======== 5th Edition Dungeons & Dragons ======== This page details how I use the 5th edition rules. ==== Included Rules ==== In general, rules are only allowed from the following books: * Player's Handbook * Dungeon Master's Guide * Monster Manual * Xanathar's Guide to Everything * Tasha's Cauldron of Everything Character creation can be done using any method outlined in the PHB. However, if you choose to roll dice for your characteristics, I expect it to be done in person -- primarily so we can laugh when you roll low. (The same rule exists for hit points at levels 2 and above) ==== Deviations ==== * **Races**: Only races from the Player's Handbook are allowed with the following exceptions and notes: * Dragonborn, Tieflings, and Drow (Dark Elves) are //very unusual// and will be met with stares and/or discrimination everywhere they go. * Orcs are allowed as a player race -- though they will be met with some suspicion in certain "civilized" towns. * Goblins are allowed as a player race -- however they are //highly unusual// and generally hated by everyone. * **Variant Rules**: All variant rules in the Player's Handbook are allowed -- with the following comments: * Equipment Sizes (PHB, p.144): Using armor of a different size is allowed without modification. However, a day of this will incur one level of Exhaustion (PHB, p.291). * Some variant rules from the DMG are also used. //(Need a list)// * **Significant Injury Houserule**: When a character wakes up after being unconscious, they acquire one level of Exhaustion (PHB, p.291) if they failed at least one death saving throw while unconscious. * **Unconscious** condition: Ignore the last bullet point: "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." Such an attack may or may not be a critical hit based on the normal rules for critical hits. * **Grid-based combat**: Combat is almost always done on a square-grid battlemat with miniatures or other tokens. * **Persistent Damage**: //(see below)// * **Wizard enhancements**: * Wizards can put spells in their spellbook even if they are of a level higher than they can prepare. * Wizards can use //Ritual Casting// to attempt casting spells of a level higher than they can prepare. To do so, they must spend an additional 10 minutes and make a spellcasting ability check (just like for a spell scroll) //**for each level above their maximum**//. Any failure results in //something bad// (TBD). * **Deities**: The preferred deities are from the "Fantasy-Historical Pantheons" (PHB, p.297-299) or the Non-Human Deities (PHB, p.296) * [[Celtic]] -- also worshipped in [[Spindrift]] * [[Greek]] -- also worshipped in [[Lowland]] * [[Egyptian]] -- also worshipped in [[Backbone]] * [[asgardian|Norse]] -- also worshipped in [[Rota]] * **Level Advancement**: Players can expect their characters to advance levels slowly. Expect to be at first level for "a few" sessions -- and do not expect them to ever reach double-digit levels. //(Unless I change my mind)// * **Economy**: A quick rule-of-thumb is that one gold piece is equivalent to $50 in real-world spending. Thus, a Longsword costs $7500 equivalent (and is therefore considered an expensive accessory). * **Languages**: Not everyone speaks Common, but everyone has a native tongue. //(Needs expansion)// * **Flanking**: Let's try using the DMG Optional Rule: Flanking (p.251) === Persistent Damage === * //Sadly, playtesting determined this rule to be cumbersome and it has been jettisoned.// * Any time a character takes damage, they incur one point of "Persistent Damage" for each die rolled against them. * This damage is part of (not in addition to) the normal hit point damage they take and needs to be kept track of separately. * Each point of Persistent Damage reduces the character's maximum hit point total by one. * Magical healing (except for Healing Word) restores one point of Persistent Damage for each die rolled. * Hit dice rolled after a Short Rest has no effect on Persistent Damage. * A Long Rest restores ONE point of Persistent Damage. \\ [[start|Back to the start page]]