==== Immmenri Campaign Game Rules ==== [[immenri_campaign|Back to the main campaign page]] This campaign uses the Dungeons & Dragons Fifth Edition Rules (2024 version). Only information from the three core rule books is allowed, unless the DM grants a specific exception. === Links that may be useful === * [[https://www.dndbeyond.com/campaigns/6817312|Campaign Page on D&D Beyond]] * [[https://www.dndbeyond.com/sources/dnd/phb-2024|Player's Handbook]] * [[https://www.dndbeyond.com/sources/dnd/dmg-2024|Dungeon Master's Guide]] * [[https://www.dndbeyond.com/sources/dnd/mm-2024|Monster Manual]] === Classes === * **Barbarian** -- Either a fighting style or part of a group/tribe. If the latter, consider being from an indigenous tribe. * **Bard** -- Either self-taught or part of a group. If the latter, you are likely a colonist. * **Cleric** -- Ideally, pick a single god. See the page about [[religion]]. * Colonists: [[greek|Olympian]] is the most common. * Indigenous: The human tribes typically worship the [[wp>Greyhawk deities]]. * **Druid** -- Colonist: Maybe affiliated with the "organized" Druids. Indigenous: More likely to be a "lone wolf". * **Fighter** -- Can be either self-taught or from an organization. The Sefni Army is a good choice. * **Monk** -- Likely from a group. Probably a colonist. * **Paladin** -- See Cleric * **Ranger** -- See Druid * **Rogue** -- Organized crime is not a big thing here (but it's starting to become //something//) * **Sorcerer** -- No training needed, so you are probably self-taught. * **Warlock** -- Work with me to see who your pact is with. * **Wizard** -- Likely a colonist who studied back in "civilization". === Species comments === * **Aasimar** -- You are essentially a Human, and only an expert can tell the difference. * **Dragonborn** -- You are an outsider who has travelled a long distance to be here. Your home region is far to the south of [[thentao|the main continent]], so this climate is //much// colder than you are accustomed to. * **Dwarf** -- While there are Dwarves on this continent, they live //far// to the east, so you are likely to be a colonist. * **Elf** -- If you are indigenous, you are "Grugach" (a "Wild" Elf). For game purposes, this is the same as a Wood Elf. * Also, as I am still a little old school, **Drow** are impractical as a PC race. The original description (from Gary Gygax's Module G3) says, "they dislike bright light. They will not venture forth into daylight except on the cloudiest, gloomiest days." * **Gnome** -- You are a colonist. There are no //known// Gnomes on this continent. * **Goliath** -- You are indigenous. You are also essentially a tall Human, and only an expert can tell the difference. * **Halfling** -- You are a colonist. There are no //known// Halflings on this continent. * **Human** -- Anything is possible. * **Orc** -- You are //probably// indigenous, but more and more Orcs from the Main Continent are traveling the portals these days. * **Tiefling** -- You are essentially a Human, and only an expert can tell the difference. No horns! === Ability Scores === Please use the Standard Array. === Alignment === This is not terribly important, but selecting "Evil" will make your DM unhappy. [[immenri_campaign|Back to the main campaign page]]