^ [[cherai01|{{left.jpg}}]] [[cherai01|Session #1]] ^ [[cherai_campaign|{{up.jpg}}]] [[cherai_campaign|Campaign Page]] ^ [[cherai03|Session #3]] [[cherai03|{{right.jpg}}]] ^ ==== CheraĆ® Campaign: Session #2: (11 Oct 2019) Corpses and Robbers ==== ^ Players in attendance: ^^^ | Norm Kindle | Half-Elf Sorcerer(Wild Magic)/2 | Connor | | Tan Balli | Elf Cleric to Sehanine/Wizard 1/1 | Frank | | Dr. Barry Smiley | Human Rogue/Cleric to Loki 1/1 | David A. | | Folwynn | Wood Elf Fighter(Arcane Archer)/2 | Christian | | Kasca | High Elf Paladin/2 to Anubis | Don | | David S. was busy getting married ||| == 14 Oct 1129 == In the morning, Quintin wakes up feeling poorly (a by-product of his [[https://www.dndbeyond.com/monsters/diseased-giant-rat|rat bite]] and falling in the unsanitary pit at "The Cock and Bear"). Since he is unable to join the others in their mission against the bandits, [[Thommik]] suggests that he will find more adventurers to help. Near the end of the day, Thommik introduces the others to two new recruits: Folwynn, a Wood Elf Archer, and Kasca, a strangely-dressed Paladin who worships [[egyptian|Anubis]]. After a lively discussion, the group decides a night-time assault is their best option, despite it being only a few days from a new moon. They grab their gear and head out towards the ruins of the "Church of the Everlight" -- which Thommik says the Bandits are using as their base. When they get close to their destination, they pull off the main road and set up a temporary campsite, while Barry and Folwynn scout ahead. When the scouts return with a favorable report, the entire group moves in to attack. After a brief struggle, several [[https://www.dndbeyond.com/monsters/bandit|Bandits]], a [[https://www.dndbeyond.com/monsters/scout|Scout]], and [[https://www.dndbeyond.com/monsters/thug|their leader]] are taken down, while others flee. In the end, they have three live captives: A female Scout, and two male Bandits. Barry stabs one of the Bandits to Intimidate the others -- but that starts a moral debate among the others, undermining his intent. Despite this, they learn that the bandits were hired by a necromancer named "[[Eryn]]" -- and that when she is present, she works in the crypt under the ruins. However, the crypt is populated by undead and the bandits strongly suggest that the party **not** go down there. After a short rest, the party does just that... They find what they suspect is [[https://www.dndbeyond.com/sources/dmg/adventure-environments#DungeonHazards|Brown Mold]] behind a closed door. Then, a couple of [[https://www.dndbeyond.com/monsters/skeleton|Skeletons]] in a crypt (which are easily destroyed). And finally, some [[https://www.dndbeyond.com/sources/dmg/adventure-environments#DungeonHazards|Yellow Mold]] which nearly kills Barry after he triggers its spores. Luckily, Kasca is able to neutralize the poison before it kills Barry. Finally, the party finds a room with an "army" of Skeletons. After a quick strategy discussion, Barry drops [[https://www.dndbeyond.com/equipment/ball-bearings-bag-of-1-000|a bag of Ball Bearings]] and Tan casts a [[https://www.dndbeyond.com/spells/grease|"Grease"]] spell. These combine to reduce the skeletons effectiveness -- but the party quickly realizes that they will not be able to destroy all the skeletons without a long, dangerous slog. They choose to close the door and return to the safety of the town. Perhaps they will come up with an idea -- and maybe Quintin will be ready to join them the next time... [[cherai_campaign|Back to the "The CheraĆ® Campaign"]]