==== The New Gods ==== //From the 5th edition Dungeon Master's Guide, p. 10// After the death of the [[Babylonian]] and [[Sumerian]] gods, a group of "New Gods" stepped in to take over the abandoned clergy. While the Babylonian and Sumerian gods share a common heritage, it is the Sumerians (indicated by **bold text** below) who were considered the primary deities in [[MosaĆ®]]. ^ The New Gods ("Human")((aka The 4th edition D&D pantheon)) ^^^^ ^ Deity ^ Alignment ^ Areas of Influence ^ Old Name ^ | Asmodeus | Evil | Power, domination, tyranny | -- | | Avandra | Good | Change, luck, trade, travel | **[[wp>Enki]]** | | Bane | Evil | War, conquest | **[[wp>Inanna]]** | | Erathis | Unaligned | Civilization, invention, laws | [[wp>Marduk]] | | Ioun | Unaligned | Knowledge, prophecy, skill | [[wp>Nidaba]]((previously "Anu")) | | Kord | Unaligned | Storms, strength, battle | **[[wp>Enlil]]** | | Melora | Unaligned | Wilderness, sea | **[[wp>Ki (goddess)|Ki]]** | | Pelor | Good | Sun, summer, agriculture, time | **[[wp>Utu]]** | | Raven Queen | Unaligned | Death, fate, winter | **[[wp>Nin-hursag]]** | | Sehanine | Unaligned | Trickery, moon, love, autumn | **[[wp>Sin (mythology)|Nanna-sin]]** | | Tharizdun | Chaotic Evil | Annihilation, madness | [[wp>Anshar]] | | Torog | Evil | Underdark, imprisonment | [[wp>Nergal]] | | Vecna | Evil | Undeath, secrets | [[wp>Druaga]] | | Zehir | Evil | Darkness, poison, serpents | [[wp>Zahhak|Dahak]] | | -- | Good | Fire | [[wp>Nusku|Girru]] | In addition to the above "Human" gods, the following gods are sometimes worshiped by humans, even though their primary sphere of influence is one of the non-human races: ^ The New Gods (Non-Human) ^^^^ ^ Deity ^ Alignment ^ Race ^ Areas of Influence ^ | Bahamut | Lawful Good | Good Dragons | Justice, honor, nobility, protection | | Corellon Larethian | Unaligned | Elves | Arcane magic, spring, beauty, the arts | | Garl Glittergold | Good | Gnomes | god of gnomes, humor, and gemcutting. | | Gruumsh | Chaotic Evil | Orcs | Turmoil, destruction | | Kurtulmak | Lawful Evil | Kobolds | Trapmaking, mining, war | | Lolth | Chaotic Evil | Drow | Spiders, shadows, lies | | Moradin | Lawful Good | Dwarves | Creation, artisans, family | | Tiamat | Evil | Evil Dragons | Wealth, greed, vengeance | | Yondalla | Unaligned | Halflings | goddess of halflings. | Finally, there are additional gods who do not have a large enough following to be on the main list.((aka The 3rd edition D&D gods that didn't make the cut to 4th edition)) ^ Name ^ Domains ^ Rank ^ Alignment ^ Weapon ^ Portfolio ^ Old Name ^ | Boccob | Knowledge, Magic, Trickery | G | N | Quarterstaff | Magic, arcane knowledge, foresight, balance | -- | | Ehlonna | Animal, Good, Plant, Sun | I | NG | Longsword | Forests, woodlands, flora and fauna, fertility | Ishtar | | Erythnul | Chaos, Evil, Trickery, War | I | CE | Morningstar | Hate, envy, malice, panic, ugliness, slaughter | -- | | Fharlanghn | Luck, Protection, Travel | I | N | Quarterstaff | Horizons, distance, travel, roads | -- | | Heironeous | Good, Law, War | I | LG | Longsword | Valor, chivalry, justice, honor, war, daring | -- | | Hextor | Destruction, Evil, Law, War | I | LE | Flail | Tyranny war, discord, massacres, conflict, fitness | -- | | Nerull | Death, Evil, Trickery | G | NE | Scythe | Death, darkness, murder, underworld | -- | | Obad-Hai | Air, Animal, Earth, Fire, Plant, Water | I | N | Quarterstaff | Nature, woodlands, freedom, hunting, beasts | Ramman | | Olidammara | Chaos, Luck, Trickery | I | CN | Rapier | Rogues, music, revelry, wine, humor, tricks | -- | | St. Cuthbert | Destruction, Law, Protection, Strength | I | LN | Mace | Retribution, common sense, wisdom, zeal, honesty, truth, discipline | -- | | Wee Jas | Death, Law, Magic | I | LN | Dagger | Death, magic, vanity, law | -- |