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The Tower at Larinday

The notes for this adventure are sparse (as are many from this era). They are presented here essentially as stored in my notebook – without much explanation or context.

Outdoor encounter:

Shadow Dragon
HD 5+5 (hp 30)
AC -2
INT 15
MR 20%
#AT 3 (D d4+1/d4+1/3d4)

19 Drow:

  1. Female F/C 5/7
  2. Male F/MU 3/3
  3. 9 Females F/2
  4. 8 Males F/2
1) S9 I16 W18 D17 C10 Ch15 MR 66%
hp 29 +3 Chain / +2 Buckler AC -4
+2 Mace
2) S10 I18 W10 D15 C8 Ch9 MR 58%
hp 11 +2 Chain / +1 Buckler AC 0
+1 Sword / +1 Dagger
3) S13 I14 W11 D20 C10 Ch17 MR 54%
hp 11 ea. Chain / Buckler AC 0
Sword / Dagger
4) S12 I11 W11 D16 C12 Ch14 MR 54%
hp 8 ea. Chain / Buckler AC 2
Sword / Dagger

Key to the Storm Tower in Larinday

I) Nothing unusual

II) Nothing unusual

IIIa) The door here is locked and Fire Trapped by Pelham for d4+18 pts. Also, the ladder has a trigger on one of the rungs so that when stepped on, it will break and a 2' long metal spike will protrude from under a loosed stone directly under the ladder. The person climbing must save vs. Dex at +2 on the die or fall and take 3d6 impaling damage.

IIIb) There is no visible ladder up nor even a hole. In fact, one of the stones of the ceiling is a concealed trap door. When opened (requires a strong pull), the hole down will become sealed by a sliding cover and the room will begin to be filled with a poisonous gas. Each person has 1 round to react. The poison is deadly unless a save is made; in which case 2d6 damage is taken anyway. A Slow Poison will negate all but 1 point of the damage.

IV) Once the trap door from below is opened, the continual darkness from here will leak down. In addition, the SHADOW WARRIORS will be alerted. They are AC 4, MV 9“, HD 3, #AT 1, D d3+temporary level loss. Their darkness is all-powerful in this room and can only be dispelled (vs. 18th level). Due to their ability to “see” in complete darkness, they attack normally and all others are -4 to hit. There are 4 here and they are hp 11, 11, 15, 21. They are treated as WRAITHS for turning purposes and their level drain has a saving throw (vs. poison).

Va) In here is the first guardian: A BABAU DEMON (hp 37). Its attack mode will be to grab onto a person (To Hit req'd) and teleport them outside. He has a 50gp gem.

Vb) Here is the second guardian: A MIST GIANT (hp 62). It is stupid, charmed, and will fight to the death.

VI) Here is the SHADOW CRYSTAL and its host: ELSA!

She has S 11
I 19 hp 67
W 12
D 17 MU/22
C 19
Ch 14 Spells: 5/5/5/5/5/5/4/4/3
Co 14
She carries a +2 Dagger, +3 vs. L
Bracers AC 2 (AC -4)
Cloak of Displacement
Philt of Persuasiveness
Ptn Healing
Scroll: Prot for Petrification
Scroll: Prot from Possession
Ring Protection +1
Her spells are: P Word, Kill
Wish
Shape Change
—-
P Word, Blind
Poly any Object
Mind Blank
Mass Charm
—-
Duo-Dimension
Reverse Gravity
Truename
Statue
—-
Death Spell (x2)
Disintegrate
Chain Ltng
Move Earth
—-
Feeblemind
Telekinesis (x2)
Wall of Stone
Sending
—-
Confusion
Minor Globe
Wall of Fire (x2)
Evard's Black Tentacles
—-
Dispel Magic
Fireball
Haste
Hold Person
Ltng Bolt
—-
ESP
Invisibility
Mirror Image
Ray of Enfeeblement
Melf's Acid Arrow
—-
Burning Hands
Charm Person
Magic Missile (x2)
Shield
Spells used have been marked through


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