User Tools

Site Tools


4e:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
4e:start [2009/04/23 18:17] jims4e:start [2017/05/27 19:00] (current) – external edit 127.0.0.1
Line 10: Line 10:
  
 More importantly, **no custom races/classes/powers/etc. will be allowed.** More importantly, **no custom races/classes/powers/etc. will be allowed.**
- 
-Here are the books I currently own: 
-  * Player's Handbook 
-  * Dungeon Master's Guide 
-  * Monster Manual 
-  * Player's Handbook 2 
-  * Manual of the Planes 
-Unlike my 3rd edition guideline, I don't need to own a book for you to use one of its rules. 
  
 ==== Deviations ==== ==== Deviations ====
  
-  * [[Dragonborn]] are not allowed as player characters.((I am not //completely// closing the door here -- but I still think the race is silly)) +  * All races from the Player's Handbook are allowed with the following restrictions: 
-  * [[:twenty portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals+    * Dragonborn are not allowed. 
-  * [[Eladrin]] are commonly known as "High Elves" They are //rare// and will often turn heads. +    * The Tiefling, Deva, and Goliath races are //rare// and will draw unwanted attention
-  The [[Tiefling]], [[Deva]], and [[Goliath]] races are //rare// and may draw unwanted attention.((I'm trying to avoid edicts here, but I'm still on the fence as to whether I'm even going to allow these races)) +    * [[Eladrin]] are commonly known as "High Elves" They are //rare// and will often turn heads. 
-  * //...more to come...// +    Races from other books are allowed only with prior approval
- +  * [[:portals|Teleportation Circles]] exist, but are not accessible via the "Linked Portal" or "Reverse Portal" rituals
-==== Class Summary ==== +  * Certain rituals may be cast "for free" Ritual casters are given an allowance equal to 10gp per character level each day to use on these rituals.  (//List of qualifying rituals TBD//). 
- +  * Rules published in sources outside the main books are at my discretion.  This includes Dragon Magazineand the EberronForgotten Realmand Dark Sun settings. 
-All classes are allowed.  Please see the [[classes|Summary Table]]. +  * XP will be distributed to all PCs regardless of attendance (however it will still be calculated based on attendance). 
- +  * [[Treasure]] will be parceled out as described in the "Rules Compendium" (pp. 295-302).  Magic items will be given in the form of one or more "Level N" item(s) of specific rarity.  The players (as a team) are allowed to decide what the magic items really are For more informationsee [[treasure|the treasure page]].
-==== Race Summary ==== +
- +
-^  Race  ^  Size  ^  Speed  ^  Vision  ^  Ability Bonuses  ^  Skill Bonuses  ^  Save Bonuses  ^  Weapons  ^  Languages  ^  Special +
- **Dwarf**   M  |  5  |  Low Light  |   +2 Consitution  |   +2 Dungeoneering  |   +5 vs Poison  |  Throwing Hammer  |  Common  |  Use second wind as minor action +
-|    |    |    |    |   +2 Wisdom  |   +2 Endurance  |    |  War Hammer  |  Dwarven  |  Move normal speed when encumbered +
-|    |    |    |    |    |    |    |    |    |  Resist push/pull/slide by 1 square, save to fall prone  | +
-|  **Eladrin**  |  M  |  6  |  Low Light  |   +2 Dexterity  |   +2 Arcana  |   +1 Will  |  Long Sword  |  Common  |  Gain additional skill  | +
-|    |    |    |    |   +2 Intelligence  |   +2 History  |   +5 vs Charm  |    |  Elven  |  Go into trance for 4 hours rather than sleep,  but maintain alertness +
-|    |    |    |    |    |    |    |    |    |  Fey Step: Teleport 5 squares  - 1/Enc  | +
-|  **Elf**  |  M  |  7  |  Low Light  |   +2 Dexterity  |   +2 Nature  |    |  Longbow  |  Common  |  Non-elf allies within 5 squares gain +1 to perception +
-|    |    |    |    |   +2 Wisdom  |   +2 Perception  |    |  Shortbow  |  Elven  |  Ignore difficult terrain when you shift  | +
-|    |    |    |    |    |    |    |    |    |  Elven Accuracy: You may re-roll an attack roll  - 1/Enc  | +
- **Gnome**  |  S  |  5  |  Low Light  |   +2 Intelligence  |   +2 Arcana  |   +5 vs Illusions  |    |  Common  |  Wizard cantrip Ghost Sound as minor action  - 1/Enc  | +
-|    |    |    |    |   +2 Charisma  |   +2 Stealth  |    |    |  Elven  |  If you have cover at initiative check, you may make stealth roll  +
-|    |    |    |    |    |    |    |    |    |  Fade Away: If you take damageyou may turn invisible  - 1/Enc  | +
-|  **Goliath**  |  M  |  6  |  Normal  |   +2 Strength  |   +2 Athletics  |   +1 Will  |    |  Common  |  When you make Athletics roll to jump or climbroll twicepick best  | +
-|    |    |    |    |   +2 Consititution  |   +2 Nature  |    |    |  Dwarven or  |  Stone's Endurance: Resist 5 to all damage until next turn  - 1/Enc  | +
-|    |    |    |    |    |    |    |    |  Giant  |  | +
- **Half-Elf**  |  M  |  6  |  Low Light  |   +2 Constitution  |   +2 Diplomacy  |    |    |  Common  |  Choose an At-Will power from different class use 1/Enc  | +
-|    |    |    |    |   +2 Charisma  |   +2 Insight  |    |    |  Elven  |  You may take feats for either elf or humans  +
-|    |    |    |    |    |    |    |    |  Choose 1  |  Allies within 10 squares gain +1 diplomacy +
-|  **Halfling**  |  S  |  6  |  Normal  |   +2 Dexterity  |   +2 Acrobatics  |   +5 vs Fear  |    |  Common  |  Gain +2 to AC vs opportunity attacks +
-|    |    |    |    |   +2 Charisma  |   +2 Thievery  |    |    |  Choose 1  |  Second Chance: If hit, force enemy to reroll  - 1/Enc  | +
-|  **Half-Orc**  |  M  |  6  |  Low Light  |   +2 Strength  |   +2 Endurance  |    |    |  Common  |  First time you are bloodied, gain 5 temporary hit points  - 1/Enc  | +
-|    |    |    |    |   +2 Dexterity  |   +2 Intimidate  |    |    |  Giant  |  Gain +2 to speed when charging +
-|    |    |    |    |    |    |    |    |    |  Furious Assault: When you hitadd 1[Wdamage or 1d8  - 1/Enc  | +
-|  **Human**  |  M  |  6  |  Normal  |   +2 Ability of choice  |    |   +1 Fortitude  |    |  Common  |  You know one extra At-Will power from your class  | +
-|    |    |    |    |    |    |   +1 Reflex  |    |  Choose 1  |  You gain one extra feat at 1st level  | +
-|    |    |    |    |    |    |   +1 Will  |    |    |  You gain one extra skill from class skill list  | +
-|  **Shifter Longtooth**  |  M  |  6  |  Low Light  |   +2 Strength  |   +2 Athletics  |    |    |  Common  |  Longtooth Shifting: When bloodied, +2 dmg, regeneration 2  | +
-|    |    |    |    |   +2 Wisdom  |   +2 Endurance  |    |    |  Choose 1  |  | +
-|  **Shifter Razorclaw**  |  M  |  6  |  Low Light  |   +2 Dexterity  |   +2 Acrobatics  |    |    |  Common  |  Razorclaw Shifting: When bloodied, Speed +2, AC +1, Reflex +1  | +
-|    |    |    |    |   +2 Wisdom  |   +2 Stealth  |    |    |  Choose 1  |  |+
  
4e/start.1240528638.txt.gz · Last modified: 2017/05/27 18:58 (external edit)