==== Characters ==== ==== =Ability Score options= ==== * Standard set (15, 14, 13, 12, 10, 8) * Point-based purchase (8-15) * Roll dice and live with the consequences ==== =Races= ==== * No Dragonborn, Tieflings, or Drow * Non-human races must choose: ** Did you come from one of your racial homelands? ** Did you live among the humans? * Human (and those who lived among them) must choose: ** Backbone ** Lowland ** Other * Half-Orcs: Your mother was probably a rape victim ==== =Classes= ==== * Cleric/Paladin ** Backbone = Egyptian deities (p.299) ** Lowland = Greek deities (p.298) ** Resh= Sumerian deities (dead; not an option) ** Celtic and Norse also options * Druid: Grove relocated to Spindrift during wars * Fighter: Did you serve someone? Where are they now? * Ranger: Orc hunter during resettlement? * Wizard: How did the magic change affect you (17 years ago) * Acolyte – see Cleric note from earlier * Noble – choose which royal family affiliation ** Backbone: Pre-war Ruling family (King ScardoreVI, deceased) ** Backbone: Non-ruling noble families ** Lowland: Coalition of powerful families (Senators) ** Many other options available (including non-human) * Outlander – see me for details * Sage – member of the Guild of Arcane Lore (aka “Wizards’ Guild”) * Soldier – from Backbone or Lowland? ** Both sides loved and hated by different segments of society {{CampaignMap.jpg width="665" height="528"}} ==== The Human Kingdoms before the Wars ==== * Resh ** Sumerian gods ** Isolationist * Lowland ** Greek gods ** Inferiority complex * Backbone ** Egyptian gods ** Prosperous * The King’s Island ** Part of Backbone ** Katrina ==== The Non-Human Kingdoms before the Wars ==== * Blanan (Dwarves) ** (turned to stone) * Riprap (Gnomes) ** (scattered) * Pleven (High Elves) ** (disappeared) * Ringhals (Halflings) ** (scattered) * Wisewood (Wood Elves) ** (scattered) * Druid’s Grove ** (relocated) ==== Recent History ==== ==== =“The Wars”= ==== * 1090 (35 years ago) –The First Orc War (Backbone wins) * 1091 (34) –Lowland invades the weakened Backbone (and loses) * 1092 (33) –The Second Orc War (Lowland collapses) * 1093 (32) –The Third Orc War (vs. The Elves) * 1093 (32) –The Storm Cloud appears over Lowland (Pelham’s doing) * 1095 (30) –The Dark Mage is “reborn” * 1098 (27) –The Storm Cloud expands over Backbone * 1098 (27) –The Fourth Orc War (Backbone loses) * 1099 (26) –The Orcs overrun Pleven (The Elves disappear) ==== =“The Dark Years”= ==== * 1104 (21 years ago) –Everyone in Resh is killed instantly! ** Due to their isolationism, very few of them survive to this day ** Hidden truth: Cthulhu (aka “The Godslayer”) and his cultists responsible * 1104 (21) –“The Chosen” heroes emerge to begin saving the world ** Sorgul and Ozzie known to many, but others (NPCs) more famous ** Rathwyn is the local hero (critics say her role exaggerated) * 1105 (20) –Storm Cloud disabled; retreats to Lowland ** Dark Mage and his army defeated in the ruins of Resh ** Storm Cloud fades over Lowland; Reappears over Resh ==== ="Rebuilding civilization"= ==== * 1105 (20) –Rathwyn begins the resettlement of Backbone ** Katrina helps on The King’s Island * 1108 (17) –The Magic Changes! ** Voyager campaign begins * 1109 (16) –Kevin Arcana opens the portals ** After a no-holds-barred feud/battle with Sethar (council wizard) * 1111 (14) –The “V2” campaign begins (in Rota) ** Hidden knowledge: The Demon King of Pain is Kevin Arcana’s power source * 1119 (6) –The “V3” campaign begins (in Mosai) ** Hidden knowledge: A lurking extra-planar evil was prevented from taking over Mosai ==== The State of the World ==== ==== =Lowland and West= ==== * Lowland is a ruins ** Orcs and undead plague the capital city ** Pelham actively prevents resettlement of surrounding lands * Pleven, Elflandis a ruins ** Orcs abandoned it immediately after “winning” the war * Wisewood resettled ** Orcs don’t much like the elven woods * Wood Elves have sealed the woods and ruthlessly defend it ** Halflings and other non-human refugees live within * Orc kingdom east of Pleven ** Without people to raid, Orcs have forced to become “civilized” ==== =Backbone= ==== * Resettlement continues ** Lowland refugees intermixed with Backbone residents ** Lowlanders typically live outside city walls (segregated society) * Cities are effectively independent ** Rathwyn rules via “Trio of Might” artifacts, but almost never uses them *** Land ownership was completely shuffled, pitting old money against new ** Only Edric (formerly Backbone city) and Hookridge are “safe” cities *** Portal lies midway between the two cities ** Marsvan is the “wild west” with lawlessness and frequent Orc raids ** Bearly (in mountains) is a civilization “pocket” *** Has a portal, so trade with Edric and the rest of the world brisk *** Is protected (claimed?) by the Dwarves from Blanan * Dozens of towns and villages are struggling to rebuild and survive