**BALOR** **CR** **20** \\ CE Large outsider (chaotic, extraplanar, evil, tanar’ri) \\ **Init** +11; **Senses** darkvision 60 ft., true seeing; Listen +38, Spot +38 \\ **Aura** flaming body \\ **Languages** Abyssal, Celestial, Draconic; telepathy 100 ft. ---- \\ **AC** 35, **touch** 16, **flat-footed** 28 \\ **hp** 290 (20 HD); **DR** 15/cold iron and good \\ **Immune** electricity, fire, poison \\ **Resist** acid 10, cold 10; **SR** 28 \\ **Fort** +22, **Ref** +19, **Will** +19 ---- \\ **Speed** 40 ft. (8 squares), fly 90 ft. (good) \\ **Melee** //+1 vorpal longsword// +31/+26/+21/+16 (2d6+8/19–20 and sever head) and //+1 flaming whip// +30/+25 (1d4+4 plus 1d6 fire plus entangle); or \\ **Melee** 2 slams +31 (1d10+7) \\ **Space** 10 ft.; **Reach** 10 ft. \\ **Base Atk** +20; **Grp** +36 \\ **Atk Options** entangle, Cleave, Power Attack \\ **Special Actions** //summon tanar’ri// \\ **Spell-Like Abilities** **(CL 20th):** \\ At will — //blasphemy// (DC 25), //dominate monster// (DC 27), //greater dispel magic//, //greater teleport// (self plus 50 pounds of objects only), //insanity// (DC 25), //power word stun//, //telekinesis// (DC 23), //unholy aura// (DC 26); 1/day — //fire storm// (DC 26), //implosion// (DC 27). ---- \\ **Abilities** Str 35, Dex 25, Con 31, Int 24, Wis 24, Cha 26 \\ **SQ** death throes \\ **Feats** Cleave, Improved Initiative, Improved Two-Weapon Fighting, Power Attack, Quicken Spell-Like Ability (telekinesis), Two-Weapon Fighting, Weapon Focus (longsword) \\ **Skills** Bluff +31, Concentration +33, Diplomacy +35, Hide +26, Intimidate +33, Knowledge (any two) +30, Listen +38, Move Silently +30, Search +30, Sense Motive +30, Spellcraft +30, Spot +38, Use Magic Device +31 \\ **Possessions** //+1 vorpal longsword//, //+1 flaming whip// ---- \\ **True Seeing (Su):** Balors have a continuous true seeing ability, as the spell (caster level 20th). \\ **Flaming Body (Su):** The body of a balor is wreathed in flame. Anyone grappling a balor takes 6d6 points of fire damage each round. \\ **Entangle (Ex):** A balor’s //+1 flaming whip// entangles foes much like an attack with a net. The whip has 20 hit points. The whip needs no folding. If it hits, the target and the balor immediately make opposed Strength checks; if the balor wins, it drags the target against its flaming body (see below). The target remains anchored against the balor’s body until its escapes the whip. \\ **Summon Tanar’ri (Sp):** Once per day a balor can automatically summon 4d10 dretches, 1d4 hezrous, or one nalfeshness, glabrezu, marilith, or balor. This ability is the equivalent of a 9th-level spell. \\ **Death Throes (Ex):** When killed, a balor explodes in a blinding flash of light that deals 100 points of damage to anything within 100 feet (Reflex DC 30 half). This explosion automatically destroys any weapons the balor is holding.