======== 4th Edition Dungeons & Dragons ======== This page details how I intend to use the 4th edition rules. Comments welcome. ==== Included Rules ==== For now, any 4th edition book published by Wizards of the Coast will be considered acceptable, though I reserve the right to call "foul" at articles published in "Dragon" magazine. More importantly, **no custom races/classes/powers/etc. will be allowed.** ==== Deviations ==== * All races from the Player's Handbook are allowed with the following restrictions: * Dragonborn are not allowed. * The Tiefling, Deva, and Goliath races are //rare// and will draw unwanted attention. * [[Eladrin]] are commonly known as "High Elves". They are //rare// and will often turn heads. * Races from other books are allowed only with prior approval. * [[:portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals. * Certain rituals may be cast "for free". Ritual casters are given an allowance equal to 10gp per character level each day to use on these rituals. (//List of qualifying rituals TBD//). * Rules published in sources outside the main books are at my discretion. This includes Dragon Magazine, and the Eberron, Forgotten Realm, and Dark Sun settings. * XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance). * [[Treasure]] will be parceled out as described in the "Rules Compendium" (pp. 295-302). Magic items will be given in the form of one or more "Level N" item(s) of specific rarity. The players (as a team) are allowed to decide what the magic items really are. For more information, see [[treasure|the treasure page]].