==== Relative Character Abilities ==== || ===Characteristics/Abilities=== ||< ===Lady Paladin=== || ===Quantum=== || ===Hex=== || ===Shimmer=== || ===99=== || || OCV/DCV ||< 9/7 || 8/8 || 8/7 || 8/8 || 9/4 || || PD/rPD ||< 32/12 || 25/10 || 28/10 || 20/10 || 12/8 || || ED/rED ||< 30/12 || 25/10 || 28/10 || 20/10 || 12/8 || || Stun number PD/ED ||< 50/48 || 45/45 || 48/48 || 38/38 || 42/42 || || Normal Attack ||< 9 Physical 11 Martial || 12 Energy || 10 Physical || 12 Phys/10 Energy || 12 Phys* || || Killing Attack ||< --- || 4 Energy || --- || --- || 4 Phys || || Mental Defense ||< 8 || 15 || --- || --- || 20 || || Flash Defense ||< --- || 4 sight || 4 hearing || --- || 5 sight || || Number of DC12 normal attacks to go to 0 STUN (physical/energy) ||< 5/4.2 || 3/3 || 3.6/3.6 || 1.8/1.8 || 6.7/4 || || Number of DC12 killing attacks to go to 0 BODY (physical/energy) ||< 9/9 || 3.8/3.8 || 4/4 || 3.5/3.5 || 6.7/6.7 || NOTE: This is just some averages. It doesn't include any of the highly detailed special attacks, defenses, modes, and other powers that these characters have. It's just a way that the GM can judge if he is going to kill off the party or not. ==== GM Retcons ==== As a GM, I want to avoid retconning games, and whatever happens between the characters and the NPCs is valid and worth keeping. My exception is for names and descriptions, since some of these I create at the very last minute. Without much thought, the names of supervillains and groups I create are pretty stupid, and I don't have a stock of spare names to use. I am accepting donations of superhero/villain/team names, if anybody has any good ideas.