. | 
 +| EGO | 8 | | | 
 +| PRE | 20 | | DEF 4 Armor | 
 +| COM | 0 | | +4 Armor 14- | 
 +| | base | | | 
 +| PD | 5 | 8 | Transport 10" Immediate, NMR (END 10) | 
 +| ED | 4 | 6 | | 
 +| SPD | 2.5 | 3 | 2x2d6 Claws (with STR) | 
 +| REC | 9 | 9 | +1d6 INT Destruction | 
 +| END | 40 | 40 | | 
 +| STUN | 38 | 50 | ¼ Resistant Damage Reduction vs. STUN only (Physical) | 
 + 
 +\\ (<[[Ozzie Meets Parádoxa]]) ([[adventures|Back to Adventures Index]]) ([[Castle of Nestor]] ->)
  
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