anniversary_1987
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| - | [[start|Back to start page]] | + | (< |
| ====== The 1987 Anniversary Adventure ====== | ====== The 1987 Anniversary Adventure ====== | ||
| + | |||
| + | ==== Invitation ==== | ||
| + | |||
| + | March 18, 1987 | ||
| + | |||
| + | By receipt of this notice, you are hereby acknowledged as a member (honorary or | ||
| + | otherwise) of the Snell-McNary Hall Lounge Rats. As a benefit of said | ||
| + | membership, you are welcome to partake in the **Second Bi-Annual Lounge Rats | ||
| + | Beach Trip** which will occur the weekend of April 11th and 12th. | ||
| + | |||
| + | This year the motivating factor behind organization of this excursion is the | ||
| + | return (albeit temporary) of a wayward member (one Mr. Roy Guisinger) to our | ||
| + | fold. Mr. Guisinger has been suffering in the wilds of Florida for several | ||
| + | months now and is clearly ready for a re-introduction to the beauties of Oregon | ||
| + | weather. | ||
| + | April? | ||
| + | |||
| + | For those of you with a propensity for requiring exacting details (translation: | ||
| + | Brian Bishop), I hereby dictate the parameters under which this year's | ||
| + | expedition will be undertaken. | ||
| + | |||
| + | Recently, my parents have acquired a comfortable second residence quite near | ||
| + | Manzanita, Oregon. | ||
| + | membership of our lounge rat organization has not in the past been known to | ||
| + | wild, destructive parties, we have been approved for a temporary stay. Said | ||
| + | domicile has two real beds (one of which I claim host privileges to) and two | ||
| + | fake beds. Obviously, this is insufficient to accommodate our needs so you are | ||
| + | encouraged to bring sleeping bags and/or blankets. | ||
| + | |||
| + | The arrival of members on the morning of Saturday April 11th is encouraged. | ||
| + | Activities will commence until the afternoon of Sunday the 12th at which point | ||
| + | the house will be cleaned and abandoned by all members. | ||
| + | |||
| + | For detailed instructions on how to navigate to said abode, I suggest that those | ||
| + | who will be drivers should contact me at the below address as soon as possible. | ||
| + | |||
| + | Jim & Val Seymour | ||
| + | 1308 SE Division | ||
| + | Portland, OR 97202 | ||
| + | |||
| + | continued... | ||
| + | |||
| + | | OFFICIAL INVITATION\\ TO THE\\ **SECOND ANNUAL**\\ JIM SEYMOUR\\ **ANNIVERSARY DUNGEON** | ||
| + | |||
| + | It is with great pleasure that I formally announce my second annual | ||
| + | __Anniversary Dungeon__. | ||
| + | apparent end, and one year after he met his true, final end, I will run a | ||
| + | fantasy adventure in celebration. The date shall coincide with the previously | ||
| + | announced **Second Bi-Annual Lounge Rats Beach Trip** and will occur the evening | ||
| + | of April 11th. | ||
| + | |||
| + | This time, the game will be **Fantasy Hero** not Advanced Dungeons & Dragons. | ||
| + | " | ||
| + | I've spent the last five years developing? | ||
| + | emulate the established AD&D characters in my campaign, I have decided that this | ||
| + | game will be played with **legal** Fantasy Hero characters built on a 300-point | ||
| + | base. Yes, I said **300**! | ||
| + | since FH Disadvantages are not worth all that many points, the characters will | ||
| + | most likely be no more than 325 points total). | ||
| + | players to construct reasonable approximations of their AD&D characters as well | ||
| + | as let players without established characters to build an interesting one-shot | ||
| + | character. | ||
| + | |||
| + | **If you are unfamiliar with the __Fantasy Hero__ game mechanics**, | ||
| + | have two options: **1)** Do not play or **2)** Find a player who knows what they | ||
| + | are talking about and ask him or her. As for the first option, I would really | ||
| + | like to say that I feel it to be unacceptable, | ||
| + | the potential for fifteen to twenty players and any excuse to cut this down is | ||
| + | appreciated. | ||
| + | questions if you are Portland-based. | ||
| + | should probably track down Chris Bezodis or Pete Norton. | ||
| + | |||
| + | **You must tell me if you are interested in playing**. | ||
| + | RSVP, then I cannot plan your character into the adventure. | ||
| + | play, please send me a letter and tell me what character you are going to be | ||
| + | using. Those without established characters (or those unfamiliar with the rules) | ||
| + | can opt to let me provide you with a character, but this must be stated in your | ||
| + | RSVP. | ||
| + | |||
| + | | **SPECIFIC RULE MODIFICATIONS AND ADDITIONS\\ (for the benefit of my players)** | ||
| + | |||
| + | I will make one pass through the rule book and quickly jot down the appropriate | ||
| + | rule changes that I have incorporated into my campaign so far. | ||
| + | |||
| + | **__Skills__**: | ||
| + | |||
| + | In addition to the **Brawling** skill, I have included the **Martial Arts** | ||
| + | packages from Danger International. | ||
| + | game with no modifications. | ||
| + | |||
| + | **Swimming** costs one point for the first inch, and two points for each | ||
| + | additional inch. (This is merely a clarification). | ||
| + | |||
| + | |||
| + | **__Spell Effects__**: | ||
| + | |||
| + | **Accuracy** and **Protection** can be considered the same effect, but the | ||
| + | amounts in each cannot be changed unless the **Variable Results** advantage is | ||
| + | used. (Similar to PD and ED in a Shield). | ||
| + | |||
| + | Extra-planar evil and good can be considered types for use with the **Detect | ||
| + | Type** effect. | ||
| + | elves), but will register on such things as demons. | ||
| + | |||
| + | **Heal** may be applied to individual wounds if the Hit Location option is used. | ||
| + | Thus, a 2d6 Heal could easily heal ten body points if they were spread out in | ||
| + | five two-point wounds. | ||
| + | |||
| + | The advantage **Full DCV while Flying** (as outlined in the monster section) is | ||
| + | perfectly valid on the **Levitate** effect. | ||
| + | |||
| + | The **Locate** effect is to be replaced by the Champions **Mind Scan** power. | ||
| + | This allows a +1 to the roll for +3 points and does not require Line-of-Sight. | ||
| + | |||
| + | |||
| + | **__Spell Modifiers__**: | ||
| + | |||
| + | The **END Reserve** limitation recharges at a faster rate in my campaign. | ||
| + | Instead of 3 hours and the +½ and +1 levels, the rate is 1 END per 10 minutes. | ||
| + | At the +1½ level, the rate is 1 END per 3 hours and at +2 it is at 1 END per | ||
| + | day. | ||
| + | |||
| + | **Innate Power** is a new limitation, though it is worth no bonus (consider it | ||
| + | +0). The spell is considered **Independent**, | ||
| + | |||
| + | The Champions advantages **Armor Piercing**, **Attack with No Normal Defense**, | ||
| + | **Autofire**, | ||
| + | permission from the GM! | ||
| + | |||
| + | **__Miscellaneous__**: | ||
| + | |||
| + | Creating Magic Items should be done the " | ||
| + | magic sword, figure out the **Blast** effect with **Fast**, **Easy**, and **No | ||
| + | Magic Roll** advantages and the **Material**, | ||
| + | limitations. | ||
| + | the **Melee Weapon Limitation** chart on Page 107. A similar procedure applies | ||
| + | to Armor, Missile weapons, Shields, and Scrolls. | ||
| + | constructing Potions as they are detailed on page 108. | ||
| + | |||
| + | The **Follower** and **Restricted Magic** disadvantages may be used without a | ||
| + | specific package deal associated with them. They must make sense to the | ||
| + | character conception, though, and are subject to GM veto. | ||
| + | |||
| + | ==== The players ==== | ||
| + | |||
| + | ^ Player ^ Character ^ DEX ^ SPD ^ Marker ^ | ||
| + | | Brian | Sly | 23 | 4 | W King | | ||
| + | | Targie | ||
| + | | Pete | Karelia | ||
| + | | Chris H. | Baggity | ||
| + | | Nancy | Rana | 18 | 4 | W Queen | | ||
| + | | Ken | Excedrin | 14 | 2 | W Pawn | | ||
| + | | VW | Doc | 15 | 4 | W Bishop | | ||
| + | | Dave S. | Syl | 20 | 4 | W Rook | | ||
| + | | Chris | Ozzie | 14 | 4 | B Pawn | | ||
| + | | Roy | Sorgul | ||
| + | | Martin | ||
| + | | Del | Guillium | 14 | 4 | B King | | ||
| + | |||
| + | ==== The adventure ==== | ||
| //**April 8, 1987** -- under Fantasy Hero// | //**April 8, 1987** -- under Fantasy Hero// | ||
| - | ==== Part One - Introduction | + | == Part One - Introduction == |
| The date is July 21, 1131. It is a warm summer evening, but the weather belies | The date is July 21, 1131. It is a warm summer evening, but the weather belies | ||
| Line 38: | Line 198: | ||
| inevitable. | inevitable. | ||
| - | ==== Part Two: The Gathering | + | == Part Two: The Gathering == |
| Through means unique to each of the participating characters, the party should | Through means unique to each of the participating characters, the party should | ||
| Line 69: | Line 229: | ||
| revert the entire world to its primal state: chaos. | revert the entire world to its primal state: chaos. | ||
| - | ==== Part Three - The Future Battle | + | == Part Three - The Future Battle == |
| The [[lords_of_chaos|Lord of Chaos]] is a formidable foe, but he can be | The [[lords_of_chaos|Lord of Chaos]] is a formidable foe, but he can be | ||
| Line 102: | Line 262: | ||
| you has the power to stop me!" | you has the power to stop me!" | ||
| - | ==== Part Four - The Past Battle | + | == Part Four - The Past Battle == |
| At this point, [[Claira]] will appear, flying in wearing bracers identical to | At this point, [[Claira]] will appear, flying in wearing bracers identical to | ||
| Line 149: | Line 309: | ||
| | | | | Small-scale time tricks: 4d6 Luck || | | | | | Small-scale time tricks: 4d6 Luck || | ||
| - | ==== Part Five - The Conclusion | + | == Part Five - The Conclusion == |
| If [[Parádoxa]] is defeated by the party, then he will be unable to stop the | If [[Parádoxa]] is defeated by the party, then he will be unable to stop the | ||
| Line 186: | Line 346: | ||
| | | | | Night Vision ||| | | | | | Night Vision ||| | ||
| - | \\ | + | == Generic Slaad-things == |
| - | [[start|Back to start page]] | + | |
| + | //Note: This page was a hand-written addition included after the last page of the printed adventure.// | ||
| + | |||
| + | ^ Generic Slaad-things ^^^^ | ||
| + | | STR | 25 | | One level Size Increase | | ||
| + | | DEX | 15 | | +15 STR | | ||
| + | | CON | 20 | | +5 BODY | | ||
| + | | BODY | 15 | | 2" reach | | ||
| + | | INT | 10 | | x2 Range Mod. | | ||
| + | | EGO | 8 | | | | ||
| + | | PRE | 20 | | DEF 4 Armor | | ||
| + | | COM | 0 | | +4 Armor 14- | | ||
| + | | | base | | | | ||
| + | | PD | 5 | 8 | Transport 10" Immediate, NMR (END 10) | | ||
| + | | ED | 4 | 6 | | | ||
| + | | SPD | 2.5 | 3 | 2x2d6 Claws (with STR) | | ||
| + | | REC | 9 | 9 | +1d6 INT Destruction | | ||
| + | | END | 40 | 40 | | | ||
| + | | STUN | 38 | 50 | ¼ Resistant Damage Reduction vs. STUN only (Physical) | | ||
| + | |||
| + | \\ (< | ||
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